Pippo Lele
-
Posts
2 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Pippo Lele
-
-
On 10/26/2019 at 12:42 AM, swarmofseals said:
WDR is a statistic that allows you to compare offensive efficiency across different types of rend. Most people just do the math assuming a specific armor save (often 4+) which will bias your results. WDR assigns a multiplier to each rend value and to mortal wounds that is based on the advantage you get from that level of rend against the full range of armor values, weighted for expected frequency. I gave saves of 4+ and 5+ a weight of 3, 3+ and 6+ a weight of 2, and 2+ and - a weight of 1. So a damage type's effectiveness against 4+ and 5+ saves is counted three times as much as it's effectiveness against 2+ and - saves.
So in order to calculate it I simply calculate the expected value of the damage dealt, multiply that by the modifier from the rend/mortal type, and divide by the points cost of the unit.
Very cool! Where can I find such statistic?
Have you already updated it with the latest cost and warscroll changes?
Tempest Eye Discussion
in Cities of Sigmar
Posted
Oh, no problem then: I enjoy mathammering myself so I'll use your algorithm to get my own results.
Thanks for sharing the idea!