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Uziel

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Posts posted by Uziel

  1. Finally, I finished my 2.000 points of my Bretonnia-style army:

    IMG_20210929_145631.jpg.d192d09f86aa58d10cdeccce28bd6763.jpg

     

    IMG_20210929_145650.jpg.9057dce7ad5421910eca99b93f16d573.jpg

     

    IMG_20210929_145744_1.jpg.ba78f3fb8dac30044e1101c765266f2f.jpg

     

    And this is the list, how I play it:

    Allegiance: Cities of Sigmar
    - City: Tempest's Eye
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

    Leaders
    Battlemage (115) in Warlord
    - General
    - Command Trait: Master of Magic
    - Artefact: Arcane Tome (Universal Artefact)
    - Mortal Realm: Ghur
    - Lore of Eagles: Strike of Eagles
    Freeguild General (100) in Warlord
    - City Role: General's Adjutant
    Freeguild General on Griffon (305) in Warlord
    - Shield & Lance
    Dreadlord on Black Dragon (290) in Battle Regiment
    - Lance of Spite & Shield
    - Artefact: Amulet of Destiny (Universal Artefact)

    Battleline
    30 x Freeguild Crossbowmen (315) in Battle Regiment
    - Reinforced x 2
    10 x Freeguild Guard (85) in Battle Regiment
    - Swords and Shields
    10 x Darkshards (115) in Battle Regiment

    Units
    10 x Drakespawn Knights (250) in Battle Regiment
    - Reinforced x 1
    3 x Demigryph Knights (350) in Battle Regiment
    - Lance and Sword
    3 x Demigryph Knights (350) in Warlord
    - Lance and Sword

    Endless Spells
    Soulscream Bridge (70)

    Core Battalions
    Battle Regiment
    Warlord

    Total: 1995 / 2000
    Reinforced Units: 3 / 4

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  2. At the moment I am gaining some experince with combining handgunners with freeguild guard with halberds. In my first test it worked great against a first turn charge from seekers. 10 charged the halberdiers, four got shot down in overwatch and because hed had to activate another unit first, because it was more important, the rest got smashed by the halberdiers.

     

    Now I am experimenting with bigger pike an shotte blocks. 20 halberdiers, 20 handgunners, a freeguild general for hold the line and 20 crossbowmen behin for ranged firepower. The main problem is, that my last few games were agains stonehorn heavy lists. The impact would have been better against other sorts of lists, but it was the first time I did not lose outright against a stonehorn list, but got a draw.

     

    I will test this kind of formation more often in the future, now I got my second unit of handgunners and I will see how it performs against other kinds of lists.

  3. On 2/17/2021 at 3:46 AM, Joseph Mackay said:

    Not sure if this is the right place 

    whats people’s thoughts on running Order Serpentis exclusively?
    what’s the strengths and weaknesses of the faction?
    which Cities work best for them?
    what improvements does the faction need if they’re considered bad?

    Drakespawn Knights, to me seems like their lances should have 2 attacks, but when you compare them to the Dreadspears/Dreadblade/Dreadshards they only have 1 attack too

    I play some Drakespawn Knights in some of my Hammerhal lists. I desperatly need the hit buff from the twinstone on the dragon. The cp farming from Hammerhals helps too, to get the +1 hit and +1 wound on the Drakespawns and the dragon. At the moment I am also running a Knight-Azyros, to get the maximum out of the Order Serpentis units.

    My personal opinion is, that they need this buffs to really deal good damage. It opens me another buffed, offensive flank in addition to my Hammerhalian Lancers, when I want to field a cavalry list.

  4. 11 hours ago, Bassie said:

    I am getting ready to start playing aos - looking for feedback on my aelves of hammerhal lists:

    I am at the stage where I can put this on the table. Any feedback or advice is most welcome. I feel like it is not 'focussed' enough but I am a little limited in models. I am concerned that I have no magic, but don't yet have a proxy for the hurricanum that would suit the all alves nature of the list. 

    City: Hammerhal. 

    Allegiance: Cities of Sigmar
    LEADERS
    Anointed of Asuryan on Frostheart Phoenix (320)
    Anointed (100)
    - General      Command ability: "Blood of the twelve" re-roll wounds to hammerhal units within 12"
    Dreadlord on Black Dragon (300)


    - Lance of Spite & Tyrant Shield

    - Armour of Mallus (to give 2+ save)

    Black Ark Fleetmaster (60) (Adjutant)


    UNITS
    20 x Sisters of the Watch (320)
    10 x Phoenix Guard (160)
    20 x Phoenix Guard (320)
    10 x Phoenix Guard (160)
    5 x Drakespawn Knights (130)
    5 x Drakespawn Knights (130)
    TOTAL: 2000/2000 WOUNDS: 116
    LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4

     

    My thinking is that the Pheonix Guard supported by the archers and the command abilities through the game (hoping to generate some CP, with 5 units with banners and an adjutant/ general combo) will hold and / or push a line. 

    The dragon and dragon princes (drakespawn knights) are to claim objectives or screen / support the line. I included them for the mobility. 

     

    My other option is to consider something like: 

    Allegiance: Cities of Sigmar
    LEADERS
    Anointed of Asuryan on Frostheart Phoenix (320)
    Battlemage (110)
    - City Role: General's Adjutant
    Freeguild General (100)
    - General
    UNITS
    20 x Sisters of the Watch (320)
    10 x Phoenix Guard (160)
    30 x Phoenix Guard (420)
    10 x Freeguild Greatswords (140)
    10 x Freeguild Greatswords (140)
    10 x Freeguild Greatswords (140)
    10 x Shadow Warriors (110)
    TOTAL: 1960/2000 WOUNDS: 122
    LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4
    ARTEFACTS: 0/1 ENDLESS SPELLS: 0/3 ALLIES: 0/400

    Which seems a lot more static, but more compentent in close combat. (I have 30 high swordmasters who would be the greatswords).

    I personally like the first list more than the second. The second one feels a bit too slow for me. But I would put the Drakespawn in a single unit an give the Twinstone to the Dreadlord, to buff the Drakespwan a bit more. They need it.

     

     

     

    By the way, here are some conversions I painted recently for my bretonnian style list:

     

    greif.jpg.40e3e38614e52b0194352c7394f3defc.jpg

    ritter.jpg.0bb6ac464dbdef34e634191c78865c58.jpgIMG_20210118_201730_1.jpg.75ded34ce48232b598ffbe7097d0eea2.jpg

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  5. On 20.1.2021 at 3:47 PM, Lord Krungharr said:

    I was also thinking about doing the Lancers battalion.   Guess with that one lances make the most sense.  Really neat thematically to have the Black dragon and Drakespawn knights in there too.  

    What mission was your game vs the Ogors?  I have been using the monster mash Mawtribes last year.  Lost narrowly vs Tzeentch Horror spam changehost and ask narrowly vs Khorne Beasts Of chaos.   

    At the moment I don't know the english name of the mission. It has six objectives and the player going second can remove one of it.

    6 hours ago, Evantas said:

    Instead of the dreadlord and drakespawns, I used the celestial hurricanium and handgunners. 

    Gives you a source of shooting, spells and mortal wounds, so it'll be better vs pure melee.

    At the start of last year I also added some shooting to the lancer battalion. But for this list I tried to use as much painted models as possible, to minimize the efford to fully paint a 2000 point list. Sadly I could not complete it last year, as planned. But when it is finished, the hurricanum is the next on my list to be converted in a bretonnian style.

  6. At the moment I am using a 10 strong Drakespawn Knights unit with a Dreadlord on Dragon and a Knight-Azyros in my Hammerhal list alongside a Hammerhalian Lancers battalion and some Freeguild Guard With +1 to hit and wound from the dreadlords command ability and the Twinstone they did a good job in the last few games.

  7. IMG_20201101_193952.jpg.6a87dbffb71f6c15f9b021e9fbd25d5e.jpg

     

    This is my 2000 points list I am about to paint until the end of the year:

    Spoiler

    Allegiance: Cities of Sigmar
    - City: Hammerhal
    Mortal Realm: Ghyran

    Leaders
    Freeguild General on Griffon (320)
    - General
    - Shield & Lance
    - Command Trait: Blood of the Twelve
    - Artefact: Armour of Mallus
    Dreadlord on Black Dragon (300)
    - Lance of Spite & Tyrant Shield
    - Artefact: The Twinstone
    Knight-Azyros (100)

    Battleline
    6 x Demigryph Knights (360)
    - Lance and Sword
    3 x Demigryph Knights (180)
    - Lance and Sword
    3 x Demigryph Knights (180)
    - Lance and Sword
    20 x Freeguild Guard (160)
    - Halberds

    Units
    10 x Drakespawn Knights (260)

    Battalions
    Hammerhalian Lancers (140)

    Total: 2000 / 2000
    Extra Command Points: 1

     

    The Pegasus Knight is the Knight-Azyros at the moment, but wil get replaced by this guy:

    IMG-20201111-WA0017.jpg.345c737973e40505a8081f2eafbc5daa.jpg

     

    What do you think about the list? Can it be used competitively? What´s your experience with similar lists?

     

    The last few weeks I had three games with it. I won against Overlords and Nighthaunt but got crushed by Ogor Mawtribes (with three Frostlords on Sonehorn and a Gatebreaker Megagargant).

     

     

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