Plotter
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So new to Troggs. Reading through this thread, I came up with this and would like some feedback on it (as well as competitive level of it):
Allegiance: Gloomspite Gitz
Mortal Realm: Ghur
Leaders
Dankhold Troggboss (300)
- General
- Trait: Mighty Blow
- Artefact: Glowy Howzit
Troggoth Hag (380)
- Artefact: Gryph-feather Charm
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: The Hand of Gork
Battleline
3 x Fellwater Troggoths (160)
3 x Fellwater Troggoths (160)
3 x Rockgut Troggoths (160)
3 x Rockgut Troggoths (160)
Units
5 x Squig Hoppers (90)
5 x Squig Hoppers (90)
Behemoths
Mangler Squigs (240)
Battalions
Squig Rider Stampede (140)
Endless Spells
Quicksilver Swords (20)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 112
Thoughts on the list:
- Squigs are there for the movement and battalion. This gives me some re-rollable movement with some destruction with the mangler. I just can't see the benefit of the Troggherd at that point level but still want the CP.
- I could go with the Rage blade/Pulverising Grip and might switch to that after some games. Just thought the Glowy Howzits provides more survivability which is important to buff the Trogg lines
- I'm torn between gylph charm on the hag or Boss with mightyblow / ghyrstrike. I figured I want the boss more survivable for the buff.
- Should I combine the Rock gut unit into 6 vs 2/at 3? Will decrease my drops and hit with rocks more. Would be a good Hand of Gork unit but worried about Battleshock then.
- Really wanted to take the Cauldron but can't fit in the pts. Didn't like Scuttletide and the other are more than 30pts. Thought about gravetide or Prismatic Palisade to provide some cover while the Troggs advance. That would be a decision post playing the list a few times.
AoS2 - Dankhold Troggoth Discussion
in Destruction
Posted
Ya, I was thinking that. Just wanted an endless spell so I could get some benefit from being double turned. Might rework the list a bit to get the bounders in