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KingKull

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Posts posted by KingKull

  1. 6 hours ago, Sir Grimm said:

    Never understood why GKs had 1 wound only as they are far more resilient than the average Joe. Nevertheless the 3+ AS makes no sense at all, both fluffwise and rulewise. The rest of their profile seems cool and interesting, but sadly they would get Last Samurai-ed most of the time before making contact imho. 

    Being mounted doesn't confer +1 to AS anymore it seems - which is common sense, and it may just make heavy cavalry (I'm looking at you, imperial knightly orders) less of a mindless hammer/tarpit, since they won't have the 1+ armor save anymore.

    • Like 1
  2. 30 minutes ago, MattT said:

    (Disclaimer: this is drawn from experience from earlier versions of the game, which I assume still holds)

    For those skeptical I just want to emphasize that the great delight in playing this game is that you win by much less by model stats over maneuvering correctly. It´s a game of clever use of the board and understanding of flow of battle rather than picking the deadliest unit pre battle.

    E.g. If you send your mighty Chaos Warriors straight at the pesky Empire Pistoliers, they´ll most likely just gallop away with jeers ringing in your ears and the next thing that happens is a thick block of Halberdiers crashing into your flank. In all other GW games this will make little to no performance change by the Warriors, but not here. See, this game might look like any other battle game, yet it is really about Morale and positioning. What happened now in the view of the Chaos fighters was that an unknown foe attacked from a blind angle. Does this mean the whole army is surrounded? Fleeing? Is the General Dead or maybe Fled? They don´t know.

    Enter the Morale rules. You fight, but the games is less deadly than other GW games, so the bonus due to the smart maneuvering kicks in and most likely will force a Break test upon the CW. If they hold their nerve they can turn and face the threat, but the take home message here is that their martial superiority was out the window at that moment and things could go either way despite the difference in troop quality. 

    This aspect is what I and many with me loved about the game. It´s a game of correct positioning over pre-game picking deadly troops and combos.

    Can I just say I love your profile pic? That artwork made me fall in love with wood elves!

    • Like 3
  3. 18 minutes ago, Twisted Firaun said:

    I'm going to be the odd one out here and say that I genuinely love 99% of this kit, as well as the concept surrounding it. Yes, Tomb Kings may have had dragons back in the old days when my dad was a teenager and my uncle still had hair on top of his head(I'm not making fun of anyone but my family here, I promise), and the artist himself isn't the most impressed with his work.... it's still the first fully plastic kit for Tomb Kings since 8th edition and is therefore worthy of respect and joy!

    My favorite part of the kit has to be the howdah, since it appears to be the most customizable part of the kit barring the king/priest (who both look absoutely stunning). My favorite bit has to be the face on the priest's version... which is a shame as I intend to use it in a kit bash unless I buy two of these things (and with the way GW prices are going, that isn't likely). My one complaint is that the dragon doesn't have any flesh on him: for something that was apparently tended to by the mortuary cult, it doesn't look like they really gave a damn. TLDR: If this thing has the Flying keyword I'm gonna laugh my skeletal booty off as my enemies watch my dynasty take to the skies.

    No lie detected! I'm still excited for everything coming, and will still buy a TK army for myself as well. This one probably hit me because the Beeronnians were impeccable (imho), and I love TK more than I love Brets. Still, fun times ahead!

    • Thanks 1
  4. 1 hour ago, Sathrut said:

    Here you go:

    Pharaoh's Legacy

    Absolutely stunning minis, with multiple options for various units (look at the skeleton cavalry!). Honestly think they've nailed the TK aesthetic better than GW themselves (exceptions being Ushabti, Casket of Souls, Settra, Khalida, the original metal Tomb King). Getting strong "The Mummy 1999" vibes from some of the infantry which is the film that made me fall in love with TK in the first place over 20 years ago (I can feel myself aging having typed that).

    Thanks! That cavalry is absolutely gorgeous!

    • Like 2
  5. 38 minutes ago, Neil Arthur Hotep said:

    I think that howdah would go real nice on a Gutripper Vultcha. Would be an expensive conversion, but if you are a Tomb Kings Enjoyer in the current year, you probably have to have pretty deep pockets, right?

    That's exactly the thought I had yesterday.

  6. 2 hours ago, Tonhel said:

    I really like the crocodile dragon. It's cool. I also wished they had replaced the skeleton warriors. But not a big deal, we are a small group that play at home, so I will just print the core of the army. I will buy the new stuff from GW, but ignore most of the old stuff. There are plenty of great looking stls that look better than those old plastics.image.png.f3cb3ec764b6d9a40513d1ce19094b34.png

    image.png.e9c345585c2996c98dbe47f413bd476e.png

    Oooh! Where is the second one from? It looks even better than the highlands one!

    • Like 1
  7. Something about the quality of the lines on that drawing makes me think of new blood bowl art (not the humorous aspect of it, but literally the hardness & shape of the lines), and I like it.

    I suppose it's not impossible that the same person did it, ToW is a specialist product after all.

    • Like 1
  8. 1 hour ago, michu said:

    CDN mediaOfficial logo from new TOW page on FB!

     

    The other critter opposite the griffon looks strikingly like the oop (is it? idk) plastic chaos manticore, so we can probably expect it to be a part of the range.

    I also now realize that the shields represent all the factions listed in that one article (also with the visual version of the much maligned and subsequently deleted "good vs bad" grouping)

  9. 3 hours ago, KingBrodd said:

    All I want from 4th is;

    Skaven Range Refresh.

    Ogor Mawtribes Range Refresh.

    Beasts of Chaos Range Refresh.

    Fyreslayers Wave 2.

    Idoneth Wave 2.

    Anything else is cherries.

    I'm hoping there's also Lizards wave 2.

    IIRC there was a highly accurate rumor monger who predicted new temple guard & bigg dino before the new release but it never materialized.

    Judging by his track record (pretty much all the stuff that came out toward the end of 2022/beginning of 2023 for both main systems), it seems to me that W2 is likely.

    Also, leaving temple guard as they are would be a bad look.

    • Like 3
    • Confused 1
  10. Okay, hear me out.

    Concerning the "sand mummies" rumor - what if the Tomb Guard replace skeletons as basic mooks, while those mummies take the tomb guard's place? Would take archers out of the equation, but it's not the worst outcome imho.

    Edit: TG don't even have to replace basic skellies, just to become "core" so that people who don't want to buy ancient skelly models have the option not to.

    Alternatively, since not even the rumor poster seems to know what those "sand mummies are", what if it's just a rebranding of the basic troops which comes with both melee and ranged option? That would seem in line with Bretonnian foot knights who get to choose between great weapons and sword & board.

    If we're not getting basic skeletons, I really hope one of these two is the case (if not, highlands minis is in the process of releasing an absolutely gorgeous TK range, and I'm already overjoyed with their dwarfs & Beets).

    • Like 3
  11. 6 hours ago, Sir Grimm said:

    So what do you guys expect from the new TOW army lines?

    As I main Bretonnia I'll share my thoughts:

    Returning models:

    - Men'at'Arms (plastic);

    - Bowmen (plastic);

    - Knights Errant / Knights of the Realm (plastic);

    - Battle Pilgrims (resin or metal);

    - Reliquary (resin or metal);

    - Mounted Yeomen (resin or metal);

    - Trebuchet (resin or metal);
     

    Updated models for the initial wave of TOW:

    - Paladin Battle Standard Bearer (resin);

    - Paladin on Foot (resin);

    - Damsel on Foot (resin);

    - Damsel on Warhorse (resin);

    - The Fey Enchantress (resin) (possibly dual box with Mounted Damsel);

    - The Green Knight (resin);

    - Louen the Orcslayer (plastic or resin);

    - Questing Knights / Grail Knights (plastic) (dual box);

    - Knights on Foot (plastic) (hinted);

     

    Hope to be getting even more than this, but I think these models would/should get an update in order to bring Bretonnia to the 8ed WHFB model quality standard that GW are obviously aiming for.

     

     

     

    I think that pilgrims & reliquae are due for an update, as they've been ominously missing from the photos so far IIRC

    • Like 1
  12. 22 hours ago, Dawi not Duardin said:

    Yes the pictured unit looks great!

    I feel in general GW were struggling with their aesthetic in between the somewhat realistic-looking late metal era, around 6th-7th edition or so when they had changed from the very colourful and also cartoonish 4th and 5th edition, and AoS (or at least End Times). They feel rushed, like they neither have the personality of the old models or the details of the newer ones. For example, the last dwarf (now Dispossessed) range doesn't do it for me either. Ditto for the savage orc (now Bonesplitterz) range (and also several other orc units from that era, such as generic Boar Boyz). Or the by now completely squatted late High Elves range. 

    I guess early AoS also had some vestiges of this problem: for example, the Fyreslayer units (but not heroes and droths) feel like this too... I am not sure what happened around that time, but I've heard it suggested that they were adjusting to digital sculpting processes?

    However, I think the release of Nagash for End Times was a pivotal point. There they clearly took a step forward and released what I think is one of their absolutely strongest miniatures all things considered. Same with Mortarchs, Stormfiends, lots of Nurgle stuff... There they showed that they had started to master whatever sculpting tools they use now. And now almost everything they release is excellent, whether new armies like Ossiarchs, Nighthaunt and Idoneth or updates like the Lizards, SBGL or StD. It's truly gorgeous stuff.

    EDIT: I realize I didn't really address the ghouls themselves. I like the metal ones because you can see they are humans who are in the process of losing it. They don't look *that* different from flagellants, who also are on the verge of going crazy, but the ghouls have stepped over a line that the flagellants haven't quite yet. Whereas the plastic spiky bone boys have devolved a bit too much to make sense. They look like generic cartoon monsters. So I actually feel the old metal ones are more like Gollum whereas the plastic ones feel more like something from Warcraft.

    To me, the aesthetic of 6th-7th era of Warhammer is the best and largely unsurpassed - the technology has gotten better, but the balance between composition each model and the art direction it pursued is simply perfect imo.

    What I liked about it is that the models looked believable and the art direction was well balanced with some unique touches

    Dwarf longboards and heroes (the eye patch & pistol lord and the helmet holding lord in particular) are my favorite dwarf models ever made; they reek of character but manage to remain very grounded.

    As someone who loves wood elves in all settings, the 6th ed WE still feel unique and unsurpassed. The combination of tattoos, glassy eyes, twiggy veils and an occasion gleam of highly sofisticsted metalwork gives off a sense of mysterious yet savage and very "earthy" fae, which I adore, and the 8th edition refreshes of Wild riders and eternal guard were a large downgrade for me, as that subtle balance was lost (treman was dope though, especially since it retained the Pan's Labyrinth aesthetic of driads, another favorite of mine).

    Although there were some great models in 8th edition (dark riders, black guard, tomb kings of all sorts), that was when I started losing interest in the setting because it stopped resembling folklore & history in favor of what are for me warcraft-esque over the top fantasy, and the mortarchs you mentioned, the chaos stuff (minus juggernauts), as well as the bone gargoyles that are now a part of the Ossiarch range (the name escapes me) are some of the models that first made me think that.

    All that looked like all the rest of generic modern fantasy, removed from its historical inspirations and designed to aggressively grab attention, which is something I wasn't a fan of even as a kid (which is probably why I never liked warcraft either).

    Of course, all of this is just personal preference, but I *loved* the 6th/7th era of WHFB and I'm glad that ToW seems to be sticking closer to it with the new models, judging on what we've seen so far.

    gw-99060204068.jpg

    warhammer_woodElf_eternalGuard.jpg

    Wood-Elf-Waywatcher-Lord.jpg

    IMG_20230724_122536.jpg

    • Like 11
    • Confused 1
    • LOVE IT! 1
  13. 11 hours ago, Flippy said:

    I used “shelves” more metaphorically 😄

    Anyway, can you imagine the reaction of someone interested in TOW being told that they should move to this other side of the shop and pick AoS kits (but only some of them, the ones that are cross compatible) and a handful of square bases?

    GW can use new models, sure - but they should, at the very least, use different boxes (maybe with different numbers of models, but I suppose that would be very difficult). What I find ridiculous is the idea of publishing a miniature tabletop game with its own (strong) brand and then telling people to buy minis for a different game. And I think they went with squares and started with Bretonnia and Tomb Kings to avoid this particular issue- at least for now.

    What I find ridiculous is GW selling old chaos warriors again, and telling the complete newcomers from your example to buy those old models when they can see perfectly good new ones with the exact same aesthetic being sold for AoS.

    Even people with zero experience with Fantasy as a genre, let alone Warhammer, are able to tell they're one and the same thing.

    When crucial, indelible parts of that strong IP you mentioned have been transported wholesale to a different setting, I can't see another option that would be not scummy but also not senseless (such as making *another* new kit of chaos warriors just for ToW).

    Or delete chaos warriors (and other similar examples) from ether game, which is daft and luckily not going to happen.

    So, if we're going by consumer satisfaction (as I previously argued that us non-GW employees should), there's really one good option in such cases.

    • Like 1
  14. 6 minutes ago, Gitzdee said:

    I think the difference with TOW is that it is aimed at older players and people who already own armies. Imho its aimed at those still playing whfb or people waiting to jump back to it. I think they might do some made2order for some of the older sculpts/ metals from time to time. It was never aimed at a new audience. They said so from the beginning. I get the feeling some people forgot about this and started hoping for more since its already been years this has been announced.

    I always regretted not getting the doomdiver when i had the chance, its such an iconic model. I might be able to buy one again. And that is what i think they are aiming for. Small stock and catering to collectors/ nostalgia seekers. 

    I know, but the vast majority of older players I've spoken to/chatted online with prefers the newer models where they exist, the treeman being the most often quoted example.

    Edit: A better thing to do would be to include the new models in such cases on the official photos and art, and sell square bases separately like they said they'd do.

    And since it's aimed at an experienced audience, those people don't need to be led by the hand and have a "compatible with ToW, just buy square baes" sign on each and every box to get the hint.

    • Like 1
  15. 17 minutes ago, Flippy said:

    On the contrary. They will take old models and sell them at premium price. "Ridiculous" is a good word to describe the strategy of selling one kit for two games when you can easily sell two. My approach would be to put a separate, glorified TOW shelf in every GW shop with old models only and explain every customer that these are originaleliteold-school, hardcore kits for the true WHFB aficionados.   

    No, Ganigumo is right. Just because something is good for the company doesn't have to mean that the consumer won't find it ridiculous, but quite the contrary.

    Interests of the company and those of the consumer are often opposed in some crucial aspects - and guess what, we are the latter, not the former.

    This isn't directed against you personally, but I'm tired of people making excuses for predatory practices just because it makes more sense for the company. 

    By now, most of the people bothering to comment on such things would know about GW's business practices (or be familiar with how corporate businesses in general function), but cynically accepting things just because it makes sense for them gives GW leeway to be more crappy in the future. 

    So, yes, releasing and promoting old models when perfectly good ones exist is rubbish and doesn't help the game and its future community, even if it makes GW more money in the short term.

    • Like 8
  16. If GW does the (imho) incredibly daft thing of returning old models where 1:1 updates exist, sometimes even from the WHFB era (current treeman says hello), I hope that people simply use the newer models en masse and GW gets to a point where it can't ignore the trend and simply goes with the flow.

    Also, I'm not buying the claim that new chaos warriors are noticeably more detailed/harder to paint then the old ones, especially in an era where contrasts exist.

    On a side note, I realize I'm looking forward to ToW not just because I like the setting, but also because of the simplicity and expected lack of change of the game's core.

    While I find AoS enjoyable when played with like-minded opponents, I'm at a point in my life where I just can't keep up with the constant flow of rules, updates, missions & whatnot.

    Even though the core of WHFB is crunchier, that crunchiness makes games where two armies simply deploy across each other with the main objective just being to kill the opponent more enjoyable. And once you learn the crunch, it (hopefully) never changes (significantly).

    And when I only play one game of Warhammer (of any flavor) a month at best, all the missions, grand strategies, objectives etc. are too much of a bother to learn and remember in order to play a game competently, which I like to do.

    • Like 11
  17. 14 hours ago, CommissarRotke said:

    How much of this is because the loudest outcry is how there's "no normal humans in AOS" do you think? Because even before we got a whiff of COS getting revamped models, a LOT of the books/BL works were still about Cities and/or normal humans.

    Yes, but how many actual hobbyists read those books, let alone people who're marginally interested in the setting and want it to be "sold" to them in a relatively effortless manner?

    I *love* WHFB, but I hardly ever decide to spend my time on reading the vastly mediocre BL books about it, let alone a setting in whose lore I'm not nearly as interested in.

    This is where the army books and visual presentation comes in, and I haven't discovered anything about the daily lives, cultures, beliefs and habits of the factions that interest me. And when there are such details, they are built around hard to relate to concepts such as magical soul stones and magical mist oceans that make me put the book down and not open it again.

    • Like 3
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