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KibaWildFang

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Posts posted by KibaWildFang

  1. 38 minutes ago, Honk said:

    The list looks top heavy, but should be a lot of fun. And summoning in 2x20 ghouls will put the pressure on the opponent.

    Since you can cast the regent  hunger spell only once, you could think about only a king, freeing up 80 points for things…

    That does sound pretty good. Yeah it only summons 10 ghouls, but that does make a decent hero to run with some of those battleline ghouls. Also not many people will see a regular ghoul king coming I feel.

  2. 3 hours ago, Honk said:

    Wardens and sentinels do… cavalry, Elite at 7, heroes around 8…

    maybe think about bringing a horroghast 🤡🙀☠️ That’ll level the field for gheisties and flayer screams, show them how to really cheese the mortal wounds spam
     

    I’m so happy that I have some good ways to take care of that problem... should it ever really present itself. I hope my LGS won’t throw LRL at me while I’m still getting used to things, haha. They seem to be nicer than that.

    As for the Horrorghast... we’ll see. I really want to run a Zombie Dragon and I’d have to cut the big guy to fit in a ghast.

    ...Also isn’t there a rule now that subfaction stuff turns off your rules? Or did I read/hear that wrong?

    Edit: Nevermind, I got Horrorghast mixed up with Mourngul, haha!

    • Haha 1
  3. 4 hours ago, Honk said:

    🙀 Vhat are you Talking about? Sure , 30 sentinels in overwatch are going to hurt… 

    sure syar CA is a big pile (like the coven throne spell 😈🤣), but LRL are the cheese and like well played KO tricky to pin down and outscore.  
    blisterskin redeploy, would let you throw a terrorgheist in their backfield, screaming d6 off the board, then try the charge or just leaving the distraction carnifex to stir things up… leaving the rest to score

    Wait whoa whoa, do LRL have Bravery 6?

    Im at least glad there’s hope that I can put up a surprising fight

    • Haha 1
  4. I’ve been reading this article on charge phase stuff and how to get around really shooty stuff, but it all seems to be skewed against melee armies. Is there any hope for a new player like me to actually win games against these shooty armies like Lumineth? Or should I just go as hard as I can and accept the L?

  5. I was talking to Honk about this, but I wanna get more input so I’ll put it here, too...

    So I have two lists I can make...

    Both have the same leader lineup of Archregent, GKoRTG, Varghulf. Both have throne and corpsemare. The difference is...

    One has 6 flayers/6 flayers/30 ghouls

    the other is 6 flayers/20 ghouls/20 ghouls with enough points leftover for a Zombie Dragon.

    which do you think is more potent? Is it worth losing one squad of 6 flayers and divvying up the ghouls into 2 units of 20 instead of 1 unit of 30 just for a non-mounted Zombie Dragon? Or is the second monster worth it?

  6. On 6/17/2021 at 3:45 AM, Svalack said:

    I'm also unsure if varghulfs are worth including in the starting list now - with no battalion and if not trying smashbat, it might be better to take a 2nd archregeant and summon them in for free(though only being able to summon one a turn is a problem vs shooty/alpha lists)

    I’ve been doing thinking on this, and I feel that in Blisterskin with Lord of the Burning Skies, it can actually be pretty potent, strategically. Maybe not Smashbat levels of punchy, but even without relics it can hold its own better than the other courtiers. With the Blisterskin CA it can be wherever it really needs to be, either grabbing an objective, going to support flayers/ghouls, or getting out of a combat that suddenly turned unfavorable. True, if it blinks over to flayers or ghouls it has to wait a turn to muster, but its closer than where it was before.

  7. Okay so, thought up an idea, like I usually do. This is the list I *hope* I’ll end up having enough points for.

    First thing’s first, its Blisterskin Warlord Battalion.

    Leaders are Regent (Hellish Orator, Dermal Robe, Deranged Transformation), GKoRTG (Gruesome Bite, Spectral Host, Eye of Hysh) and a Ghast Courtier.

    Battleline are 2 units of 6 flayers and a brick of 30 ghouls. (All reinforcement slots filled).

    Corpsemare, Throne.

    The Ghast is there to buff the ghouls, but more importantly be the last sub-commander for the battalion. Blisterskin for battleline flayers, redeploy strat and of course movement. Dermal Robe is to help cast Corpsemare easier. Regent probably will summon 20 more ghouls. Maybe a Varghulf once in a blue moon. I really like flayers, so this list feels pretty nice. I really, really hope there’s enough points here.

  8. 4 hours ago, Svalack said:

    I don't think i will pay for more than min size ghouls unless you can take a big block(where they will be harder to remove and serve a purpose). I'm hoping they don't go up in points cos they were already not particularly cheap at 100 per 10 with their current statline.

    I'm also unsure if varghulfs are worth including in the starting list now - with no battalion and if not trying smashbat, it might be better to take a 2nd archregeant and summon them in for free(though only being able to summon one a turn is a problem vs shooty/alpha lists)

    To be fair, even last edition I saw tournament lists make use out of 20 ghouls. A guy in my local meta who is really good with all things Death prefers them in squads of 20. I do agree, Varghulfs have lost a lot of power with Mordants being gone, but I also never really liked the idea of them coming in from a board edge where they aren’t needed. If I want to keep the core battalion with a second sub-commander, I may go Feast Day and take an Infernal General. Not sure though.

    I’m trying to avoid taking a second archregent for a few reasons. The first is purely an aesthetic choice, I want to have one leading the army, having two felt kind of weird lorewise. The second is as you said, they can’t both summon in one turn. I already have intentions of having the first archregent sit on the throne for the first turn, I don’t need a second doing nothing for 2 turns. Though I suppose the Throne isn’t as mandatory as it was before.

    I could cut the Varg, cut one brick of ghouls and add in 6 more flayers. Or I could cut both ghouls down to 10 and try to squeeze in another mounted King.

    Ooh, I could instead go double 6-units of flayers, one brick of 30 ghouls and opt to take a cheap Ghast Courtier to keep the battalion bonus... and hope there’s enough points leftover to worm in Stampede.

  9. So, I sort of calculated the projected points change on the models (about 15% if sources are to be believed), and I came up with a list I think I’m gonna pilot for the start of AoS3.

    Warlord Battalion (extra enhancement, that one extra cp ability), Blisterskin

    Archregent (Hellish Orator, the Dermal Robe, Deranged Transformation)

    GKoRTG (Gruesome Bite, Spectral Host)

    Varghulf (Eye of Hysh)

    6 Flayers, 20 Ghouls, 20 Ghouls

    Corpsemare Stampede

    Free Bone Chair

    Blisterskin was chosen mainly to play with the redeploy strat in the new edition, but having Flayers battleline and moving 2” extra are really nice. Hellish Orator and Eye of Hysh aren’t bad either.

    Speaking of the +2 inches... Allegiance Abilities don’t apply to Endless Spells do they? 

    • LOVE IT! 1
  10. 9 minutes ago, Honk said:

    I will destroy my opponent with the undying hordes of the morgaunt court…

    regent with 3 ghast courtiers and a terrorgheist. Then 3x20 ghouls, 3x10 ghouls (maybe another Tg instead) and the barricades… 

    🥳👍 

    So a board control type of army? Also if you can spare the points you should totally go for the Gheist

    • Haha 1
  11. 7 minutes ago, Honk said:

    anybody has any information if warscroll battalions are really out of matched play? 

    Unfortunately its confirmed that warscroll battalions and matched play are no longer meshing. You can do them in narrative/open play, and I sorely hope they can be used in PtG, but for matched, no.

    • Thanks 1
  12. 16 minutes ago, Svalack said:

    All out attack would never be used over feeding frenzy on a gkotg.

    This. While I enjoy the Death Scream/Unleash Hell combo, who in their right mind is not just gonna fish for more 6s on a Frenzy? If any of my units are Frenzying a turn, its the gkotg.

    Also, has the jury decided if flayers are better in squads of 6, or MSU now?

  13. 1 hour ago, Honk said:

    Just read the "How to AoS 3.0" for FEC on FB...

    Was about to call a crusade on that guy 🤮

     

    Here are our big tricks for 3.0:

    GkoTg/Zd...............                                      sure, they enjoy the new abilities, like every big hero-Monster

    Varghulf Muster with Rally..................         so what? with all the msu units, hoping for a 6?

    Falyers unleash hell..............                       First I though yeah cool, that´ll be awesome, but then

    Maybe I´m stupid or didn´t get the rules, but how should Flayers who get charged use the "Unleash Hell" CA? Enemies will be within 3" and the Redeploy CA will also be used in the Charge Phase and so you couldn´t use Redeploy and Unleash Hell n one unit of Flayers that are "at the forefront" and getting charged.

    Somehow this all felt a bit strange for me.

     

    I think we might need to change the whole approach to stay relevant outside of friendly narrative play

    Wait you can redeploy mid charge phase? What ****** is that?

    Edit: Okay its a d6” run on the enemy turn. Not a full blink to the other side of the board. Phew.

  14. So it has come to my attention that its not a bad move to use the new command ability Unleash Hell when it comes to crypt flayers. Shooting into units that charged you? With an autohitting attack that gets around the -1 drawback of the command ability? Sign me UP.

  15. 18 hours ago, Feii said:

    I just want to say that maybe it is the new krule boyz guy on the swamp crocodile or the dragon unit from the leaks? I hope not but don't expect too much because the let down could be real :( 

    It could be. Would be weird for them to use a stone looking throne on a swamp crocodile when they barely use leather saddles as is. Also, hard to plant a sword in the ground when you’re bracing to move your mount at any moment.

    At this point though, its anyones guess. One thing I’ve seen from rumor mills is how left-field they come!

  16. 9 minutes ago, Feii said:

    I dont think it is Ushoran and agree with the scale argument. MAybe it is a throne on some kind of crazy monster though? We don;t know. 

    Maybe. I know we’re missing model range including single model “heroes” that don’t go in the leader slot (like Khorne/Sigmar have), and we’re missing priests. I’ll be shocked if we get a new monster type when ours already are pretty renowned.

  17. 32 minutes ago, Feii said:

    https://www.warhammer-community.com/2021/06/15/the-rumour-engine-15th-june-2021/  his right hand



    left hand with the sword  2020-05-05.jpg



    probably an FeC guy sitting on a throne 
     

    Oh wow. While I hesitate to think its Ushoran (the scale is too small imo), I think it may be a new footslogging AGK model, since the one on the rock doesn’t really feel as awe-inspiring as the same model on a gheist or dragon. To be fair, its about time. Though, I don’t see us using footslogging kings when we can take Archregents or mounted Kings. Though I am hopeful this means we will get our tome sooner rather than later.

    Also Ushoran fully returning would make his motives towards Nagash clear, and its left ambiguous so courts can choose to follow Nagash or abhor him, haha..

    My votes are towards a new AGK model, a single model elite unit (since other armies have them... maybe a Sweetbread Princeling, or some Royal Guard for an Archregent?) or maybe even our own Priest model.

  18. 18 minutes ago, Liquidsteel said:

    No, every 6 will inflict Mortals.

    But you cannot stack the ability with Gristlegore anymore, as you must pick which effect to apply.

    Oh thank Nagash, I was about to be depressed. Though I feel sorrow for the Kingdoms of Ghur. But at least I have didn’t take as big of a blow to our great beasts as I thought we were about to.

    I can live with some of the other grievances, I really can. It’s when they try to neuter my cool monster, that’s where I begin to get sad. 

  19. 7 hours ago, Sharklone said:

    Some things to note for my fellow noble knights. Ive been trying to be somewhat positive about the changes for our boys but I think we may need a new tome sooner rather than later.

    - We can only feeding frenzy once per turn now.

    - Gristlegore seemed like it was going to be the goods, but you cant fight on death if you have used a Command point previously that phase for feeding frenzy, all out attack or defence. 6s also no longer explode on the Maw if you choose to take the 6 mortals instead.

    - Our endless spells (the chalice!) can be dispelled in  both hero phases now. Speaking of, returned ghouls need to be set up within an inch of a model that was already there. 

    Anyone have anything else thats gonna change the way we used to play? Not trying to be negative, just pointing out some fairly significant changes to the army.

     

    Am I reading this right? So if we roll, say, 3 6s, do we only inflict 6 mortals from one of them now?

  20. Wait... now our Gheist Kings don’t even explode 6s? That was like the last line of defense I was gonna lean on. Not gonna lie, it sort of feels like we’re being piled on, here. Coherency screws our true potential of flayers, ghoul blobs are limited to 30 max now, Gheist Kings don’t absolutely shred on 6s (even though 6 mortals is still really nice, though with how prevalent Wards are looking, how long is that gonna last?). Chalice can be dispelled twice as often... eh, that kinda sucks but its liveable.

    Don’t get me wrong, I’m not backing down now. I love the models and the lore too much. But we need a tome, stat. I know to some degree other armies are limited too, but we really took a blow, let’s not lie to ourselves.

    But you know what? We are Knights of the Realm. We are each of us shining nobles. We will overcome these dark times... somehow.

    Edit: where did you find the changes to the Gheist’s maw btw? Do you somehow have the new GHB? Tell us point costs, man!!

    • Haha 1
  21. So, fellow regents, I’ve been doing some thinking...

    Monsters turning off abilities is gonna be a problem, right? So.. why don’t we BE the problem? I’m thinking of bringing two Gheist Kings to the table, knocking down to minimum ghoul squads, as well as taking Corpsemare Stampede with the updated goodness. Jury’s still out for me on flayer unit size.

    By the way does new CA rule mean we can only summon once a turn now?

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