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Reinholt

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Posts posted by Reinholt

  1. I would suggest prayer-style mechanics seem very likely, given they did exactly this with the Fyreslayers who have a similar duardin no-mages issue.

    It's the obvious solution from a mechanics perspective, and exactly as stated, would fit either the Navigator or Endrinmaster well to give them more of a place in many lists and make all the leader choices viable.

    With that said, even now with the points cuts in GHB, I am finding the Kharadron are no joke if you are careful with how you build a list... freeing up 10% of total points with the cuts across the board was huge, as shooting has that snowball effect where when you hit a critical mass, it really starts to hurt.

  2. On 7/20/2019 at 10:26 PM, Nick907 said:

    So I came in 3rd place in a Meeting Engagement tournament today.  Would have taken first if I had beaten the Idoneth Deepkin, but I lost the priority roll for turn 3 and things went south quickly haha. I tabled some Skaven in my second game. Biggest trouble came from the Hedonites, I couldn't get the Keeper of Secrets in range of my guns, but then it moved/ran/charged 36+ inches and took out my Ironclad with a double combat activation. The boat almost made it. Overall a great event! 

    Spearhead: 10x Company w/volleyguns
    Mainbody: Endrinmaster, Ironclad, 3xRiggers w/guns, 3xRiggers w/guns
    Rearguard: 10x Company w/volleyguns
    980pts

    Interesting!

     

    Can you tell me more about why you picked the split you did for the main body? I've basically not played the Endrinmaster in ages, what was the motivation? Also, what skyport and stuff were you running?

     

    Thanks for the intel; glad to hear you did well.

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  3. On the topic of the hobby being about the models, this is why Cities of Sigmar is my favorite reveal:

    Many of my friends who have armies with beautifully painted or converted older models which they love now have some assurance they can continue using their stuff.

    Good on GW for both preserving relevance of past things and pushing out new things. It's a delicate balancing act and I appreciate they are trying to make it all work.

    • Like 2
  4. 1 hour ago, Maddpainting said:

    My first purpose was just using what is best potential, if i wont use other heroes abilities (IDK if i ever want to use Soulscryer ability) then why not take a caster? extra deny and cast and it helps with a couple missions. 

    Because the points come at the cost of more other stuff (Eels, etc.)

    Also, why do you think you would not use the other hero abilities? I have found the deep striking to be clutch for getting units to where they want to be when playing against Idoneth.

  5. 6 hours ago, Kramer said:

    100% my experience as well. I also have the sneaking suspicion we do better at lower games. A lot of armies that can charge turn 1 need a battalion to do so. Which usually doesn’t fit at 1K or 1250 even. 

    Sending skywardens with the deepstriking thunderers is quite clever. Split up your thunderers in 5 and 9 maybe. Send 9 away to another objective if you opponent charges the 5 keep the skywardens behind to do some pokey pokey over their heads. 

    The other advantage of having skywardens out there (and I tack them on because they don't eat transport capacity for the Frigate) is that depending on the game, they can be adequate objective grabbers and/or troll your opponent if things open up as they are one of the few things in our book that can move on their own. When you drop the frigate itself, 2x Thunderers, 1x Skywardens, it's like the marbles hit the floor and they can fly in all kinds of directions depending on your needs.

     

    Which also requires a lot of thinking about where you drop them... my biggest mistakes are usually my own when I deploy them!

    • Like 1
  6. 3 hours ago, Nerdkingdan said:

    The second issue is that new battle tomes seem to be doing away with these mixed faction battalions, so the entire thing is likely to be gone as soon as deepkin sees an update, though that could be a ways away, or could be soon.
     

    Rumor holds there is only one more order book coming out this year, and given free peoples don't have a book, the new Aelves are rumored, and Kharadron are horribly in need of an update (plus Idoneth just got updated in GHB19), I feel pretty good about it having some staying power.

    Every single other issue that you bring up is correct, and I agree, however, so... if someone wants to do it, I think you get to play it for a while and can feel good about that, assuming it works with the new Sylvaneth as well. Downside: it may eventually go away and it's not super competitive.

  7. 1 hour ago, Kramer said:

    3. I’ve had the most fun with this option and fully inspired playstyle by khron. Whose final (and one other) at cancon can be found on YouTube. Just search for cancon final kharadron overlords. It revolved around a ziflin frigate dropping near an objective 14 thunderers dropping out with a khemist. What he did, which was the gamechanger for me, was he actively used the retreat ability to gain extra movement. Charging enemies, picking the thunderers first and retreating closer to the next objectives. For me it has often netted two objectives turn one, with the thunderers doing a fair bit a damage and two mobile objective grabbers my opponent has to deal with. He combined it with a big block of arkanauts so while your opponent is delayed for a turn you get to keep shooting 24 skyhooks a turn  

    In 1250 locally I have been running basically this. One Frigate with thunderers (and often Sky Wardens, now that points have dropped, or Endrinriggers). One Ark blob. Often one other objective grabber as well if I can squeeze something in. Khemists to season.

    It does well. I'm not a great player; I don't play as often as I want. But you have a lot of answers and a lot of control, and I think people aren't usually ready for a surprisingly mobile very intense shooting army in terms of how they think about the meta. I'm not saying you are top-tier here, but it's playable and can do well.

    • Like 1
  8. 10 hours ago, whispersofblood said:

    I think we might be heading to a meta where ishlaen provide a little more utility than straight morrsarr.

    My main friend who plays Idoneth just tilted his list that way, to throw another log on this fire. You can also run them in different sizes. Morr's really want 9, though 6 is sometimes workable. You can run Ishlaen Guard at 3-6 and they work.

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  9. A single shark is not necessarily a bad purchase now at 120. It depends on what you have in your list, but that's the cheapest non-hero you are squeezing in so sometimes if that's the points you have it makes a nice flanking / objective grabber that is obnoxious enough someone has to deal with it.

     

    I don't see a use case for more than one (does anyone else? curious...) but I can see one.

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