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Andrethegreat

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Posts posted by Andrethegreat

  1. 25 minutes ago, Drofnum said:

    This is me for basically every non-GW game i've gotten interested in. So many other companies actually attempt balance and community outreach its crazy that GW is so poor in this area.

    Bottom line, I don't think GW gives a dam what we think, they know we will buy the stuff they put out, So! in their mind, I guess they would look at it as why should we care what our customer base thinks, they are still making money and the shareholders are happy.    

    • Like 1
    • Sad 1
  2. 4 minutes ago, Marcvs said:

    not so sure about this. Scions of the storm can only be used during deployment, whereas Bastian's ability happens after determining priority.

     

    3 minutes ago, Drofnum said:

    You cant set them up in reserve. Scions of the Storm states that it is used "during deployment" and Castellan of Azyr occurs after the first round begins which is after deployment is finished.

    Ok, then it is a no. just wanted to make sure I could do before I do it in a game, can I use it on him? 

    • Like 1
  3. 7 hours ago, stato said:

    Be interested to hear what you think is good about it.  I have a love of Prosecutors but they dont seem to be as good this battletome sadly.

    what I like about the list is the fact that I can shoot peoples armies off the table, the two games that I played, I shot my opponents armies to pieces, by the time the games was over my opponents only had one model on the table. The Stardrake was never touched by my opponents, had all 18 wounds, I know the list looks a little weak, So, I'm not sure if I should keep working on it, I'm also trying to find what makes a good hammer and what units make a good anvil?           

    • Thanks 1
  4. 52 minutes ago, lare2 said:

    Get these combined 👍

    In answer to your question, depends really... I know that's not much help. What armies you playing against? Are their lists competitive/casual? Are they competitive/casual? 

    I'm a big advocate of a list being as good as the player, to an extent. The more comfortable a player is with a list, the more they know it like the back of their hand, the more they'll win. I've a friend who runs a "non-meta" army and he has done for years. He knows his army, the game, and the opposition very well. Best player I know - never beaten him. 

    Thank you, for your feed, just checking. are you saying I should combined my judicators?    

  5. How do you know when a list is good and when do need to make changes? so, I have played this list two times, I won one games and lost one with it, how many times do I need to play this list to determine if is good or bad? 

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    - Grand Strategy:
    - Triumphs:

    Leaders
    Lord-Celestant on Stardrake (500)*
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Mirrorshield
    - Mount Trait: Celestial Instincts
    Knight-Venator (175)**
    Knight-Judicator with Gryph-Hounds (205)*
    Lord-Relictor (145)*
    - Prayer: Bless Weapons

    Battleline
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    5 x Judicators with Skybolt Bows (200)*
    5 x Judicators with Skybolt Bows (200)*

    Units
    3 x Prosecutors with Stormcall Javelins (115)**
    - 1x Stormsurge Tridents
    3 x Prosecutors with Stormcall Javelins (115)**
    - 1x Stormsurge Tridents

    Core Battalions
    *Battle Regiment
    **Vanguard

    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 97
    Drops: 4

  6. How do you know when list is and when do need to make changes? so, I have played this list two times, I won one games and lost one with it, how many times do I need to play this list to determine if is good or bad? 

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    - Grand Strategy:
    - Triumphs:

    Leaders
    Lord-Celestant on Stardrake (500)*
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Mirrorshield
    - Mount Trait: Celestial Instincts
    Knight-Venator (175)**
    Knight-Judicator with Gryph-Hounds (205)*
    Lord-Relictor (145)*
    - Prayer: Bless Weapons

    Battleline
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    5 x Judicators with Skybolt Bows (200)*
    5 x Judicators with Skybolt Bows (200)*

    Units
    3 x Prosecutors with Stormcall Javelins (115)**
    - 1x Stormsurge Tridents
    3 x Prosecutors with Stormcall Javelins (115)**
    - 1x Stormsurge Tridents

    Core Battalions
    *Battle Regiment
    **Vanguard

    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 97
    Drops: 4
        

  7. Here is a Despoilers list I would like to try, I need to buy a Chaos Sorcerer lord on Manticore, I have been having issue trying to find some good list for AOS 3, I lost a lot of games with my STD army in AOS3. I'm thinking of going back to Storm Cast but I like STD, I'm thinking STD is not as strong as it was in AOS 2, but I could be wrong, any feed back would help.  

    Allegiance: Slaves to Darkness
    - Damned Legion: Despoilers
    - Mortal Realm: Ghur
    - Grand Strategy: Beast Master
    - Triumphs: Bloodthirsty

    Leaders
    Slaves to Darkness Daemon Prince (210) in Battle Regiment
    - General
    - Axe
    - Command Trait: Radiance of Dark Glory
    - Mark of Chaos: Undivided
    Chaos Sorcerer Lord on Manticore (270) in Linebreaker
    - Artefact: Doombringer Blade
    - Mark of Chaos: Undivided
    - Spell: Whispers of Chaos
    Chaos Sorcerer Lord (115) in Battle Regiment
    - Mark of Chaos: Undivided
    - Spell: Binding Damnation
    Ogroid Myrmidon (135) in Battle Regiment
    - Mark of Chaos: Undivided

    Battleline
    10 x Chaos Warriors (200) in Battle Regiment
    - Pair of Hand Weapons
    - Mark of Chaos: Undivided
    20 x Chaos Warriors (400) in Battle Regiment
    - Hand Weapon & Shield
    - Mark of Chaos: Undivided
    - Reinforced x 1
    5 x Chaos Knights (170) in Battle Regiment
    - Cursed Lance
    - Mark of Chaos: Undivided
    5 x Chaos Marauder Horsemen (110) in Battle Regiment
    - Javelin & Shield
    - Mark of Chaos: Undivided

    Units
    1 x Fomoroid Crusher (110) in Linebreaker
    1 x Mindstealer Sphiranx (95) in Linebreaker
    6 x Furies (95) in Battle Regiment
    6 x Raptoryx (85)

    Core Battalions
    Battle Regiment
    Linebreaker

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 162
     

  8. 27 minutes ago, Graywater said:

    You don't HAVE to, but you lose out on the ability to have your cultists units have marks, use the desecrate command ability, and don't get the special prayers in the subfaction if you don't have an Idolator Lord.

    Thank you 

  9. I was thinking of doing this list as a light and fun little list, Feed back will be welcome.

      Allegiance: Slaves to Darkness
    - Damned Legion: Ravagers

    Leaders
    Darkoath Warqueen (90)
    - General
    - Command Trait: Bolstered by Hate
    - Artefact: Blasphemous Cuirass
    - Ravagers Command Trait: Bolstered by Hate
    Darkoath Chieftain (90)
    - Artefact: Hellfire Sword
    - Ravagers Command Trait: Unquestioned Resolve
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Undivided
    - Spell: Binding Damnation
    - Ravagers Command Trait: Flames of Spite
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Undivided
    - Spell: Mask of Darkness
    - Ravagers Command Trait: Master of Deception
    Theddra Skull-Scryer (70)
    - Spell: Whispers of Chaos
    - Ravagers Command Trait: Eternal Vendetta

    Battleline
    20 x Chaos Marauders (160)
    - Axes & Shields
    - Mark of Chaos: Undivided
    20 x Chaos Marauders (160)
    - Axes & Shields
    - Mark of Chaos: Undivided
    10 x Chaos Marauder Horsemen (220)
    - Javelin & Shield
    - Mark of Chaos: Undivided
    10 x Chaos Marauder Horsemen (220)
    - Javelin & Shield
    - Mark of Chaos: Undivided

    Units
    5 x Godsworn Hunt (60)
    9 x Untamed Beasts (70)
    9 x Untamed Beasts (70)
    8 x Iron Golems (70)
    8 x Iron Golems (70)
    6 x Furies (100)
    1 x Mindstealer Sphiranx (100)

    Battalions
    Godsworn Champions of Ruin (180)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 166

  10. 22 minutes ago, Boar said:

    Screen, since they have 6 models on cavalry base they are quite good for it. Also zoning out your backfield vs teleports. In a pinch when they charge it's still 18 atk 3+/3+, so they could sometimes clear some screen of enemy. You could in first turn f.ex send them to capture objective as you won't miss them much when they die.

    Essentially they are quite mobile (10") utility unit, they achieve goals by being in place rather then killing stuff. F.ex. you have knights with lances, since they have same movement they would be good for screening them.

    Thank you, that's how I was using them, but was not sure.  

  11. 1 hour ago, Graywater said:

    Are these all the models that you own, or are there substitutions that can be made? I like the second list better. the sphiranx is significantly better than the raptoryx. 

    Suggestions: your warqueen has nothing to support. Id drop her. Untamed beasts are great, but splitting them into 2 units gives more flexibility. They have the same output, but can be separated if you need. Youre not low enough drops to bother to try to outdrop your opponent. Chaos warriors generally tend to want to be in either units of 5 for battleline requirements, or 15+ to make sure you keep the armor save reroll for as long as possible. Id either go with a unit of 5 and a unit of 15, or more likely, combine it to one big unit of 20, because you already have a few small units as backlinr objective babysitters. This is the only real meat including your army, so you need to maximize it's survivability. I'd also split the marauder horsemen into units of 5 for the same reason as the untamed beasts.

     

    You have a decent wound pool with some of it having a pretty good save. I worry you lack any real offensive threat, but I think you can play this army effectively as a sort of skirmish hit and run force. 

    This is the models I own, and Thank you for your feedback, I do have some questions, 1) What type of units can the Darkoath queen support and 2) what would the raptoryx unit be good for?   

  12. 2 hours ago, Graywater said:

    My shout is to the khorne daemon prince to stop them from running or charging as effectively. id suggest not tailoring to a certain build/list though. What may be good against FEC may not hold up in a typical build/against typical opponents and vice versa. Be'lakor is always super useful, through he is certainly getting new rules shortly with his new model. Warshrines are great for their prayers and DPR bubble, sorcerers for the reroll saves ability and spell to reroll hit and wounds. Combine sorcerors with the marauders and the mask of darkness spell for a tactical insertion force. You dont need to tailor specifically against a particular opponent to have a list that will do well against them. 

     

    2 hours ago, JackStreicher said:

    Chaos Warriors, Chaos Knights and everything that can ignore mortal wounds.

    S2D are actually pretty good vs FeC since FeC lack high armour. :)

     

    2 hours ago, JackStreicher said:

    Chaos Warriors, Chaos Knights and everything that can ignore mortal wounds.

    S2D are actually pretty good vs FeC since FeC lack high armour. :)

     

    3 hours ago, Dankboss said:

    I would take Heroes who have ward saves, to mitigate the likes of Terrorgheists a bit. Chaos Warriors may be useful since they have one too, although if you're new I'd aim for a more well rounded all-comers list, not just tailoring to one specific army.

    I would say Be'lakor would be a great choice to turn off Terrorgheists, but he's due for a new model and an update so best to hold off for now.

    Instead, a Khorne Daemon Prince would be good to reduce the chances of them getting into combat with you.

    Thanks for every ones feedback, Here is 2 lists that I would like to try out, I don't have a Daemon prince, would be nice, but I have to fight with the army that I have.

    list #1    

    Allegiance: Slaves to Darkness
    - Damned Legion: Ravagers

    Leaders
    Chaos Lord on Karkadrak (230)
    - General
    - Command Trait: Bolstered by Hate
    - Artefact: Mark of the High-favoured
    - Mark of Chaos: Undivided
    - Ravagers Command Trait: Bolstered by Hate
    Chaos Sorcerer Lord (110)
    - Artefact: Hellfire Sword
    - Mark of Chaos: Undivided
    - Spell: Binding Damnation
    - Ravagers Command Trait: Master of Deception
    Darkoath Warqueen (90)
    - Ravagers Command Trait: Eternal Vendetta
    Theddra Skull-Scryer (70)
    - Spell: Whispers of Chaos
    - Ravagers Command Trait: Unquestioned Resolve

    Battleline
    10 x Chaos Warriors (180)
    - Hand Weapon & Shield
    - Mark of Chaos: Undivided
    10 x Chaos Warriors (180)
    - Hand Weapon & Shield
    - Mark of Chaos: Undivided
    5 x Chaos Knights (160)
    - Cursed Lance
    - Mark of Chaos: Undivided
    10 x Chaos Marauder Horsemen (220)
    - Javelin & Shield
    - Mark of Chaos: Undivided

    Units
    4 x Khagra's Ravagers (125)
    - Spell: Mask of Darkness
    18 x Untamed Beasts (140)
    5 x Godsworn Hunt (60)
    6 x Furies (100)
    6 x Raptoryx (90)

    Battalions
    Godsworn Champions of Ruin (180)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1985 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 154

    list #2

    Allegiance: Slaves to Darkness
    - Damned Legion: Ravagers

    Leaders
    Chaos Lord on Karkadrak (230)
    - General
    - Command Trait: Bolstered by Hate
    - Artefact: Mark of the High-favoured
    - Mark of Chaos: Undivided
    - Ravagers Command Trait: Bolstered by Hate
    Chaos Sorcerer Lord (110)
    - Artefact: Hellfire Sword
    - Mark of Chaos: Undivided
    - Spell: Binding Damnation
    - Ravagers Command Trait: Master of Deception
    Darkoath Warqueen (90)
    - Ravagers Command Trait: Eternal Vendetta
    Theddra Skull-Scryer (70)
    - Spell: Whispers of Chaos
    - Ravagers Command Trait: Unquestioned Resolve

    Battleline
    10 x Chaos Warriors (180)
    - Hand Weapon & Shield
    - Mark of Chaos: Undivided
    10 x Chaos Warriors (180)
    - Hand Weapon & Shield
    - Mark of Chaos: Undivided
    5 x Chaos Knights (160)
    - Cursed Lance
    - Mark of Chaos: Undivided
    10 x Chaos Marauder Horsemen (220)
    - Javelin & Shield
    - Mark of Chaos: Undivided

    Units
    4 x Khagra's Ravagers (125)
    - Spell: Mask of Darkness
    18 x Untamed Beasts (140)
    5 x Godsworn Hunt (60)
    6 x Furies (100)
    1 x Mindstealer Sphiranx (100)

    Battalions
    Godsworn Champions of Ruin (180)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1995 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 152
     

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