Jump to content

KibaWildFang

Members
  • Posts

    148
  • Joined

  • Last visited

Posts posted by KibaWildFang

  1. 4 hours ago, bonzai said:

    I have been thinking about what new units/models we could be getting down the line. Ushoran is definitely up there. A new Varghulf and Courtier models would also be great. 

    Regarding new stuff... there are a few things I could see us getting. I can see three new hero units. A ghast acolyte (aka court wizard). Basically a cheap caster hero option. A Royal Bannerman. He would be some sort of Courtier that holds the royal banner (essentialy a crucified corpse), and would be a totem. Lastly would be the royal jester. I see a some sort of nasty Courtier that is an ambushing alpha strike hero.

    As far as other units, I would like to see us pick up batswarms as a new Battleline. A deep striking tarpit unit that sucks at combat, but is cheap. Soulblight lost them, so fair game for us to pick them up. Lastly I could see us getting Royal Hounds. They would be large mutated dogs that are relatively cheap, 8 wound monsters that could be Reinforced (Battleline in gristlegore).

    I think those options could shore us up as an army and fill in some gaps. Especially if they follow their current trend with the battle tomes.

    We are so overdue for a new Varg it’s not even funny. The Vargskyr was originally gonna be made into that new model I guarantee it.

  2. So my first time using a mounted gheist, I got a little overzealous. I charged near a Kharadron gunboat, forgetting unleash hell was just “in the range of” and not “charging into the thing with guns”. Had also charged buffed Flayers so I elected to go with more attacks, against 20 duardin hammerers. The Gheist, due to my own bad decision, bit the dust, but I took the duardin unit down to 5. The game was a loss however.

    I will be focusing on my Seraphon for a while, but I’m not giving up on my court. I just need a mental break. However, I wanted to run a list by you guys I came up with.

    Feast Day/ 2 Battle Regiment/ Command Entourage

    Archregent (dermal robe, blood feast)[command entourage - commander]
    Varghulf Courtier [Command Entourage - sub commander]
    Crypt Infernal Courtier (general: dark acolyte, Deranged Transformation). [Command Entourage - sub commander]
    Ghoul King on Terrorgheist (spectral host, Amulet of Destiny, Gruesome Bite) [Battle Regiment: Commander]
    Crypt Ghast Courtier [Battle Regiment 2: commander]
    3 Crypt Flayers

    3 Crypt Flayers

    3 Crypt Flayers

    20 ghouls

    10 ghouls

    Corpse Cart with Balefire Brazier

    …comes out to 1955. The 10 ghouls bodyguard the Archregent, while the Ghast Courtier sticks with 20 ghouls who also stick near the Corpse Cart as caravan guards. The Infernal Courtier is the general to make those flayers battleline and save me points on needing a third unit of ghouls. Also, mobile deranged transformation to put on flayers. The Varghulf does Varghulf things, picking off isolated heroes, helping flayers hammer something, and sometimes receiving the king’s hunger buff. Gheist rampages around, gave it the Amulet of destiny since I couldn’t afford 2 gheists and wanted to better protect my investment.

    • Haha 1
  3. 6 hours ago, Honk said:

    Not sure if I want them touching FEC any time soon. 
    the rules are ok, the flavor is great and with the different courts you can play a decent variety of lists, even with only the small model range.

    maybe another intermediate hero and maybe a second ghoulish option.

    But I rather give it a hard pass, before they come up with some stupid cash grab scheme and more or less invalidate my current army… and / or give us the cheeselords treatment and nobody want to play anymore because imba op 

    I think the only thing we may get changed is the addition of Ushoran.

    • LOVE IT! 2
  4. 7 hours ago, Honk said:

    Sounds interesting…

    I think the wording „ unit within 9“ " is a nice debuff for everything, not only ghouls. Elite going from 3+ to meager 4+ might save the day, fe graveguard with greatswords only wound on 4+, but do 2 damage, a -1 to wound leaves them  pretty much useless…

    and about protection 🤔 not sure if I would bother too much. If the opponent chooses to focus on a rather unimportant debuff piece, instead of shooting the GkoTg or something with threatpotential fine.

    More importantly, the corpse cart’s -1 to wound applies only to enemies!

    You do have a point there. One round of combat to kill a cart is one less round of combat going for the thing that will actually kill them

  5. The whole Corpse Cart thing got me thinking of a list. I’ve wanted to use the CC for a while now, especially for the “supply caravan” flavor as a decent ally to FEC. But when I heard the lodestone got narrowed down to SBG only I begrudgingly gave up. Now I hear that the Brazier is actually a good aggressive option, that gave me the inspiration to make this list:

    Feast Day, Battle Regiment x2

    Archregent (general: Dark Wizardry, Deranged Transformation, maybe Dermal Robe)

    AGKoRTG (spectral host, gruesome bite, maybe Amulet of Destiny)

    Varghulf

    Ghast Courtier (the return of Sir Reginald?!)

    20 ghouls

    10 ghouls

    10 ghouls

    3x3 flayers

    2 Corpse Carts with Brazier

    Comes out to 2k exactly. To keep the area of effect up I decided to try 2 corpse carts in this list. Normally I’m a fan of the 20 man blob being the summon, but I can also summon in 20 more to bring out a full 60. One cart won’t be *as* protected, so I may cut it down to one and just have the blob of 20 and the ghast courtier guard it. But I know I love flayers so I threw in at least 3 units. Only have one big monster here. It could use 2 but I’d rather have a Varghulf on the main board than summon it in.

    I also realized that corpse carts would be a lovely addition to Morgaunt lists!

  6. 6 hours ago, Honk said:

    The „aggressive“ brazier variant is pure debuff… -1 to cast within 18“ and -1 to wound within 9“ 

    Worth it for 80 points ? 🤔maybe🧐

    4“ move and 6hp with 6+ (no deathless) is tricky to position, but the debuff aura might be a live saver for ghouls on an objective 

    Huh. Yeah those stats kind of made me glance over it cuz its a bit of an easy kill. But it does sound good for ghoul lists. Wonder if I can shove one into mine or not. One of my lists runs 3x10 ghouls. Not quite sure its worth it unless you’re doing multiple squads of 20+ though.

  7. 1 hour ago, Dejnar said:

    The one a bit further up this thread! 🙂

    The one with the corpse cart? My friend who pretty much exclusively plays SBG now says that the cart only buffs the wizards from their faction, not just Death Wizards. How did that work for you?

  8. Also, I was thinking of a list that used mainly 2 gheists and bunch of flayers (as well as the archregent and infernal general).

    2 Battle Regiments in Feast Day

    Archregent (dermal robe, deranged transformation)

    2 Terrorgheist Kings, one with Gruesome Bite, both with spectral host

    Infernal Courtier, general-Dark Acolyte (deranged transformation)

    4x 3 flayers

    (Or, 3x3 flayers and 2x10 ghouls)

    • LOVE IT! 1
  9. 3 hours ago, Dejnar said:

    Tournament is over now and boy did it go well. 

    I managed to get most of my spells through every hero phase thanks to the +2.
    Spectral Host + 4 extra attacks + rerolling hits for maw + feeding frenzy sent in turn 1 won me all games basically. 
    And even if they managed to kill the first Gheist another took it's place. 

    The other units basically never saw combat. :)

    Went 3-0.
     

    Whoa, which list was this?

  10. On 8/25/2021 at 6:04 PM, bonzai said:

    FEC are my 2nd army. I finally got around to tweaking a list for 3rd edition. After playing a few games in the new edition, I think I have a decent feel for it. The good news is that I think we are a lot better off than I initially thought. This is what I was considering:

     

    Abhorrent Archregent 245 (hellish orator, eye of Hysh, Spectral Host)
    Abhorrent Ghoul King on terrorghiest 445 (Gruesome Bite, Blood feast)
    Crypt Infernal Courtier 130
    6 Crypt Flayer 360
    6 Crypt Flayer 360
    6 Crypt Flayer 360
    10 Crypt Ghouls 95

    Total: 1995

    Terrain: Charnel Throne
    Faction: Blisterskin
    Battalions: battle regiment

    From my initial games in this edition, I have realized how important early objective grabs are. This list is all one drop, so it helps ensure that you go first if you want to. It is blistering fast, and has teleporting capabilities. This ensures that your troops and heroes can be in position to claim objectives and battle tactics. I will probably always free summon a Varghulf and normaly summon 3 more flayers, gining me 5 battleline, 4 heroes. The one thing I kind of regret is having only one monster. I could drop 2 of the flayer squads down to 3, and get another non mounted terrorghiest. I might do that honestly, but for now I think I will run with this.

    It amazes me how much the army has pivoted from an overwhelming assault army into a finesse tactical one. But I think if we focus heavily on objectives and tactics, we can do well in this edition.

    Whoa what a list. That’s nice looking. I feel you could also go Feast Day and make the Infernal the General to go Dark Acolyte and do just as good! I, myself, want a Varghulf in the list but this looks really solid. Maybe put Deranged Transformation on a Dark Acolyte Infernal General?

     

    Also I agree. Its feels weird for an army of crazy cannibals to go from rampaging assault weapon to tactical scalpel, but I’m here for it

    • Haha 1
  11. Well, I suppose its a good thing I’m going GKoZD as my second monster with no mount trait, because double gheist got hit even harder. No matter what, seems a second gheist king just won’t hit as hard. At least that saves you an Enhancement slot

    1FDF8E02-96D2-41F8-8BC0-A144F2D24D9E.jpeg

  12. 24 minutes ago, Bozly said:

    Hey I want to get into FEC and want to learn the army. Is there a list out there that someone can give me that helps me learn the force? I kinda like the GK on terrorgheist and lots of flayers I've seen. I like going to tournaments so I want to learn them to play there

    At least one King on Terrorgheist with the Gruesome Bite mount trait, at least one Abhorrant Archregent, and some flayers are usually mandatory (some mileage may vary depending on lists). Some opt to take a Varghulf courtier. I’d highly recommend it. For summons, from what I hear 20 ghouls off the Archregent and 3 Flayers from the Gheist King are usually go to. I like minimum squads of ghouls, especially now in 3.0. The Start Collecting and Mortvane’s Hellcourt are two boxes that can really jump start you, all you’d need are summons and maybe a Varghulf.

    • Like 1
  13. On that Hollowmourne note, it gave me an idea, just a concept.

    Archregent (Deranged Transformation)

    GKoTG (Gruesome Bite, Spectral Host)

    Varghulf (Graverobber, Corpsefane Gauntlet)

    3 Horrors

    10 ghouls

    10 ghouls

    6 flayers

    6 flayers

    Throne

    Corpsemare

    Now, normally I wouldn’t take Horrors on their own, but they’re battleline in Hollowmourne, and they can just be a direct upgrade to one squad of ghouls that was going to guard the regent anyway. My only real worry is without the +1 to cast, I’m not sure how reliable Corpsemare is going to be.

  14. 52 minutes ago, Liquidsteel said:

    Ordinarily I agree, Mounted King is way better, however the comparison here is what can you get whilst sticking to the one drop. 

    I definitely feel it's worth exploring, maybe try a few games with both variants and see how you get on?

    I haven't played my FEC yet this edition as I'm still exploring Soulblight, however if I was I would probably do double dragon with a battle Regiment plus command Entourage, to access the second mount trait and settle at 4 drops.

    I would probably take Blisterskin myself if I were to run it now, though that's still my preference and not saying it's better. Feast day is nice but extra 2" move is even better now with the smaller boards. Also Feeding Frenzy can be shut down now with roar which really hurts FEC.

    Roar on Frenzy does suck, this is true, but conserving a CP on both turns of a battle round, I have found to be immensely strong because it leaves plenty of room for AoA/AoD and Unleash Hell. I’ve found Feast Day/Wizardry to be immensely fun, even though I’m looking at cutting the robe on the regent for the amulet on the GKoTG.

    46 minutes ago, Predien said:

    I personally don't think a standard TG is that great. It's too swingy and you have to have something baby sit/buff it up otherwise it can drop really fast and that's easy VP for your opponent. The buffs you want to put on a standard TG will take you so much further on a GKonTG so you'd be wasting those buffs. However, it might play a good distraction role that our opponent will need to address. I would wait to make any list changes until you've tried he 2x6 flayer list 4-5 times on the table against different armies to see how it does and go from there.

    You might try Hollowmorne with your flayer list, too. You lose the +1 to cast and your GKonTG is less tanky but you can buff up that Vargulf and run a smashbat list effectively giving you 4 potential threats for your opponent to deal with.

    You know, this is something I’ve wanted to test. Hollowmourne is how I first even learned about FEC while lore digging, so they hold a special place in my heart. Though it would be weird to run them with no Horrors. That said, yes losing the +1 to cast on the Regent does suck, but its losing the Feast Day that really hurts, imo. However, I already adore how Varghulfs tear across the table, I would not be against buffing one up with traits and a relic. The CA is nice on paper, but it has a chance of wasting CP if you don’t make the charge. Food for thought, though.

    • Like 1
  15. 2 hours ago, Liquidsteel said:

    Alternatively, if you drop 3 Flayers you can take an unridden Terrorgheist or Zombie Dragon as the "Monster".

     

    I could, yeah. But it doesn’t pack nearly as much punch as a mounted rider does. It would have no regeneration, not even Heroic Recovery, and it would have a 5+ save and no innate Deathless Courtiers ward. Not to mention no Maw rerolls. And it can’t Frenzy itself if it really needs it.

    On the other hand, it brings more to the table than 3 flayers and Corpsemare probably would. More consistent damage than Corpsemare, and 6s on the bite are still 6s. Not to mention a better scream. Its also pretty big and can deny more ground.
     

    Its something to think about though. Not sure, what’s your opinion?

    Edit: gheist actually has a 4+ save, which is much better, and regens if in range of an Abhorrant, which is meh.

  16. 3 minutes ago, Liquidsteel said:

    Correct, Core Battalions are based on battlefield role and not keyword. 

    It's the same way conditional battlefield roles allow Stegadons in Thunderlizard or Terrorgheists in Gristlegore FEC to fit in to Battle Regiment as Troops but not as Monsters, nor in Alpha Beast pack etc

    Thanks for the correction. With this in mind, quick update:

    Battle Regiment, Feast Day

    Archregent (general: Dark Wizardry, deranged transformation)

    AGKoRTG (Gruesome Bite, Amulet, spectral host)

    Varghulf

    3x10 ghouls

    2x6 Flayers

    Corpsemare because I’m maxed out on battalion space.

    Stupid convoluted rule lol. But at least I can work around it.

  17. 4 minutes ago, Liquidsteel said:

    The King is a Leader and therefore cannot fit the "Monster".

    Yes it can? For Seraphon, the Engine of the Gods is a Leader and can fit in the Monster/Artillery role. How can the mounted king not do the same? He still has the keyword.

    Edit: excuse me, Behemoth keyword. Also I see now. Behemoth needs to NOT include leader, but Artillery doesn’t care if the keyword is there or not. That’s really convoluted, and also Battlescribe is wrong to allow the Gheist King into the monster/artillery slot if that’s the case

    • a Commander, depicted as a Stormcast hero on a Dracoth mount, is a unit which has the Leader keyword. These units are all Heroes, but not all Heroes are Leaders, so beware of that. A Fyreslayers Grimwrath Berzerker, for example, is a Hero (keyword), but not a Leader (pitched battlefield role), so he doesn’t fit this slot in your core battalion, but a Fyreslayers Battlesmith is a Hero and a Leader, so he does fit in this slot. Leaders are typically Heroes that are able to give buffs to other units in your army.
    • a Sub-commander, depicted as a Stormcast hero, has the same requirements as a Leader, but it has to have less than 10 Wounds on its warscroll. A Sub-Commander doesn’t play a different role than a Commander, but it allows you to bring more Leaders in your battalion while restricting you from taking your most powerful options because of the Wounds limit. For example, a Cities of Sigmar army has many options for this role, such as the Freeguild General and the Nomad Prince.

    •  
    • (this part isn’t copy pasted, just a pain for me to remove the dots)A sub commander’s only restriction is that is HAS to be less than 8 wounds. A commander can have any amount of wounds and still fill the role, from the way it is written 
  18. 7 minutes ago, Liquidsteel said:

    You've taken too many sub commanders for it to be one drop.

    It's 1 x Commander (GKoRTG) plus 2 x optional Sub Commanders (AAR and Varghulf).

    Remove the Infernal Courtier to make it legal and tweak the points as you see fit.

    When I go to list building, it says the archregent can fill the Commander or Sub commander role. I have the Gheist King take the monster role, while the Varghulf and the Infernal Courtier both take Sub commanders

  19. On 8/16/2021 at 4:04 PM, Predien said:

    I think 6man units are fine. You can get 4 into combat if you make 2 3man triangles with the unit. Once you lose one model you can then do whatever you want just be careful when you muster because of coherency.

    With this in mind (thanks for the input btw), I came up with a one-drop list!

    Feast Day, Battle Regiment

    Archregent (general: Dark Wizardry)

    Ghoul King on Terrorgheist (Gruesome Bite, Amulet of Destiny, Flaming Weapon)

    Varghulf

    Infernal Courtier

    3x10 ghouls

    2x6 flayers

    comes out to 1985 and hits the table all at once. Summons are of course 3 flayers and 20 ghouls.

  20. 25 minutes ago, Aphotic said:

    I'd still sick with msu. I wouldn't bother with the six man units because coherency rules are just absurd. More small units allows more board coverage . 

    That’s my worry. I wanted to have a unit of 6 to bear the brunt of attacks and be able to muster, but thats 180 points not getting their full attacks in most likely. Mustering definitely feels like more of a “hey I can do this” bonus, rather than a “break your opponent’s back with this mechanic” thing. The summoning and frenzy is where its really at I’ve found.

  21. 3 minutes ago, broverpowerd said:

    I was there also, and play Bill locally (on occasion, the games do not last long). 

    1) Yes, it was a named giant.

    2) Bill makes no mistakes whatsoever. 

    3) He know your army too, so he knows your mistakes as soon as you make them.

    Just want to put it into perspective that we probably could have won the tournament with a list from any army, as he is that good. Most of his opponents conceded within 45 minutes because they were almost tabled by the top/bottom of round 2.

    I’ve been seeing his lists for a while, they’re always really interesting. So, I’m nowhere near Bill’s skill level, so he can probably get more use out of MSU flayers than I can. Should I stick to my 6-man unit, then? Guess I really gotta test around.

  22. 4 minutes ago, Aphotic said:

    Yeah the emperor is a converted megagargant. The list is really fast so it can get stuck into gunlines and other lists like tzeentch and shut them down. 

    Final round was against Kaleb Walters hosts duplicitous and the game really came down to it. As a tzeentch player myself, the flayers are a problem because of the mortal wound output. Of course the three man units are more efficient because of the coherency rules. You're getting every attack you can.

    So I think this disproves the worry that MSU flayers aren’t gonna be good that I heard floating around before the new edition. As funny as 6 screams is, with the base size I’m feeling its best if I do 2 squads of 3 to cover more ground. 
     

    By the way do you have pics of the converted gargant?

  23. 1 hour ago, Aphotic said:

    Was there. It was piloted by bill souza captain of the team America etc team. List is brutally efficient.

    The Abhorrant Emperor is a... Mega-Gargant? Was that just a name he gave it? Also, I guess this proves that Flayers in groups of 3 aren’t that bad after all. Now I’m wondering if my list should break up its 6 man squad into 3s.

×
×
  • Create New...