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Primez

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Posts posted by Primez

  1. On 12/9/2018 at 10:13 PM, scrubyandwells said:

    That's the craziest damn list I've seen in a while. Shaun is a madman.

    How well do you think Aetherwings do as screens in general? 

    Listen to the show tyler ;),  i cover off mine and Marks match. The list works well in the 7 games i have played with it i have only lost the 1 which was at Masters. No one takes range and every army has critical heroes/monsters that that they need alive  for there army to work.  It does have some poor match ups however and i'm not sure if ill keep the same sort of idea for for my next event CANCON. 

    • Like 1
  2. 8 minutes ago, Requizen said:

    Thanks for the feedback! I honestly wish we wouldn't use Realms either, or use them in a much more limited format. You're correct, they really do mess things up imo.

    Yea the TO made the call a few months beforehand that there could be some real ****** matchups so they weren't going to be in play. I don't mind using them, but i must say it was really good not having them at a Masters event. When i have played with them in tournaments most games we have just forgotten until round 3/4 and don't bother to use them. 

  3. 15 minutes ago, Requizen said:

     

    @Primez I like the idea of using the Aquilor to teleport the Longstrikes around, but it seems quite light on bodies. Do you find yourself running out of CPs to use if you're teleporting? The lack of bodies feels like it could cause some issues on missions that have lots of middle objectives, like Shifting Objectives or Border War. How do you approach those missions, just try to clear early and snag points T3-5? With the lack of Sequitors/Evocators, it feels a bit light on the ability to play the board fighting game. 

    And to both of you in general, were you forced to play in Ulgu with restricted ranges at all? That was the main cause of my one loss last event, since it cut down my Longstrikes into a fraction of their overall prowess.

    1

    We didn't use realm rules at masters as the rule set is super swingy and can decide games before they're played. 

     

    It is somewhat lite on bodies and i would love more skinks, but i couldn't find the points. The missions the list is really bad at is the Better part of Valour. I happen to play a death army who had a few big blocks of units 40, 30 and 20. This was the only time i felt like i couldn't control the board. I went onto play a death list with roughly 100 bodies in Total Conquest which i wasn't looking forward to. However, my superior movement and range meant the game went much better than expected. The long-strikes can kill units of 30 bodies a turn easy or a big monster a turn easy. Any mission with objectives in the middle is awesome as i can just stand there and blow the unit off and win later game. Plus people want to kill the Phoenix but they quickly realise it's an uphill battle especially if i get Geminds off. People forgot to kill my libs or birds. 

     

    The list is super CP hungry and normally i would shoot turn 1 then teleport turn 1. The only time i didn't need to was  Focal Points Vs a nurgle list who was happy to move to the middle of the board and i was more than happy to sit and shoot. 

     

  4. 9 hours ago, PUFNSTUF said:

    I am assuming he was all in on screening the unit of long strikes and gave you no charge at them? its very one dimensional but as you say can counter certain lists perfectly. Losing that long strike squad sure leave nothing left though.

     

    I can give you a brief overview of my army and how i used it here.  I will be covering it off in more detail in the podcast later this week https://notoriousaos.podbean.com/  

     

    Mark is correct it built it with anti-meta in mind. I was looking for a list with movement and a long-range threat that can kill heroes, monsters or key targets. Most armies out there out fight SCE and i knew there was going to be good combat armies coming in and lots of grind death list. 

     

     

    It's a simple idea of kill key targets from range and moves as i don't want to fight you in combat. I can shoot in the hero phase and teleport at the end of the movement phase with the Aquilor. The Aquilor ability keeps my opponent's guesses as to where i will be and covers a massive amount of board. I can hit almost any part of it other than right in the middle, back section of my opponent's deployment, assuming they screen off their own board edge. If they don't i can get in range of anything. The Phoneix is just bait/ distraction that i want combat armies to grind on. 

     

    I would keep libs/birds in the sky so i can screen off my long-strikes. Sometimes all the screen would come down in one turn if i was going to hold one side of the board as i did against Mark otherwise i would drip feed the units from the sky as i might be looking to move next turn and the initial Aquilour teleport is more bait than anything. The wizards were casting low cast spells that go off on 5's to buff the phoenix which i would push forward for my opponent's to get stuck on. This was total bait for the combat armies out there to charge as i always positioned it closer, and my opponents thought it would be easily removed. 

     

    Mark was the only person to kill any of my long-strikes and he removed 5 of them in 4 turns. I didn't lose one single long-strike in my other 4 games. I'm looking at making some changes to the list but keeping the core idea the same as the movement and range have worked well. There is some hard counters mainly Slyvaneth with LOS woods. Losing your general early hurts like hell and if your long-stirks are killed before they do anything then it's game. I only lost one guy to the guy who came second at NZ masters the person who Mark lost to in round 3. The game only got to turn 3 but that was because i made an error which gave my opponent the win in turn 1. I will go into more detail about this on the podcast for anyone that is keen.  https://notoriousaos.podbean.com/

     

    • Like 1
  5. Battlehost @ ValleyCon numbers have been cap at 20 players. We currently have 18 so there is only 2 spots up for grabs! We are currently the joint biggest system been run!

     

    The cap has been enforced by the Hutt Miniature Wargames Club due to space running out at the venue. A waiting list will be started if we exceed 20 and we might be offered more space if sales are slow in other systems. Unfortunately we won't know this until a the week of the tournament.

     

    Facebook page - https://www.facebook.com/events/1130440133700076/

  6. Entrants List - As of 09/01/2017

    1. Aiden Nicol - Round 1 grudge

    2. Amy Bellringer

    3. Ben Ricketts - Round 1 grudge

    4. Bo Paterson

    5. Brett Le Fleming

    6. Campbell Orchard

    7. David Humphries

    8. Finn Decker 

    9. Fraser Baker

    10. Hayden Holmes - Round 1 grudge

    11. James Page - Round 1 grudge

    12. James McPherson

    13. Joel Taylor

    14. Matthew Britton

    15. Nicholas Jebson

    16. Rex Foote

    17. Ron Golds

    18. Shaun Bates

    19. Tim Lind 

    20. Tom Lay

    21. Alex Cox

    22. Matt Watkinson

  7. Event Title: Battlehost @ ValleyCon 2017
    Event Author: Primez
    Calendar: Events New Zealand
    Event Date: 01/28/2017 08:30 AM to 01/29/2017 04:00 PM
     

    TOURNAMENT INFORMATION

     

     

    Welcome

     

    In conjunction with Hutt Miniature Wargames Club, I’m happy to announce Battlehost @ ValleyCon 2017 a 2,000-point tournament with a focus around strategic gameplay, operation 5 games over two days.

    ·         Date/Time: 8.30 am – 5.30 pm, Saturday January 28, 2017. 8.45 am – 4.30pm Sunday January 29, 2017.

    ·         Venue: Expressions, The Upper Hutt Civic Hall - http://www.expressions.org.nz/ 

    ·         Entry fee: $35 for both days.

    ·         Organiser: Shaun Bates – aoswellington@gmail.com – 021 810 170

    ·         Due Dates: Registration due ASAP to confirm place. Lists due Friday 20 January 2017

     

     

     

     

     

    REGISTRATION DETAILS

     

    To register, please visit https://huttclub.wordpress.com/events/valleycon-2017/ and complete the online registration. We currently only have 20 spots but do have the opportunity to expand if there is the demand and space. There is a registration fee of $35.

     

     

     

    EVENT OUTLINE

     

    Age of Sigmar: Battlehost

     

    ·         Rounds: 5 total – 3 on Saturday, 2 on Sunday

    ·         Game Size: Battlehost 2,000 points

    ·         Table Size: 6 ft x 4 ft

    ·         Battlefield Roles: Leaders (1-6) – Battleline (3+) – Artillery (0-4) Behemoths (0-4)

     

    ·         Rules: All pitched battle rules from the General’s Handbook

     

    ·         Battleplans: Battleplans will be rolled before the start of each round. There will be no double up battleplans. We will be playing every battleplan excluding Escalation.

     

    ·         Prizes: First overall, Second overall. Third overall, Best sports, Best painted.

     

     

     

     

     

     

    ROUNDS & SCENARIOS

     

    2 ½ hour rounds which will be enforced. The game must end on an even number of turns. We have a strict schedule to run so please be mindful of the time.  Battleplans will be rolled before the start of each round. We will be playing every battleplan excluding Escalation.

     

    Grudges for round 1 are welcome and will only be enforced if BOTH parties agree. 

     

     Day 1 – Saturday

     

    ·         Registration/Doors open: 8.00 am

     

    ·         Round 1: 8.30 am – 11.15 am

     

    ·         Lunch: 11.15 am – 12.00 pm

     

    ·         Round 2: 12.00 pm – 2.45 pm

     

    ·         Round 3: 3.00 pm – 5.45 pm

     

    Day 2 – Sunday

     

    ·         Doors open 8.00am

     

    ·         Round 4: 8.30 am – 11.15 am

     

    ·         Lunch: 11.15 am – 12.15 pm

     

    ·         Round 5: 12.15 pm – 3 pm

     

    ·         Prize giving: 4pm  

     

     

     

     

    ARMY LISTS

     

    ·         Due Friday 20 January 2017. There will be a bonus 3 tournament points (counts to your overall scoring) for every player who hands their list in on time

    ·         Any warscroll which has official points from Games Workshop can be used, including forgeworld. Players must select all warscrolls from the same grand alliance.

    ·         All unit options must be listed on your army list (as they appear on your models), If you have any proxy questions please email aoswellington@gmail.com

    ·         If you are using Reinforcement Points, you must list all potential reinforcement units on your army list, under the heading ‘REINFORCEMENTS’

    ·         All models listed as ‘RINFORCEMENTS’ on your army list must be taken to the event.

    ·         Send your army list to aoswellington@gmail.com

    ·         You can make changes to your list that you have submitted up until Friday 20 January 2017.

    ·         You do not need to list your General, Command Traits or Artefacts as these are chosen immediately after you set up your last unit in the ‘Set Up” phase. You can take multiples of the same artefact. 

     

     

     

    PAINTING STANDARD/PROXY

     

    Painting is always encouraged, but there will be no painting standard enforced.  If you wish to proxy a unit, please email aoswellington@gmail.com with details and or pictures.

     

     

     

    TOURNAMENT SCORING

     

    The tournament will be decided based on the following scoring. Please note these are subject to change and will be confirmed at the event.

    ·         Major Victory = 5 points

    ·         Minor Victory = 3 points

    ·         Draw = 2 points

    ·         Minor loss = 1 points

    ·         Major loss = 0

    Tie-breakers are:

    ·         Major Victories. 

    ·         Kill points – The points of warscrolls destroyed during the event.

    ·         Sports votes.

     

     

     

    WHAT TO BRING

     

    ·         Copy of this player’s pack

    ·         AOS rules sheet, Warscrolls, and/or personal device with the Age of Sigmar app

    ·         Copy of allegiance FAQ

    ·         5 copies of your list for your opponents

    ·         Pen/pencil

    ·         Models, Dice, Rangefinder, Tokens

    ·         5 pieces of terrain if you have them

    ·         Objective Markers (2-4)

     

     

     

    NATIONAL RANKINGS

     

    Results for Battlehost will contribute towards the national rankings scoring system for New Zealand. http://www.warhammernz.com/

     

     

     

     

     

     

     

    HOUSE RULES

     

    1.      Measure from base to base. Square bases allowed.

     

    2.      When measuring distance vertically, you will use a volume from base foot print as high as the models head (or torso) whichever is the highest point (please note this excludes limbs, wings, weapons banners and weapons even if they have a head on a spear…) Please see picture below.

     

    3.       If there are multiple versions of a warscroll available, you must use the most recent, unless your opponent agrees otherwise.

     

    4.      A natural roll of a 6 to hit and to wound will always succeed.

     

    5.      Models which cannot be attacked or targeted are unable to score or contest objectives (Carrion/Changeling ect)

     

    6.      The “Battle begins” section of the rules will not be used.

     

     

     

     

     

     

     


    Battlehost @ ValleyCon 2017

     

     

    • Like 2
  8. Space has been REDUCED to the first 20 paid and registered players. Get in quick as we already have 13 players! If the demand is there we will start a waiting list and possibly increase the number. If you have any questions please let me know.

  9. Event Title: Wellington Warhost
    Event Author: Primez
    Calendar: Events New Zealand
    Event Date: 12/11/2016 10:00 AM to 13/11/2016 4:00 pm

    Welcome to Wellington Warhost!


    Come be a part of history and join in the first official Warhammer Age of Sigmar event in New Zealand! What to expect. Banter, gaming, laughter, tears, cheesy gaming tactics and meeting some awesome new people! 

     

    Space is limited to the first paid and, registered 20 players so make sure you get in quick! We will start a waiting list if there is enough interest.



    This 4 round two day 2,500 points tournament will be the biggest AOS tournament held in New Zealand! We will use the Pitched Battle rules from the General's Handbook. All results will be counted towards the national rankings scoring system for New Zealand, which is planned to take into account each game you play at a tournament. 


    This event will be held at the Te Aro Valley Community centre. We have the hall till midnight on Saturday so there will be time for post gaming shenanigans!!! Including but not limited to drinking, silver tower, pizza, more banter and more gaming (not specifically AOS). There are lots of places to eat or get food nearby and with the added bonuses of Garage Project brewery next door! 
     

    Palyer's Pack https://www.dropbox.com/s/qzq6pmeoow1rtrb/Warhost 2016 AOS Players Pack_v1.pdf?dl=0 

    Registration form is now up! https://www.dropbox.com/s/4uxq9xg5tico3yh/Registration-Form_WARHOST.pdf?dl=0 

    facebook page https://www.facebook.com/events/151752311928398/?notif_t=plan_user_joined&notif_id=1471299063953727  

     

    Entrants List: 

    Aiden Nicol

    Alex Cox 

    Bo Paterson

    Craig Tunnell

    Finn Decker

    Gordon O'Connor

    Hayden Holmes

    James McPherson

    James Page

    Kenny Tasi

    Matthew Britton

    Nicholas Jesbson

    Ron Golds

    Shaun Bates

    Shaun Tubman

    Timothy Lind 


    Lots of accommodation options in the inner city. Also be sure to check Book a bach or Holiday homes as you can find some great deals! 


    https://www.bookabach.co.nz/baches-and-holiday-homes/search/locale/wellington-cbd 

    https://www.holidayhouses.co.nz/Wellington-Central-City.asp 

    https://www.google.co.nz/maps/place/Aro+Valley+Community+Centre/@-41.2958521,174.7658039,16.25z/data=!4m8!1m2!2m1!1scommunity+center+near+Te+Aro,+Wellington!3m4!1s0x0:0x2e757e4177758e4e!8m2!3d-41.2951102!4d174.7687617

     


     

     

     

    • Like 2
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