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Storm1

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Posts posted by Storm1

  1. I am getting two start collecting FEC boxes, a box of crypt ghouls, and a box of crypt horrors/flayers, how should I assemble them, and what should I get next?

    Note: I will kitbash a varghulf courtier as well. But how do I kitbash a varghulf cortier out of those four boxes?

    Thanks in advance.

  2. How to this list look, I am new to FEC, and this is my first list

    Grand Court: Hollowmourne (So crypt horrors are a battleline)

    Allegiance: Death

    Leaders
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    Abhorrant Ghoul King (160)
    Varghulf Courtier (160)
    Crypt Haunter Courtier (120)
    Crypt Ghast Courtier (60)

    Battleline
    20 x Crypt Ghouls (200)
    20 x Crypt Ghouls (200)

    Units
    6 x Crypt Horrors (300)

    Behemoths
    Royal Terrorgheist (300)

    Endless Spells / Terrain / CPs
    Chalice of Ushoran (50)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 116
     

    I will add the Chanclet throne as well.

  3. 2 hours ago, Honk said:

    Welcome to „team crazy“

    looks ok for try-outs, but at 2k you’ll need 3 battleline...

    for tactics I like horrors with king on zombiedragon, because reroll everything. Also you could think about 6 horrors instead of 2x3 for better regen and sich things (unit wipe, damage output...)

     

    What if I make my grand court Hollowmourne, then Crypt horrors count as a battleline.

    • Haha 1
  4. How does this look, I am relatively new at AOS and this is my first FEC army.

     

    Allegiance: Death

     

    Leaders

    Abhorrant Ghoul King (160)

    Abhorrant Ghoul King on Royal Terrorgheist (420)

    Varghulf Courtier (160)

    Crypt Haunter Courtier (120)

    Crypt Ghast Courtier (60)

     

    Battleline

    20 x Crypt Ghouls (200)

    20 x Crypt Ghouls (200)

     

    Units

    6 x Crypt Horrors (300)

     

    Behemoths

    Royal Terrorgheist (300)

     

    Endless Spells / Terrain / CPs

    Chalice of Ushoran (50)

     

    Total: 1970 / 2000

    Extra Command Points: 0

    Allies: 0 / 400

    Wounds: 116

    I will add the Chanclet throne as well.

  5. On 10/14/2019 at 5:26 PM, Marzillius said:

    Time for a tournament report!

    I played the following list:

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators

    Leaders
    Lord-Arcanum on Celestial Dracoline (220)
    - General
    - Trait: Single-minded Fury
    - Artefact: Stormrage Blade
    - Spell: Azyrite Halo
    - Mount Trait: Pride Leader
    Lord-Castellant (120)
    Lord-Ordinator (140)
    Knight-Heraldor (100)

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    6 x Evocators on Dracolines (600)

    War Machines
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 111
     

    Game 1 vs old Ironjawz: Focal Points. I screen my Dracolines using the Liberators, the Ballistae battery is in the sky. He teleports a 20-man unit of Ardboyz into the Liberator screen turn 1, along with some Goregruntas. A Mawkrusha boss charges the Castellant's free Gryph-Hound to kill it with a MW charge and then charge into something else. However, he only does 3 mortal wounds, so I save it using the Cycle of the Storm, meaning his entire Mawkrusha is wasted fighting the Gryph-Hound. The Evocators kill some boyz, and in my turn I retreat-charge them using the Heraldor and wipe the boyz. I fail to cast Cogs though, and the Ballistae fail to kill the Mawkrusha, leaving him on 1 wound. My screen is dead, and I have no re-roll save on the Evocators, so now I need the double turn. Luckily I get it and wipe his army down to 5 models at the end of round 2. Max win for me.

    Game 2 vs Legion of Grief: Starstrike. Standard Dreadblade Harrow list with a bunch of ghosts. He takes first turn and summons most of his army from gravesites 9" away from my Liberator screen. He makes 2 of the charges and kills like 8 Libs, I kill some ghosts back. Then I retreat-charge the Evocators and kill 20 Harridans and 12 Myrmourns. The Ballistae kill a Knight of Shrouds. I get the double, the Evocators kill 20 Bladegheists, the Ballistae a Guardian of Souls and a bunch of Myrmourns, and the Arcanum another Guardian and nearly another Knight of Shrouds. I now cover 3 of the gravesites and there is a massive terrainpiece preventing charges from the fourth. Now it turns sour, because the 1-wound Knight of Shrouds managed to kill my Arcanum against all odds, freeing up a Gravesite. He teleports the Harrow in, summons a bunch of stuff back, then he AGAIN makes two 9" charges, sandwiches the Evocators and kill my entire army bar the Ballistae. It was all decided on a few strange dice rolls. Epic loss for me.

    Game 3 vs Gloomspite Gitz: Places of Arcane Power. List with 60 Stabbas, 40 Stabbas, 20 Shootas, 10 Fanatics, Snufflers, an Arachnarok, Skragrott and some spellcasters and a Loonboss. He lets me go first, I fail to kill the Arachnarok with the Ballistae and take no points. On his turn he moves up and takes a point with the Arachnarok. He gets the double and sends the Fanatics into the Evocators. They roll really badly and I make a bunch of saves, so only 2 die. He also roll snake-eyes on the 40 Stabbas to charge the Gryph-Hound which is standing on an objective, which lets me move up and take the point without charging him. Then the Evocators are let loose and kills half the Goblins. I manage to sneak my Arcanum past his screens to slay his hero holding the middle, taking it for myself. At the end of turn 5 a single Liberator Prime manages to liberate Skragrotts brains from his skull, giving me the win.

    Game 4 vs Flesh Eater Courts, Blisterskin. Blood and Glory. 2 Terrorgheists, 30 Ghouls, bunch of Horrors and Flayers and 2 Courtiers. I get first turn, buff up the Evos and establish a massive Liberator screen and shoot 5 wounds off a Terrorgheist with long range with the Ballistae. Then he goes, charges a Terrorgheist and the ghouls into said screen. Of course kills them, but draws the Evocators behind into the combat as well. The Evos obliterate the Ghouls and halves the Terrorgheist. Then I win the initiative, retreat-charge the Evos into the other Terrorgheist while the Ballistae finish off the wounded one. Then it's just clean-up until I hold all four points in round 5. Max win for me.

    Game 5 vs Tzeentch, Change Host. Scorched Earth. The nightmare match-up. He gives me first turn, halves the move of the Evocators using the Changeling so they fail their turn 1 charge. The Ballistae kills a unit of Pink Horrors.. In his turn his magic is lackluster (fails infernal gateway, rolls 0 6s on the Purple Sun, Pendulum deals 1 MW etc). I get priority and the Evocators smashes a flank, burning one of his objectives. Then a torrent of blue horrors show up and lock down the entire battleline, which I have to fight my way through. I win priority again, and the Evos burn another of his objectives. It is now looking dire for him, so he charges the Lord of Change into 8 Libs and the Ordinator. He whiffs his attacks and I get him down to four wounds. I get the Arcanum into combat with the LoC as well, but then he gets EXTREMELY LUCKY. He saves five 5+ saves and three 4+ saves in a row and lives with 1 wound. Then summons a whole load of Brimstones into my backline and burns all my objectives. Incredibly frustrating way to end a tournament. In the end we draw.

    I end up at 9th place out of 36 with 3-1-1, which is actually quite alright. I only managed to cast Cogs in game 4, I failed to cast them 9 times in a row after that, and then 2 times again in the Tzeentch game. So I succeeded in casting a 7 cast spell once out of 12 tries. That has to be some kind of world record. I love playing with the Dracolines however, they are pure murder machines. If you point them at something when they have gotten their buffs off, that thing will die. The Ballistae disappoint again, they were always a wound off killing important targets. This is the third tournament in a row where they disappoint me. I will let them sit in the shelf for a loooong time now.

    I ws wondering, in that list could you swap out the four Celestar Ballista for two five man units of judicators?

  6. So I am new to Warhammer, this is my first list, it is based of off the Thunderstrike Brotherhood box.  I could not replace Vandus Hammerhand because no Lord Celestants have a Haldesen as their weapon choice, so I made the Haldesen a Thunderaxe. Please tell me what I should add and remove.

    Allegiance: Order

    Leaders
    Lord-Celestant on Dracoth (220)
    - General
    - Thunderaxe
    - Trait: Legendary Fighter
    - Artefact: Obstinate Blade
    Lord-Castellant (120)
    - Artefact: Talisman of Blinding Light
    Lord-Relictor (100)
    - Artefact: Relic Blade

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield

    Units

    2 x Cuncussors (240)
    2 x Fulminators (240)
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows

    Total: 1300 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 78

  7. So I am new at warhammer, so this is my first list, I started with the Thunderstrike Brotherhood set, I took out the 3 man retributor unit, and the flying guys (sorry, I forgot their name).

    How about this as a list, I will add more units later. I could not replace Vandus Hammerhand because no Lord Celestants have a Haldesen as their weapon choice, so I made the Haldesen a Thunderaxe. Tell me what I need to add and remove.

    Thanks in advance.

    Allegiance: Order

    Leaders
    Lord-Celestant on Dracoth (220) (Was Vandus Hammerhand)
    - General
    - Thunderaxe
    - Trait: Tenacious
    - Artefact: Obstinate Blade
    Lord-Relictor (100)
    Knight-Incantor (140)

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield

    Units
    2 x Concussors (240)
    2 x Fulminators (240)
    4 x Evocators (220)
    5 x Judicators (160)
    - Skybolt Bows
    5 x Judicators (160)
    - Skybolt Bows

    Total: 1680 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 92

  8. 2 minutes ago, Maturin said:

    The Anvils Longstrikes is better. But it requires skill and comprehension of the games. Just look at the links I gave will you ? That's the msot competitive list out there.

    Stardrake list aren't that powerful anymore, but they can be fun as I explained to you, if you add a way to do localized damage, with a Celestant Prime for ex (340 points) or a Knight Incantor with the everblaze Comet (140 + 100 points). Celestant prime gives you either a guaranteed 3mw around a d6 distance or a guaranteed 6" range with a random amount of MW (read his warscroll if you don't know what I'm talking about). Incantor gives a guaranteed dispell + a chance to cast the comet but the comet is unreliable then, compared to the relaible damages of the celestant.

    Desolators by 6 are very interesting. 600 points, 3+ save, can shoot on a 4+ d3MW per model at 12" range. IF near a staunch defender hero then they become 2+, if in cover they become 1+ rrll 1s. etc.

    If you mix Stardrake, Celestant and desolators you'll have a very powerful list but with ver very few models! 

    If you play Skyborne slayers, you can Alpha Strike quite hard, but afterwards you're bit stuck where you deployde (paladins are movement 4 for ex).
    Anyway, read up bruh and try out against friendly opponents even if you have to proxy at first.

    Thanks

  9. 5 minutes ago, Maturin said:

    OR You go the Skyborne Slayers route, if you do this then you'll be able to field your 10 libs, 10 juds. But you'll need to buy a Lord Celestant; another box of paladins and convert your retributors to decimators or prosecutors. Put your stardrake, Relictor, castellant on the table, the rest of tha battalion in the skyes.

    https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-skyborneslayers-en.pdf

    If I use the Skyborne slayers route, should I keep the prosecutors, and Vandus Hammerhand

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