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Posts posted by TaurielBlack
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16 hours ago, Kasper said:
I think I would take Hold the Line over the other grand strat you have chosen. Its a lot of wounds that the opponent needs to kill.
Personally not a fan of the Lord of Plagues (or Lord of Blights for that matter) and would rather invest those points into more units or upgrading one of your heroes to something else.
I think the Rotbringer Sorc is interesting with his diseased endless spell. My only issue is that without any rerolls/+cast its a bit too unreliable to my taste having to cast Spellportal and then Racid and hope both of them succeed and the opponent fails unbinding both spells. I prefer consistency, but not everyone plays like that. Rancid is also hugely matchup dependent, although when it hits right, it hits super hard.
True enough, I chose that grand strat mainly cause it sounded fun at the time(made the list mainly for kicks, but it turned out to be quite effective when I used it ( despite some misplacements on my part).
In regards to the lord of plagues/blights, I dunno… I guess I put mr plague in cause I like the model/makes my blight kings better? What would you suggest instead?
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17 minutes ago, Ravenborn said:
Great stuff there. What head are you using for the beast pulling the anvil?
Not too sure yet, thinking a dwarven face from one of the KO ships (those face plates with the grills) but any suggestions would be welcome as well
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Allegiance: Maggotkin of Nurgle
- Subfaction: Droning Guard
- Mortal Realm: Chamon
- Grand Strategy: Spread Rampant Disease
- Triumphs: IndomitableLeaders
Lord of Afflictions (210)*
- General
- Command Trait: Overpowering Stench
- Artefact: The Splithorn Helm (?)
Gutrot Spume (170)*
Lord of Plagues (145)*
Rotbringer Sorcerer (145)
- Artefact: Arcane Tome (?)
- Lore of Malignance: Rancid VisitationsBattleline
3 x Plague Drones (200)*
3 x Plague Drones (200)*
5 x Putrid Blightkings (250)*
5 x Putrid Blightkings (250)*
20 x Plaguebearers (300)*Endless Spells & Invocations
Umbral Spellportal (70)Core Battalions
*Battle RegimentTotal: 1940 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 139
Drops: 2Played this recently and wanted folks thoughts on how to make it more competitive, though i did have a blast when I did play is so tbh I'm already pretty happy with the list 😆But ofc, comments and CC are always welcome 👍
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Version 2 😮
Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: AqshyLeaders
Assassin (80)
Runelord (90)
Sorceress (90)
- Lore of Cinder: Wings of Fire
Lord-Arcanum on Celestial Dracoline (210)
- General
- Command Trait: Blood of the Twelve
- Artefact: The Twinstone
- Lore of Cinder: Cindercloud
Celestant-Prime (300)Battleline
10 x Freeguild Guard (80)
- Swords and Shields
10 x Freeguild Guard (80)
- Swords and Shields
10 x Dreadspears (90)
10 x Longbeards (100)
- Ancestral Weapons & ShieldsUnits
1 x Gyrocopters (70)
20 x Hammerers (280)
6 x Evocators on Dracolines (520)
- 1x GrandstavesTotal: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 124 -
Just now, gianmh said:
Are the sons coming to warcry???
as a boss fight from my understanding
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cause he's fine to be in taker tribe as a non ally
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On 12/3/2020 at 7:39 PM, Marcvs said:
As a first foray into Sons of Behemat and to play without putting too much pressure on myself I'll bring this Christmas themed list to a TTS event:
Santa Klaus is coming to ChamonAllegiance: Sons of Behemat
- Tribe: Taker Tribe-Greyfyrd Lodge Mercenary Company
Mortal Realm: Chamon
Santa (490)
Kraken-eater Mega-Gargant
- General
- Command Trait: Extremely Intimidating
- Artefact: Plate of Perfect Protection
Jack Frost (490)
Gatebreaker Mega-Gargant
- Allies
Rudolph (120)
Auric Runesmiter
- Forge Key
-Allies
Dancer (180)
1 x Mancrusher Gargants
Prancer (180)
1 x Mancrusher Gargants
Vixen (180)
1 x Mancrusher Gargants
Santa's Little Helpers (280)
20 x Vulkite Berzerkers
- War-Picks & Slingshields
- Allies
Extra Command Point (50)
Total: 1970 / 2000
Extra Command Points: 1
Allies: 770 / 400
Wounds: 151
Anyone else tried the Fyreslayers mercenaries?
EDIT: turns out, the list is illegal. I should have checked it twice
hrm, why's the gatebreaker an ally?
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5 hours ago, Doko said:
If you gonna use 3 gyros then put them together in one same unit, it is better for points
I would if it weren't for the fact that i need 12 drops
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Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: AqshyLeaders
Assassin (80)
Runelord (90)
Lord-Arcanum on Celestial Dracoline (210)
- General
- Command Trait: Aggressive General
- Artefact: The Twinstone
- Lore of Cinder: Wings of Fire
Celestant-Prime (300)Battleline
10 x Ironbreakers (110)
10 x Longbeards (100)
- Ancestral Weapons & Shields
10 x Dreadspears (90)Units
1 x Gyrocopters (70)
1 x Gyrocopters (70)
1 x Gyrocopters (70)
20 x Hammerers (280)
6 x Evocators on Dracolines (520)
- 1x GrandstavesTotal: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 117List I'm thinking of running at a 1 dayer, thoughts?
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So this be my current thinking for a competitive (yes I know, competitive Greywater, Heresy!!), list,
Thoughts welcome!!
Allegiance: Cities of Sigmar
- City: Greywater Fastness
Mortal Realm: Ghyran
Leaders
Anointed (100)
- General
- Command Trait: Drillmaster
Sorceress (90)
- Lore of Smog: Choking Fumes
Runelord (90)
- City Role: General's Adjutant
Knight-Venator (110)
- Artefact: Mastro Vivetti's Maginificent Macroscope
Battleline
30 x Ironbreakers (270)
20 x Phoenix Guard (320)
- City Role: Honoured Retinue (Must be 5-20 models)
10 x Longbeards (100)
- Ancestral Weapons & Shields
10 x Dreadspears (90)
Units
30 x Irondrakes (450)
3 x Gyrocopters (180)
5 x Khinerai Lifetakers (80)
- Allies
Endless Spells / Terrain / CPs
Soulscream Bridge (100)
Total: 1980 / 2000
Extra Command Points: 0
Allies: 80 / 400
Wounds: 137
Also should note I'm still tossing up on whether to take more fellas as the list is currently), or swap out 10 Breakers and a Copter for a Warden King, or just drop the Lifetakers and take the extra Breakers+Copter.All thoughts of course welcome! 🥰
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Yeah, suuuper easy to make a female Knight Questor from the Sequitor kit.
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5 hours ago, Agent of Chaos said:
Pretty solid list. I like the double Karkadrak.
Whats your game plan?
The Darkfire Daemonrift is a cool endless spell however it really shines when there are other endless spells and wizards around and will be competing against your other spells given both your wizards are single casters. Given you are running Ravagers maybe you would be better off with another CP instead?
Surely the large unit of Marauders wants to be mark of khorne for the aura buffs? Meanwhile the marauder horsemen dont get much from Khorne aura and would probably benefit more from battleshock immunity under the Undivided Aura.
Main plan was to have the General karkadrak charge forward, fighting twice where possible, while the other hunts heroes, you raise a good point with the daemonfire rift, I mainly included it because of the soon to be excess of Seraphon players sure to arise from the nastiness that, that book contains though it could be swapped for perhaps the eightfold doom sigil? not sure.
Main plan would be to screen with the horsemen, then teleport the marauders forward to murder w/e poor fool needs killing. The sorcs to buff the both kark's and killing hordes w/ the manti sorc.
Of course, i'm open to suggestions on how to make it better for sure.
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Just wondering on folks thoughts on this take for S2D:
Ravagers Hero hammer V2
Allegiance: Slaves to Darkness
- Damned Legion: Ravagers
Mortal Realm: UlguLeaders
Chaos Lord on Karkadrak (250)
- General
- Command Trait: Bolstered by Hate
- Artefact: Dimensional Blade
- Mark of Chaos: Khorne
Chaos Lord on Karkadrak (250)
- Artefact: Sword of Judgement
- Mark of Chaos: Khorne
- Ravagers Command Trait: Eternal Vendetta
Chaos Sorcerer Lord on Manticore (260)
- Mark of Chaos: Undivided
- Spell: Mask of Darkness
- Ravagers Command Trait: Master of Deception
Chaos Sorcerer Lord (110)
- Mark of Chaos: Undivided
- Spell: Binding Damnation
- Ravagers Command Trait: Favoured of the PantheonBattleline
5 x Chaos Marauder Horsemen (90)
- Javelin & Shield
- Mark of Chaos: Khorne
5 x Chaos Marauder Horsemen (90)
- Javelin & Shield
- Mark of Chaos: Khorne
5 x Chaos Marauder Horsemen (90)
- Javelin & Shield
- Mark of Chaos: Khorne
40 x Chaos Marauders (300)
- Axes & Shields
- Mark of Chaos: Undivided
20 x Chaos Marauders (150)
- Axes & Shields
- Mark of Chaos: UndividedBehemoths
Chaos Warshrine (170)
- Mark of Chaos: UndividedBattalions
Godsworn Champions of Ruin (180)Endless Spells / Terrain / CPs
Darkfire Daemonrift (50)Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 137- 1
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11 hours ago, RocketPropelledGrenade said:
So, I've been building a few variations on my Ravagers list, which I know is not top-tier competitive, but I'd like to make at least decent without abandoning the stuff that makes me really interested in the army, which is the classic Warriors of Chaos vibe. Currently, I'm running a bunch of heroes, a Ruinbringer Warband consisting of 10x Chaos Knights and 3 units of 5x Marauder Horsemen, and a foot unit of some kind in pretty much every variation--I've been really trying to fit in a Warshrine, because I know those are amazing, but points are tight. It did well enough locally before local gaming came to a halt due to COVID, and I'm thinking about what to do with the foot unit to prepare something for the future.
I've been mostly using 15x Warriors with Runeshields, which have been incredibly tanky once placed on an objective, but hit like wet noodles relative to their 300 pt cost. I'm debating swapping them for Greatblade-using Warriors, who retain most of the tankiness, and can put out a lot more damage against many targets, especially if I give them some kind of buff to make up for the reduced accuracy--Daemonic Power is an obvious choice if the Knights or a combat hero is out of position, and if I can fit in the Warshrine, that's a possible second full re-roll buff. The third option is 10x Chosen, which are a lot less tanky but a little faster and a lot more killy.
Of course, the final option is getting rid of the foot unit entirely, but then I have no anvil, and just an assortment of hammers of various sizes. And most of the hammers in StD aren't that strong. My Karkadrak Lord with Dimensional Blade does nasty work, but he can't carry a battle alone.
EDIT TO ADD: Foot Marauders are straight up not an option without a kit update.
Honestly i'd probs use the spire tyrants models (when they come out), or just tinker with some bloodreavers for marauders.
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Chaos Knight progress!!! 2 of 5 mostly done ^.^
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First 19 of my Marauder/Bloodreaver unit, they'll be 1 unit of 40 and the other unit will be made using a mix of spire tyrants and the flame scions, going to add beards and chaos runes to the shields 😮
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1 hour ago, Vesper said:
Well, put in an order for Archaon at my local shop.
Niiiice, going to play him in the Host or just getting him to paint up? Cause he's a very sweet model indeed🤘 👍
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1 minute ago, Overread said:
@TaurielBlack - there's no problem with users linking to products/commercial websites provided that its within context of the forum (ergo gaming stuff). We only clamp down on it if users are found
1) Using click-back referral links.
2) Advertising their own products without prior agreement from the admin (Ben).
3) Doing so in great excess and out of context (basically spamming).
Ahhh ok, no worries then, appreciate the clarification 👍
AoS 3 - Maggotkin of Nurgle Discussion
in Maggotkin of Nurgle
Posted
See.... I view people seeing Rotigus's spell as a flat 3 damage from the App as wishful thinking lol, the App is meant as reference material, not gospel 😆