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Aureus

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Posts posted by Aureus

  1. 41 minutes ago, Verminlord said:

    I thought tunnelling them made them not drops as they aren't put on the table but left in reserve. Did I miss an faq?

    It's to do with the Setting up Units and the Reserves rules sections in the Core Rulebook, they both say that in certain situations it is possible to "set up" units in locations other than the battlefield and then later deploy them on the battlefield. So they still count as being set up, just not on the battlefield yet.

    And then due to how Magmic Tunnelling is worded, the two units count as two separate units for drops because you set up the Runesmiter in Reserve first and then after that one other unit can join him in Reserve instead of being set up on the table.

    I'd love for them not to count as drops cause then my Fyreslayers would be a three drop instead of the seven they currently are.

  2. On 10/14/2019 at 9:03 PM, Verminlord said:

    Been playtesting my slayers a lot. This is the most reliable list I've come up with.

    Endrinriggers are frequently my mvps. They shore up low movement/maneuverability and lack of shooting really well.

    I think people are overspending on the 30 block of hearthguard. My 20 block has never died and kills anything it touches just as well as 30.

    Runesmiter tunneling is indispensable for longways scenarios and allows you to go down to 2 drops if you really need to pick who goes first.

      Reveal hidden contents

    Allegiance: Fyreslayers
    - Lodge: Hermdar

    Leaders
    Auric Runefather (100)
    - General
    - Trait: Warrior Indominate
    - Artefact: Tyrant Slayer
    Auric Runemaster (120)
    - Prayer: Prayer of Ash
    Battlesmith (140)
    - Artefact: The Nulsidian Icon
    Auric Runesmiter (120)
    - Prayer: Searing Heat
    Auric Runesmiter (120)
    - Prayer: Ember Storm

    Battleline
    20 x Hearthguard Berzerkers (480)
    - Broadaxes
    10 x Vulkite Berzerkers (160)
    - War-Picks & Slingshields
    10 x Vulkite Berzerkers (160)
    - War-Picks & Slingshields

    Units
    9 x Endrinriggers (360)
    - 2x Grapnel Launchers
    - Allies

    Battalions
    Lords of the Lodge (140)

    Endless Spells / Terrain / CPs
    Zharrgron Flame-spitter (60)
    Runic Fyrewall (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 360 / 400
    Wounds: 125
     

     

    How are you getting down to two drops? You have six at the minimum, the Runesmiters and Vulkites all count as a drop each even if you tunnel them, unless I've missed something that's changed recently that would really benefit me.

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