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nissefika

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Posts posted by nissefika

  1.  I have mathhammer almost all warscrolls here is what i have learnd. 

    Sigvald has a low output 

    Shardslash (5A) 4.63 Dpp= 0,0178  Shardslash (7A) 6.48 Dpp= 0,0249  Shardslash (12A) 11.12 Dpp= 0,0427

    SLICKBLADE SEEKERS Dpp= 0,0548 clear winner. 

    BLISSBARB SEEKER  Total Dpp= 0,0489 Range Dpp = 0,296 this is really good, I also play KH and only thunders (when they spend there gold) beat them. Ironclad has range Dpp =0,0221 and Endrinriggers has range Dpp = 0,0233 

    Blissbarb Archers also beat most of KH, Total Dpp= 0,0380 Range Dpp = 0,0278

    Daemonettes is also good unit, with Dpp= 0,0423, this make all other foot slaanesh melee unit uintresting and i dont see why i would buy SYMBARESH or Myrmidesh. And what the hell happen to Slaangors, why did they i even relesee this unit. 

    Hellriders is not very good but i think one or two units with 5 maybe working as they are fast, and cheaper then other seekers with a 4 save. but they are two expansiv for building arme around them. 

    I dont realy see why i would play with a Keeper of Secrets they have Dpp= 0,0244, sure C-A but they need other (WW12") unit to activet and I feel that is gooing to be hard but I could be wrong. 

    For heroes i feel Exalted Charot is the best option. its hard to math that unit but i end up with Dpp= 0,0396. May be lord of pain to gets Slick- seeker to reroll hits. 

    My rule in this meta is if you cant get atleast 1 plus to cast it is pointless to take units that is 100% wizards. So i dont think I am going to buy any wizards.

    The strong point in the arme is DP so at the moment I am planing to max out that. So am I guessing I need choas warriors? is that best why I feel that ruing  

    *Sorry for repeting some of the points above and all numbers here could be wrong or some atleast. 

    • Thanks 1
  2.  

    7 hours ago, Boar said:

    Yeah let's go with that:

    Ironclad goes up in points (FAQ): it is very efficient unit when it comes to effects of triumphs/aethergold, CP, transport effciency, and effects of endrinworks compared to other ships which isn't fully reflected in it's cost.

    Oustanding questions get resolved(FAQ): things like Emergency Ventplates still are not resolved, I paid for book GW give me working product

    WLV is nerfed somewhow (FAQ): even before KO I heard lot of negativity about this spell, KO just made it worse with 100% reliable delivery system

    Skywardens boosted (Broken Realms): if they could f.ex add +1 to hit on pikes in FAQ, not waiting for Realms book it would be even better, but probably book is the earliest we could hope for change, which leads me to:

    Barak Nar and Brokk Grungsson (Broken Realms): as it stands both are somewhat lackluster. With rules of Nar not really giving you enough tools to choose it over other ports, and locking you into both artifact and trait (both kinda underwhelming). Brokk also suffers in comparison with generic hero who can take command trait and artifact and unlock skyriggers as battleline. So some rewrite here would be nice. Narrative pretext for rewrite could be centered around shocking discovery Brokk himself made in Greywater Fastness on his Grand Tour.

    I can agree on Ironclad, I would maybe add or change it to iron sky command as it that list that keep wining and not they all KH. 

    Ventplates is somewhat clear but just make it total clear.

    WLV this is also the auto included in the tuarnemant wining list so bring back 100p for a start. 

    Agree on Broken Realms, I would add new battalions, maybe with gunhuualer and skywarden . Just give as new why on building list.

    • Like 1
  3. 17 hours ago, Ganigumo said:

    I've had some KO laying around since I bought Aether War for the Tzeentch stuff last year and I'm trying to plan out my next army. I love the looks but I tend to need a list before I can motivate myself to paint so that's exactly what I'm doing. I want to make a list that runs Skywardens even though I've heard endrinriggers are generally better, So far I've got the aether war half and the new warcry box (so 9 balloon boys, a gunhauler, 5 thunderers, & an endrinmaster in dirigible suit).

    So far I've thrown this together:
    Allegiance: Kharadron Overlords

    Leaders
    Endrinmaster with Dirigible Suit (190)
    - General

    Battleline
    6 x Skywardens (200)
    - 1x Skyhooks
    12 x Skywardens (400)
    - 1x Skyhooks

    Units
    1 x Grundstok Gunhauler (130)
    - Great Endrinworks: Coalbeard's Collapsible Compartments
    1 x Grundstok Gunhauler (130)
    5 x Grundstok Thunderers (120)

    Behemoths
    Arkanaut Frigate (220)

    Battalions
    Grundstok Escort Wing (120)

    Total: 1510 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 86
     

    I'm not sure if this is any good or how to finish off the list. As for Skyports I was thinking Barak-zon since it explicitly buffs the skywardens,  Barak-Urbaz so I could get Aethergold on Skywarden units with less than 12 models, or Barak-Thryng since it has a melee subtheme and I could maybe fit a cool ally in (maybe a few HGB).

    Well first skywarden are not good.if I would play them would it  be with max 24 inch weapon and then zon don't do much. Arkos is the best unit in Ko for points and damage and they are great as screens, so you want alest 20. If you want zon go for it but.... Zilfin is best and then urbaz second.

     

    This is KO for me, fly high and shoot. 

    If you can land behind Arkos even better. 

    Take some point here and there. 

     

    The skywarden don't fit the profile. With 9 inch range on the pistol. 

     

  4. If you want to make ko more balance it's the iron sky command you want to nerf with 50p or so. Going first when you want it is what is the winning strategi. It's all dependent on that. Everything else is not a problem. 

    But I don't think ko is a reel problem lumineth is why better. 

  5. Well I am disappointed, in end may they should come ut with a release schedule not exactly dates but like  month of juni juli and so on. I was hype about giants but with no info I change my interest. To a arme I can bay on secend and market. And now I have already a project and have 0 interest in giants. Lost for GW, a lot of people want to get a new arme but is  waiting for point changes predict the meta. To longer they wait, the more they lose. 

  6. What do you People think of this? I am new to aos and The list is almost ready. 

    I am think of the vaule of ironfist bat. Is it good? 

    The spells and art. I not ready that is to change. 

    Allegiance: Big Waaagh!
    Leaders
    Orruk Warchanter (110)
    Orruk Warchanter (110)
    Wurrgog Prophet (160)
    - General
    Wardokk (80)

    Battleline
    10 x Orruk Ardboys (180)
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    30 x Savage Orruks (300)
    - Stikkas

    Units
    5 x Orruk Ardboys (90)
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    10 x Savage Boarboy Maniaks (280)
    4 x Savage Big Stabbas (200)

    Battalions
    Ironfist (160)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 190
     

  7. 4 hours ago, Fert said:

    @nissefika I think its a cool footslogging idea!  Kinda shows some versatility in our book.  

    Perhaps up the number of  Aetheric Fumigators so that way you cover more unit and give out more -1's to hits.  

    You sure you don't want at least one boat?!?! :P

     

    Well idont play ko but was thinking to start and  if, i would use a bot.

    But now idont think it i am going to start, bots list arnt as good. Offcours that what i think, could by wrong. I am worried of the lack off mortel-w save.  And then half movement if you have more then x models in them o so i can increce movement of thunders with 1" for 510p woo hoo. Like you cant fly high ok, but then also half movement why? Alot of that, thunders cant have -1 to hit, ok they are attacking the bot sure, then alsa no +1 to hit why? 

     

    Well i guesse a LOT of people already have talk about it. I would say the armé is unic and seem fun to play, have fun.

     

  8. Is this the boring truth, and all the ships are a traps?

    To move the arme is going to be hard (but Fyreslyers also have 4 and they work) and going to have 18 inch shooting on the thunders re-rolling 1 to hit (on 3 units) and wound. and they also is going to be at -2 to hit.

     

    Allegiance: Kharadron Overlords
    - Sky Port: Barak Thryng

    Leaders
    Aether-Khemist (90)
    Aether-Khemist (90)
    Aether-Khemist (90)
    Aetheric Navigator (100)
    Battlesmith (140)

    Battleline
    10 x Arkanaut Company (90)
    - 1x Skypikes
    - 1x Light Skyhooks
    - 1x Aethermatic Volley Guns
    10 x Arkanaut Company (90)
    - 1x Skypikes
    - 1x Light Skyhooks
    - 1x Aethermatic Volley Guns
    10 x Arkanaut Company (90)
    - 1x Skypikes
    - 1x Light Skyhooks
    - 1x Aethermatic Volley Guns

    Units
    10 x Grundstok Thunderers (240)
    - 1x Aetheric Fumigators
    - 1x Decksweepers
    - 1x Aethercannons
    - 1x Grundstok Mortars
    10 x Grundstok Thunderers (240)
    - 1x Aetheric Fumigators
    - 1x Decksweepers
    - 1x Aethercannons
    - 1x Grundstok Mortars
    10 x Grundstok Thunderers (240)
    - 1x Aetheric Fumigators
    - 1x Decksweepers
    - 1x Aethercannons
    - 1x Grundstok Mortars
    3 x Skywardens (100)
    20 x Hearthguard Berzerkers (400)
    - Broadaxes

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 131
     

  9. Big Waaagh: "make a Megaboss your General and give him the Brutally Cunning Command Trait." Do this work?

    and then how about this, do this also work?

    "Great Hunter: When using the Tireless Trackers trait, move up to 8" instead of 5."

    "Glowin' Tattooz: Hero gets a 4+ save instead of a 6+ tattoo save."

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