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Kizkull

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Posts posted by Kizkull

  1. 41 minutes ago, Planar said:

    Preparing for a local tournament. What do yu guys think about this list:

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    Allegiance: Ironjawz

    - Warclan: Ironsunz

    LEADERS                  

    Orruk Weirdnob Shaman (110)

    - General

    - Command Trait : Bursting with Power (knows +1 extra spell and can cast +1extra spell from Lore of 
    the Weird)

    - Artefact :  Shamanic Skullcape (+1 to casting rolls)

    - Lore of the Weird : Wrath of Gork, Hand of Gork

    Gordrakk the Fist of Gork (540)

    - Mount Trait : Mean 'Un   +1 dmg Maw Crusha Fists

    Orruk Warchanter (110)

    - Warbeat : Get 'Em Beat (on charge phase, 12in on 4+ 3d6 charge)

    Orruk Warchanter (110)

    - Warbeat : Fixin' Beat (heal D3 wounds)

    Wurrgog Prophet (160)

    UNITS                             

    5 x Orruk Ardboys (90)

    5 x Orruk Ardboys (90)

    5 x Orruk Brutes (140)

    - Pair of Brute Choppas

    5 x Orruk Brutes (140)

    - Pair of Brute Choppas

    6 x Orruk Gore Gruntas (320)

    - Jagged Gore Hackas

    ENDLESS SPELLS / TERRAIN / COMMAND POINTS

    Balewind Vortex (40)

    Geminids of Uhl-Gysh (60)

    Extra Command Point (50)

    Soulsnare Shackles (40)

    TOTAL: 2000/2000     EXTRA COMMAND POINTS: 1     WOUNDS: 121 LEADERS: 5/6    BATTLELINES: 5 (3+)    
    BEHEMOTHS: 1/4    ARTILLERY: 0/4

    ARTEFACTS: 1/1    ALLIES: 0/400

     


    The idea is to make a 6-spells-per-hero-phase list. The Weirdnob  cast 3 or 4 spells per round (with balewind + double green puke) and the wurgog another 2 spells. List also gives 3 unbinds which is nice. 

    If I read the rules correctly allocating the weirdnob to be general and having no other MEGABOSS in the list, means I avoid the  mandatory artefacts of Ironsunz.

    Thoughts?

    You can pick the weirnoob as your general. In this way, you are free to chose the trait and the artefact for the weirnoob :)

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  2. I have two questions:

    1. If you go with Big Waaagh army and you got a ironjawz hero (warchanter, for example), can you use the comand ability "mighty destroyers"?

    2. In that case that I would like to play with a Big waaagh army, can I pick a bonnesplitterz hero as my general (giving him the trait and artefact from bonesplitterz) and the rest of my army can be ironjawz units only?

    Thanks in advance!

  3. Hi guys! First of all, thank you for your brainstorming... that helps me to improve my knowledge and my play style!

    My question is that I don't know if is worth to chose one ironjawz clan (ironfist, bloodtoof or choppa) because i think that the general artefacts and traits are really good too... and then is when I think... maybe I should chose the Big Waaagh... I can't sleep good...

     

    PD: Sorry for my bad english xD

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