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Sir Motor

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Posts posted by Sir Motor

  1. On 2/18/2020 at 10:00 AM, Kramer said:

    Just some return questions? What’s your game plan?  
    do you want to turn the ironclad into a killing machine and the rest supports it?

    then I would drop a gunhauler and add 5 more thunderers. Combine them all into one unit and put those into the ironclad. 
    (regarding weapons I would go for all rifles because I prefer range) 

    what’s the role of the Khemist? You can take one more artefact, one endrinwork and have 50 pts for an endless spell. 
    so you could take the spell in the bottle Khemist artefact & the compartiment gunhauler endrinwork. That way you can fly your gunhauler forward with the khemist inside to cast an endless spell. 

    If you take ziflin you can do this in turn one using the once per game move. And get another endrinwork. But it forces an artefact on you. 
    Urbaz gives you more shares of gold for your ironclad and thunderers. Making that fortress of shooting even better. But it forces a endrinwork on you. 
    you could also go custom barak. You have the battleline. So you could get the d3 artbershares without the drawbacks. 
     

    personally I would joint 6 endrinriggers together in urbaz. That way you have more use from the endrinmaster command ability. Especially if that’s your goal with them. and if you roll 3 extra aethershares also give one to them so they do some extra damage in combat. 
    lastly I personally would switch 3 endrinriggers for 10 arkanauts. It means more bodies and if you take an endless spell still enough points left over to get a triumph. Which is really good. You can spend a triumph  and aethershare in one phrase for a super heavy strike. 

    Thank you for great input.

    Well, Ironclad is the center of the army obviously. So I plans to use them as firepower.

    And other minis are there for support(repair) and object grabbing. Because of it's mobility I prefer Gunhauler over Thunderers(But I have miniatures anyway, I can swap them when I need).

    Role of khemist is for the bottle but I can't find good spell to fit in the bottle.

     

    Barak-Urbaz seems great. But Barak-Nar's magic defense is also tempting...

    Should I swap it to Khemist to Navigator?

  2. Hi

     

    I'm trying to figure out my 2k list. I want to try Grundstok Escort Wing.

    Which sky-port should I choose?

    Which relic/endrin work should I pick?

    Should Endrinriggers go with Ranged options?

    Should Grundstok Thunderers go all rifle or Special weapons?

    If theres any adjustment I should do let me know!

    +++ AoS KH 2000 (Age of Sigmar) [1,950pts] +++

    ++ **Pitched Battle** 2,000 (Order - Kharadron Overlords) ++

    + Leader +

    Aether-Khemist

    Endrinmaster with Dirigible Suit: General - Endrinmaster with Dirigible Suit

    + Battleline +

    Endrinriggers: 3 Endrinriggers, 3x Rapid-fire Rivet Gun and Aethermatic Saw

    Endrinriggers: 3 Endrinriggers, 3x Rapid-fire Rivet Gun and Aethermatic Saw

    Endrinriggers: 3 Endrinriggers, 3x Rapid-fire Rivet Gun and Aethermatic Saw

    + Battalion +

    Battalion: Grundstok Escort Wing
    . Arkanaut Ironclad: 1. The Last Word, Great Sky Cannon
    . Grundstok Gunhauler: Sky Cannon
    . Grundstok Gunhauler: Sky Cannon
    . Grundstok Gunhauler: Sky Cannon
    . Grundstok Thunderers: 2x 5 Grundstok Thunderers, 10x Aethershot Rifle, Gunnery Sergeant

    Created with BattleScribe

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