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brattenbergus

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Posts posted by brattenbergus

  1.  

    2 minutes ago, Jabbuk said:

    Weirdnob is also a popular option for general sometimes. This one is difficult. He gives movement shenanigans options with the teleport and is almost mandatory in my lists now but at 1k, sometimes the games are simpler. If you play on the 4x6 table format, he's definitely a big asset. The other big perk is that he can help dispel an annoying endless spell in your face that would wreck you for several turns. 

    Some people nowadays are more of the opinion that Ironjawz shouldn't even take a caster because of magicdom armies but at 1k, I don't think you'll see incredible magic combos.

    The Megaboss is a good fighter too. To me he equals another group of fighters. He's very durable in Ironsunz. He's fricking slow though. Perhaps consider taking the Megaboss in Bloodtoof. You get the free CP, charge bonuses, etc. All in all, just try it. There's no perfect lists. You gotta test it out yourself. One thing that is inevitable though, Megaboss and Brutes are slow as hell. Gotta use movement shenanigans with them.

    Yeah, I see what you are saying. Maybe ill just start with the Megaboss for a straight forward smash tactic and work from there. As you said ill just have to try it out. 

    Thanks again! Youve been really helpful! :)

    • Like 1
  2. 3 minutes ago, Jabbuk said:

    Yeah man, I think it's much better. Now, depending on your scenario, you might want to split your units differently, (3x5 Ardboys or a 10 and a 5) for more versatility. But you have a good hammer (GGs) you have a durable anvil w/Ardboys that could be buffed to become a hammer too and some Brutes too. You could also play with splitting your GGs in 2x3 to become screens/anvils, while your 15 Ardboys are the hammer. 

    Overall, I think the base is good, at least it would be for me :) I know Ardboys have lost popularity as of late because of their point increase, groups of 15 particularly, but I haven't had the chance to test it out. I know that a group of 15 in a 1k game is pretty tough, though. Good luck :)

    Yeah, That sounds like a good idea! So I can spread them out more. Thanks alot for your help! :)

    Oh, another thought I had! How bad would it be to replace the Megaboss for a Wierdnob? So I can add some magic but keep the bodycount. Or is he just too important for the punch? 

  3. 53 minutes ago, Jabbuk said:

    It depends on your playstyle but I think you're lacking bodies. I mean any cheap chaff of 10 bodies will outnumber you and score objectives. Plus you have very limited mobility. Brutes are slow as hell and you don't have a weirdnob. 

    Personally, I like to play in the higher wounds numbers for my army. For 1k games, I would go for Megaboss on foot, 1-2 Warchanter, weirdnob or fungoid, and a lot of bodies. I like Ardboys a lot. If you want a nuke, bring 6GGs. I would try to play with that. Hope it helps.

    Yeah, I also felt like it lacked bodies. I on another hand dont like the ardboyz very much, but love the Brutes. The appearance will say. So I would like to include atleast 1 unit of brutes. So is this list better? More wounds and bodies. 

    Or would it be better to remove the brutes or 1 unit of the Gore Gruntas for some magic with the Wierdnob? I am new to this hobby if you havent already guessed ;)

    Big thanks for the tips! 

    Allegiance: Ironjawz
    - Warclan: Ironsunz

    Leaders
    Orruk Megaboss (140)
    Orruk Warchanter (110)

    Battleline
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    5 x Orruk Brutes (130)
    - Pair of Brute Choppas
    15 x Orruk Ardboys (300)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 88

  4. On 8/29/2020 at 10:40 PM, Jabbuk said:

    Megaboss on foot is OK for smaller games or redundancy. He's nothing stellar though. Generally you want 2 Warchanters, Ardboys and Brutes to your liking yeah. And get a MK 

    I am also figuring out a 1k list to start with. How does this one look? 

    Allegiance: Ironjawz

    Leaders
    Megaboss on Maw-Krusha (460)
    - General
    - Boss Choppa and Rip-tooth fist
    Orruk Warchanter (110)

    Battleline
    3 x Orruk Gore-gruntas (160)
    - Pig-iron Choppas
    5 x Orruk Brutes (130)
    - Pair of Brute Choppas
    5 x Orruk Brutes (130)
    - Pair of Brute Choppas

    Total: 990 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 66

  5. 1 minute ago, Kasper said:

    Because you can only field 2 shields, 1 drummer and 1 glyph or banner per 5 guys. With 1 champion per unit that means in a 10 man you'll have 1 normal guy. In 15, 2 normal guys etc.

    Aah, I see! Well thanks alot for the info! 

  6. 1 minute ago, Kasper said:

    The warscrolls in the boxes are outdated - You need to check the app.

    The most optimal way of building 10 Ardboyz is: 1 Champion, 1 Banner, 1 Glyph, 2 Drummers, 1 normal guy, 4 dudes with shields.  

    Yeah, I noticed that. That is why I was wondering why you would ever build then without the shield. Why 1 normal guy? 

  7. Evening Boyz! 

    I just started with AoS and decided to build me an Ironjawz army! Just got my SCB and was wondering about Ardboys. Is there any downside with giving them all Shields when they have the same rules for all melee weapons? 

    Thanks! 

  8. Howdy! 

    Im new to AoS and I have just started collecting my Sylvaneth army. And I noticed that Arch Revenant came with the Looncurse box, and that box is sold out. But are we going to be able to buy only the Arch Revenant at some point? 

  9. 1 hour ago, Alexispolux said:

    Yeah if you've got nothing yet then it would be wise to wait. Usually when they announce these things they're out in 3 months so you wouldn't have long to wait

    Yeah, that was the feeling I got. Okay, well that sounds good enough. Though I'm eager to start with something. Is there any faction that is not wrong, per say, to have in your collection? Sylvaneth looks interesting aswell. 

    Thanks for quick response! 

  10. So I wanted to get started with Aos, and The Wanderers really caught my eye. But perhaps it's not a good idea to start collecting them before we know more about the outcome of the new Cities Battletome? 

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