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Forehead

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Posts posted by Forehead

  1. Couple of quick ones-

    What is the value of 2 battalions given the relatively high cost of all of our battalion options?

    Also, if we run a god specific battalion but stay in the BoC allegiance can we give our heroes god specific artefacts and or spells from the other books?

  2. 1 minute ago, Maddpainting said:

    I just posted a bit about how we are great at countering OBR if you wanted to check it out over at Fazhak post. If you want i can copy it to here.

    I'm playing bone reapers tomorrow for the first time in our weekly club night. Please feel free to post here! :)

  3. Pestilent throng gives all of the units in the batallion the Nurgle keyword but to play the BoC allegiance your army will need Beasts of Chaos keywords or Slaves to Darkness for allies. Be'lakor is ok as he has StD keyword but Glottkin can't even be allied as he has neither keyword.

    It's taken me some time to get my head around it too! :)

  4. You wouldn't be able to take the Glottkin under the beasts allegiance as he doesn't have the beasts of chaos keyword and can't be allied without the slaves keyword.  You could run Nurgle allegiance but then I don't think you can take Grashrak's despoiler dudes or the desolating beastherd battalion.

    Running two separate battalions is fine.

  5. Thanks Sauriv, I'm just looking to add a little variety / thematic element to my list building so was looking at good additions for the god specific stuff.

    Last night I tried out the Sigil of Tzeentch and Tome of Eyes spell which could be cast by all of my bray shamen within the phantasmagoria. They didn't do anything other than power up my StD opponent's darkfire daemonrift endless spell - which did d3 (2) wounds + 3 wounds for the sigil, tome, BW vortex + 3 wounds for being close to three wizards. 8 wounds to my 30 raiders, killed a shaman outright, killed 5 gor that were floating around and then 8 wounds to my ungor near the herdstone.  Absolutely devastating and an endless spell thats definitely worth a look.

    • Like 1
  6. 3 hours ago, Maddpainting said:

    I never ally normally, so forgive me if it is odd question.

    The Gaunt Summoner now has a StD keyword now, so can we ally it in even tho its in the DoT battletome?

    B.c if we can, we can take 1 and summon some Horrors for a horde, thats up to 50 wounds to summon and 2 casts for 240pts.
    image.png.517f8a4726de5838d21c145c8495c25d.png


    To add we can just ally in the Gaunt Summoner on Disc of Tzeentch from the StD book.

    Do you think that is a good idea to get a free 200pts of 50 wounds?

    Also how would you convert them to be more Beastmen like?

    I've just looked at the app for the warscrolls and when the pink horrors die they either cause MW on a 6 or you get blue horror points, similarly for the blue when they die.

    My understanding is that with the beasts allegiance these points would be useless to us so its just the MW that we could utilise.

  7. I have furies and am waiting on the cat and fomoroid crusher in the new year.

    I agree that iron golems look like the most obvious fit for the warcry guys but i share your interest in the untamed beasts. I like the idea that these idiots have turned up thinking they're beasts, dress like them, charge forwards and are then the first to die. Good for narrative purposes! 

  8. 29 minutes ago, Mikkl said:

    You can see all the units on GW's homepage under 'age of sigmar > slaves to darkness' all the remaining units are there, except for the Warcry/slaves to darkness units that are released at the start of new year. (Ogroid Myrmidon, Sphiranx, Fomoroid Crusher and the Spire Tyrants).

    I don't think anything has been removed, they have actually added a ton of models, like the Archaon, Varanguard, Be'lakor, Gaunt Summoner,  Soul Grinder, Vortex Beast, Slaughterbrute, Dark Oath heroes  and all the Warcry models.

    Thank you!

    • Like 1
  9. I'm currently playing BoC but considering Slaves as allies and possibly a full second army. I went into GW to see which models have survived the new battletome but both the tome and warscroll cards and cling wrapped and nobody could provide me with a list of the units included in the warscroll cards set - please would any of you lovely StD people be able to help?

  10. The Khorne skull altar was just inside his territory but was only a short distance away from my territory unlike the herdstone which was 12" away from his territory. Not sure if this was legal placement and if everyone else's faction terrain has more powerful placement rules than ours.

  11. I played a khorne player earlier this week and he placed his skull altar right up at the edge of my territory. I've had the same with a gloomspite gitz loonshrine. Is it just our herdstone that needs to be 12" from enemy territory? I tried searching about this but i cant find anything conclusive and i assume its tucked away in their batteltomes.

  12. ymmv but from trial and error I think the most competitive options: gavespawn - the artefact is great on a beastload but the 2up heroes turn into spawns when they die is the real value for keeping units tied in combat. Desolating beastherd is a cheap battalion to lower your drop count and great with large units of ambushed raiders which also benefit from rerolling hits of 1 and 2. The wildfire taurus is the first thing in my list as it protects against double turns and can help units with poor defense (bullgors!), the tzaangor shaman's potion is useful here if you absolutely have to successfully cast it in a particular turn. Summoning chariots is cheap and the reroll charges gives them a ~ 50% of getting a charge in when they arrive. Have plenty of chaff in the army and available for summoning to dominate space and clog up objectives. Also don't try to kill everything and play the objectives.

    • Like 2
  13. I must have imagined the save was a 4+ as it looked like no wounds were making it through! :)

    I'll also have to try not ambushing the raiders. The reroll 1's and 2's when the unit is 30 large makes them a powerful tool for getting rid of an entire unit on their flank.

    How are you getting up to 8 primordial points in turn 1? 1CP for turn, 1CP for batallion, 1CP purchased + 1 CP for Knowing eye + D3 PP for summoning makes it 5-7 PP in turn 1 in my head? If there's a way to get 8 I need to know :)

    I think if you've got 2 ghorgons it might be worth giving one of the shamans Titanic Fury. 

  14. Grashrak's spell with the extra 6" range was useful from the top of the vortex but sometimes i wished i had a normal shaman with devolve for pulling people over screens or away from objectives. He was a new addition this week and i found sacrificing his despoiler dudes primordial points then sacrificing himself really helpful.

    I got the bull off in all 3 games and gravetide in shyish was good but struggled with the spells that needed 7 to cast.

    Ghorgon was great in 2/3 of the games and i had the spawn follow him around for his +1 melee attack command ability from gavespawn. Like having titanic fury on tap and lethal when i stacked them up.

    Summoning was mainly cheap units, chariots to prevent missile weapons, ungors and gors for late game objective grabbing. I summoned a cockatrice for a bit of indulgence but he got stuck fighting a regenerating troggoth unit for most of the game.

    • Like 1
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