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Creamster

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Posts posted by Creamster

  1. 5 hours ago, Holy_Diver said:

    Are you kiddin me??! Same cost, but:

    I'm not kidding, they are weaker now. Dont get me wrong they are very good for the cost. but you cannot bring back non brimstones with be'lakors blooded sky trait.

    The rest of your bullet points are not really relevant, apart from unbreakable (and you could do the same with a command point).

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  2. Horrors have gotten weaker for 1st Prince armies, but they were pretty OP with many outstanding rules issues. They are still a 50 wound unit that has the first 30 wounds unbreakable. Even 5 man units are practically 25 wound unbreakable speed bumps.

    They make an interesting army choice if taking 5+ fnp trait as Be'lakor ability doesn't really work on them if picking split again

    Best thing apart from unbreakable is that I can play them now, without a conversation on how they should be played. 

  3. On 8/20/2021 at 9:19 AM, AaronWilson said:

    I'm attending 5 weekenders 100+ players events in September - October. They have all ruled that you can't return models to a unit of Horrors (Icon, Fold Reality, Rally, Emerald Lifeswarm) until you are below the maximum starting unit size. So essentially no returning a pink until you're down to 9 brims if you start with a unit of 10 Pinks.

    I can understand why and to be honest I can see a FAQ going this way as well. 215 points for 50 wounds is still amazing value. 

    How are they ruling Rally? Assuming down to 1 brimstone from a unit of 10 pink's, is that 49 dice? Do further blues and brimstones dead increase the dice pool?

  4. Khorne and Beasts don't look like allies either.  Blades of Khorne have maggot kin and std. As their only allies. Anyways I think we have to wait and see what FAQ brings as the BoC tzaangor points are really interesting for tzeentch (even if they potentially lose access to tzeentch DD).

  5. Hi all, 

    Recently stuck together my first DoT models and played a few games since the new book. Have a rules question on cult of transient form command ability. If the unit takes 3 wounds, let's say from a D3 attack, do I roll each of gift change abilities one at a time, in case previous wound kills a model? I'm assuming not if it's from the same attack, but different attack weapon choices from the same model would allow command ability to stack?

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