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Mikro

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Posts posted by Mikro

  1. 3 hours ago, Laststand said:

    Emerald life swarm next to a warp lightning cannon will be fun. 

    Also considering 4x 10 monks to ping MW with the book of woe and provide aggressive screens. With less enemies on the board due to points increases they may last a bit longer. 

    Considering a hell pit with the 4+ save 14 wound mutation as at 240pts it looks relatively cheap. 

     

    I was thinking about: Verminlord Warbringer+“Finest Hour“ Heroic Action+Warpbringer’s CA+“Brutal Fury“ Trait+“Things-Bane“ Artifact+“Flaming Weapon“ Spell – about 20 damage against a 4+ save on one turn.

    • LOVE IT! 1
  2. 2 hours ago, Skreech Verminking said:

    Well with the new edition, and those new skaven allegiance rules we got in addition to our already existing ones, I have a feeling that weapon teams will be doing pretty great.

    Rattlings are amazing elite killers, when buffed.

    with overseer of destruction the +1 damage buff and able to hide inside units of clanrats/Stormvermin theg became pretty great.

    The new generic artefact that gives a hero a 5+ ward is also pretty helpful, since before the only way a warlock was able to get such resilients, was only by using the verminous valour commandtrait, and when your looking to buff your rattlings that wasn’t really your plan.

    warpfire thrower are more deadly then ever.

    not having seen a single points increase and still being able to hide in units of clanrats, while also being able to get a chance of being fired in the first turn (thanks to not being hindered by any deepstrike rule, this unit will burn-burn, any skink, dwarf and elf alike, with a smile of madness.

    Yes-yes.

    Weapons teams will be amazing this edition.

     

    What do you think about teleporting an Engineer using Skitterleap in front of your enemies, he then casts WLV, you the set up a unit of 60 Clanrats near him with 3 Warpfire Throwers and 3 Ratling Guns. The Engineer then buffs the Ratling Guns and fires everything! 

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