Rassnik
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Posts posted by Rassnik
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22 minutes ago, XReN said:
Blisterskin gives +2 to movement to your entire army which is enough to bring Royal Mordants Horrors anywhere you want and you can always cast Deranged Transformation on your Knights to make them dummy fast, it beats Hollowmourne CA every day of the week. It also has stronger Trait and Artefact, Redeploy CA is just a cherry on top.
Hollowmourne exists primarily for friendly play.
Ok , I will stick to Blisterskin . Tell me - is it worth to trade 10 ghouls for Crypt Haunter ?
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28 minutes ago, XReN said:
The same list will be much better in Blisterskin in pretty much every way. And that would be a truly good list to field.
And that is a problem , as always
Blisterskin is good because od teleport CA( disengage and redeploy) but Hollowmourne gives move bonus (run +1 and charge +1) and re-rolls 1's to wound on charge .
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19 minutes ago, Honk said:
While contemplating I came up with only 6 horrors and an Infernal as general (dark alcolyte) ... and the barricade to round up the points.
if that really works remains to be seen.
So you want me to drop the GC and go for FeastDay?
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Hey there,
there is planned a big tourney in my LGS and I was thinkig about this list :
Allegiance: Flesh Eater Courts
- Grand Court: Hollowmourne
Mortal Realm: Hysh
Abhorrant Archregent (240)
- Artefact: Aetherquartz Brooch
- Lore of Madness: Spectral Host
Abhorrant Ghoul King on Royal Terrorgheist (420)
- General
- Trait: Grave Robber
- Artefact: Corpsefane Gauntlet
- Lore of Madness: Deranged Transformation
- Mount Trait: Gruesome Bite
Varghulf Courtier (160)
9 x Crypt Horrors (390)
10 x Crypt Ghouls (100)
10 x Crypt Ghouls (100)
6 x Crypt Flayers (340)
Royal Mordants (120)
Extra Command Point (50)
Chalice of Ushoran (50)
Total: 1970 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 109Plan is to wait for second turn (or first, if there will be range for FF and other CA ) to and make 3 Charges ( TG,Flyers,Horrors)
Fully buff one unit and ...well kill everything
I personally think that this Grand Court can be pretty strong with combination of Royal Mordants (Horrors can move twice ,run twice and still get to charge. (2x7" + 2xD6+1" and 2D6+1") looks huge to me (of course if there is range to heroes for CA and re-rolls) and also Flyers can catch almost anything that try to escape
Please tell me what you guys think .
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AoS 2 - Flesh-eater Courts Discussion
in Death
Posted · Edited by Rassnik
I will stay with 9 Horrors and 6 Flyers .
It gave me chance to bring them back many times.