RickFlair
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Posts posted by RickFlair
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Having bought both the Original and the Catacombs set, I have a real difficult time recommending anyone buy Catacombs useless they absolutely can not find an original copy. The original set has a significantly higher value. More terrain, the chaotic beasts warbands, the battleplan cards. If you can find an original set for anything less than $250, grab it.
More so, the variable height from the terrain in the original set makes the games much more fun in my opinion. I have played warcry on boards that are mostly flat or lack height changes and they just seem dull. In my opinion the level of strategy is greatly reduced. The games quickly turn into mostly run at each other and bash one another. The height is a key component to the games in my opinion and its why I just haven't enjoyed the catacombs set as of yet.
Lastly, for a final opinion, although the battleplan cards are in the core book, the cards are very welcome to have if you prefer to play your game with a clean tabletop and not wanting to always reference books and thumbing through pages. For me it just makes life easier to have a few cards out versus a couple books.Just my opinions though.
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4 hours ago, Nuitari said:
Since december I played 20+ games with different dok lists (including two 1dayer tornaments) and thats true - it’s hard to play against this.
If you have everything it’s gas, realy powerfull and lot of tricks. If you planing to buy something, propably better to wiat for new book.
Thankfully I have all pieces for it. DoK has been my primary army so I have been going all in on releases like a fool.
Tonight will just have to be a building frenzy to get them all built in time haha.
Thank you guys for the info as well! -
1 hour ago, Graywater said:
Yeah, mirrordance is pretty crucial to the whole concept. It allows you to nearly guarantee the shadow queen to be right up in your opponent's army, pretty much wherever you want turn 1. It also gives your snakes more flexibility in where you teleport them off to with the command ability, since you can move little morathi up in the boat and project her 24inch range on her command ability much wider before you switch her with the shadow queen. Honestly, I think the mirror dance spell is pretty important with that particular build.
I'll have to give that list a try. When it comes to theory crafting and understanding the subtleties of list, I am admittedly bad haha.
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17 hours ago, Nuitari said:
Nice list, now I’m playing similar
Morathi w Mindrazor
Shadow Queen
Medusa w Mirror Dance
20 Blood Stalkers
10 Blood Sisters
10 Sisters of Slaughter w bucklets9 Khanite Shadowstalkers
Lauchon
Vyperic Guard
3 drop list with lot of muvement tricks
W’ll se how it survivalu new book and how add endless spelle
Looking at building a list for an upcoming game. What is the significance of mirror dance? In what instances would you break that spell out? Wouldn't The Wintering be a better option? Or is the goal of the this list literally just to keep shifting units on the board so much so that its a total pain in the butt for the enemy to pin down a unit to attack?
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Quick question.
Would both Morathi-Khaine and the Shadow Queen get normal save roll and the fanatical faith save?
Or would only the SQ get the FF roll if she was directly targeted?
Any clarity on this as I have not rolled a game since the update and I have an upcoming match and would like to be on my A-game.
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9 hours ago, Chumphammer said:
lol that is my army!
Temple: Hagg Nar
Realm: Ghur
Slaughterqueen on Cauldron - General
Gryph-feather charm, Blessings of khaine, Devoted Disciples,
Bloodwrack Medusa
Mind Razor, Shadowstone
Hag Queen
Catechisms of murder
Hag Queen
Sacrament of blood
30 Witch Aelves (buckler)
10 sisters of slaughter
10 sisters of slaughter
20 Blood Sisters
5 Khinerai HeartRenders
5 Khinerai HeartRenders
Slaughter Troupe
SoS run naked unless I need them to perform. WE and Snakes get witch Brew, as SQ holds back a bit for buffs and only gets into combat when she really needs to
I usually put Catachism and Mind Razor on the Snakes, and sacrament depending who needs it more that turn, but usually the witch aelves
The snakes are my solid unit and can take a beating, so depending what the enemy is targetting, Blessing will usually go on the snakes. I like to try and engage with the snakes.
Sometimes I will throw everything onto the witch aelves and throw them in to do as much damage as they can do, holding out till wiped out due to Witch Brew, then cleaning up with the snakes.
The snake unit has never failed yet. WE have been wiped out twiceI ran a modified version of this list this weekend. I only have 5 heartrenders, so I added 5 doomfires with the withering and took the extra command point to be at 1970pts.
The one major downfall is not having the second artefact on the medusa, which could have helped significantly with casting of mindrazor, I missed by one a few times when rolling for it.
As for who got which buffs, that depended on where my opponent places some drops. Sometimes it was the snakes with Catachism, other times, it was the WE.
Overall, I went 2-3. I would like to point out that is was the first time I played this list at all, and the first real time I have used SoS since the battletome dropped.
I am confident that I could have gone 3-2 if I would have deployed better, and possibly 4-1 if better deployed and slightly more lucky with buff rolls. I was about 50/50 for prayers throughout the weekend, so it was a little difficult.
7 hours ago, Chumphammer said:Tournament Question Topic:
Keeping an eye on top DoK, it seems every list has Morathi. This inc ETC lists.
Does this mean Morathi is a must to be highly competitive? or is she just a crutchThe top DOK lists this weekend all had Morathi. I think her Sorceress Supreme ability shines here. The double of spell distances means you can hang her back and drop spells all over the board, this is especially useful if you are playing in a specific realm like Chamon with and Rule of Burning Iron, only really useful against hordes. The ability to attempt 3 spells and unbind 2 is huge if you don't have other magic support. Once you get past the early rounds, then you can transform her and push her up to add some combat support if needed.
These are just my thoughts and I am hardly a top tier player.
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On 7/18/2019 at 1:53 PM, Chumphammer said:
Yes, But the idea is the SoS are a support unit for Snakes or the Block of WE. So, if they choose to debuff the Bigger unit, this unit can jump in before hand and try and do some damage 1st, as Sisters have a 2" range on their whips can can hit over the other unit
So if I understand you correctly, you would charge with the Blood Sisters or WE, then with the SoS, attack with the SoS in the hopes to mitigate damage to the Snakes or WE?
I need to ask because I am a terrible DoK player that loses the majority of my games since I moved to a 2k list. Granted, its a terrible list.
Khelt Nar Sect 3.0 Updated
in Daughters of Khaine
Posted
I am having a hard time figuring out the retreat and charge for KN and how its useful. Maybe I am just missing the obvious, but can you give me an instance in which that ability would be useful?