Dis_Interested
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Posts posted by Dis_Interested
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I'm sure you've already looked at how to proxy your models, but if I may make some suggestions:
Seaguard , swordmasters, mage = dreadspears, executioners, and sorceress. Good for battleline fill and magic support
Seaguard, swordmasters, prince = freeguild guard, greatswords, general on griffon. Decent internal synergy.
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On 3/13/2020 at 12:24 PM, mikethefish said:
So I hate the Phoenix Guard heads. Like...loath everything about them. I have taken it as a personal hobby challenge to make the unit into something I actually like.
Basically I think if I can swap the heads, I can live with the rest of the model. I want them to look a bit wierd and different - something that fits into the wierder aspects of AoS.
So these are meant to be alternate Eldar heads, but I think if I cut off or plug up those little intake ports on the jawline, and then painted them a gold metallic color, it might work well. Still not sure...
My other thought are these guys...
A bit more prosaic fantasy theme, the hoods make them look fairly mysterious - which fits into their no-speaking fluff. My only concern is if they look elfy enough.
What do you folks think?
If you dislike the heads... any chance you'd feel inclined to sell them to me? I live in australia
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Another option is to get 20 more bounderz and some sneaky snufflers , and rely on impact damage and the grots hitting a little harder
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7 minutes ago, novakai said:
you probably need another squad of shootas/stabbas to fill out your three battleline requirement
3 more rockgut to bring the squad up to six is another thing you can do
you want a few fungloids sine they are pretty solid in any army list
...i completely forgot to mention i have 12 squigs (of the herd variety) to act as my third battleline.
A friend's main feedback to me was that i need something to hit hard, like more bounderz or a mangler squig.
I have 1390 points without any battalions, 1530 with the Stampede battalion. Trying to work out what to take to get up to 2k
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Hey folks. I have most of an army, but i need something more to finish it off. So i come to you all for advice.
What I have:
60 stabbas
20 shootas
10 boingrot bounderz
Gobbapalooza (with some conversions so they could also act a a madcap, fungoid, and webspinner shaman instead)
Loonboss on foot
Loonboss on giant cave squig
3 rockgut troggoths
LoonshrineMy models are very realm of fire themed, with a colour scheme ripped off Rakdos from magic the gathering
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7 hours ago, mmimzie said:
I think azyr battle made with bale window vortex is nearly just a must for our army. He's the best thing we got and does a job so well. You've got the battle mage why not vortex it up.
Whitefire tome isn't worth it. You don't become a wizard so no extra spell from command ability and no bonuses to cast. So throw that thing in the trash. I think if you bring the battalion you want agroxi prism or whatever. It will give you access to more durability from shooting. This won't help you against what you faces, but will make shooting less spooky. Otherwise as you say no need to take the battalion.
Currently, i'm a big fan of dark shards, quick if you need them to be. Lets the Sorc get casting bonuses with out having to use command ability, letting her either go off on her own or letting he be effective with out needing to CP out anything. The -1 to hit on her can be pretty good if you have a squishy hammer running around, along side the hysh buff can make that unit really annoying to deal with.
The main thing you need to consider is what are your wizards doing?? Are they buffing a big DPS unit or are they killing key enemy pieces?? As this is what they do best.
Cyclone exist and can cut a witch aelf unit in half (sorta <.<), but it's a lot to set up either needed a sportal in range or to be dangerously close to witch aelves. That said after your cyclone what is gonna kill the rest, and 20 witches will still kill a lot of what we can bring, such as your 10 pheonix guard. I think MSU shooting is out best back up with maybe 1 hammer unit such as a pheonix/morrsarr guard (allys)/black guard/greatsword/etc. The flame phoenix and morrsarr guard are my favorite as they can do entry mortal wounds letting you skirt around enemies that attack before you do and both can fly and move quickly so they can hide well behind your MSU. Black guard are my 2nd favorite as they can go super fast and charge from long distance with wild form + instrument and pack a much large potential punch than morrsarr guard can.
The MSU shooting i like because why do you want a unit that can take a punch?? Sequitors who can take a real punch aren't as potent outside of storm cast battalion and need lots of supply to become relavent. Pheonix guard are durable but if you do the math freeguild are just as durable in just about every situation outside of healing from life swarm, and even then are squishier than clan rats for the point and much squishier than sequitors. MSU shooting lets you have layers of shooting that have to die 1 at a time, maybe 2 at a time before the layers underneath can be taken out. While also providing you with extra damage to finish off targets weakend by your wizards or support your heavy hitting hammers.
There are other options than what i laid out, but i'm just going off the units that currently interest me personally, which is to say they aren't necessarily the best options and stuff like sister of the watch/shadow warriors/irondrake/etc might also have merit.
A re-work, or rather, a plan to use the above list as the basis of a bigger one (prefaced with - yes, I know I won't even be able to get all of the spells on the board turn 1 - it's to fill points/give options):
Allegiance: Cities of Sigmar
- City: Hallowheart
Mortal Realm: Aqshy
Leaders
Anointed (100)
- General
Battlemage (90)
- City Role: General's Adjutant (Must be 6 wounds or less)
- Mortal Realm: Ghur
Battlemage (90)
- Mortal Realm: Azyr
Battlemage (90)
- Artefact: Ignax's Scales
- Mortal Realm: Hysh
Battlemage (90)
- Mortal Realm: Ghyran
Sorceress (90)
Battleline
20 x Phoenix Guard (320)
- City Role: Honoured Retinue (Must be 5-20 models)
10 x Longbeards (110)
- Ancestral Weapons & Shields
20 x Darkshards (200)
Units
20 x Sisters of the Watch (320)
5 x Sisters of the Thorn (130)
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Emerald Lifeswarm (50)
Geminids of Uhl-Gysh (60)
Soulscream Bridge (80)
Soulsnare Shackles (40)
Umbral Spellportal (70)
The Burning Head (30)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 110
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Need list feedback.
I had a 1000 point battle last night against Daughters of Khaine. I had a fun time, but I lost pretty hard. The list is very under-optimised: for starters I don't as yet own any endless spells, so the Battalion was really just there to fill points, and I don't think was worth it.
Allegiance: Cities of Sigmar
- City: Hallowheart
Mortal Realm: Aqshy
Leaders
Anointed (100)
- General
- Artefact: Whitefire Tome - Elemental Cyclone
Battlemage (90)
- Artefact: Ignax's Scales
- Mortal Realm: Hysh
Battlemage (90)
- Mortal Realm: Ghur
Battlemage (90)
- Mortal Realm: Ghyran
Battleline
10 x Phoenix Guard (160)
- City Role: Honoured Retinue (Must be 5-20 models)
10 x Phoenix Guard (160)
Units
10 x Sisters of the Watch (160)
Battalions
Whitefire Retinue (140)
Total: 990 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 50
So, now I need ideas on how exactly to expand this out to 1500/2000 points. Obviously endless spells is one thing to add (or use to replace the battalion). Really need more bodies though - perhaps Darkshards and a Sorceress? Maybe Longbeards for their endless spell shenanigans (assuming that doesn't get FAQ'd out)?
New teclis city
in Cities of Sigmar
Posted
does appear to be keyword locked as such - you have the full gamut of CoS units to pick from, however, the faction buffs only really work on Collegiate Arcane wizards (they get the cast bonus, the only artefacts in the city are only available to them, and they're the only thing in the battalion), and the Morale immunity command ability has to be used by a Lumineth leader.
Looking at it, if you want ALL THE MAGIC, Hallowheart is probably still your best bet, but if you like doing some interesting combos with Lumineth, this looks promising.