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WathLab

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Posts posted by WathLab

  1. 5 minutes ago, Sttufe said:

    I just think that the idea didn't work well when put into the entirety of an army.

    Exactly. I only use them to represent special characters, or in some scenarios.

    (But I mostly buy some of these - only the few ones I prefer - for collection purpose...)

  2. We dwarf players are really lucky with all the great ranges that exist now.

    Indeed the Atlantis dwarves are great !

    I love these 2 other ranges too :

    DURGIT PAINFORGE

    https://www.kickstarter.com/projects/durginpaintforge/the-iron-crows-and-other-dwarves-of-kazhuk-izril?ref=discovery&term=dwarf

     

    Durgit.JPG

     

    LEAD ADVENTURE

    https://www.kickstarter.com/projects/822163699/dwarven-gold-fever?ref=discovery&term=dwarf

    Lead.JPG

     

    The former range's scultps and quality are great (the ones I received were perfect), the latter being in a more raw quality (but quite nice anyways).

  3.  

    One year of Chosen Axes 2.jpg

     

    Hi everyone !

    This week, a simple update - the abstract of everything that's been writen this year :

     

    This gold is mine ! One year of a Chosen Axes journey in Warhammer Underworlds

    The most recent posts have been mainly dealing with Board Choice, Fighter use priority and Deck-building, including a Deck Guide on Well of Power and an analysis of a great ploy called Mischievous Spirits... Not forgetting, of course, my new custom warband project, the Brewmasters !

     

    By Grimnir, have a nice week in Beastgrave !

    • Like 2
  4. Casting is over now.

    Here's the gang :

     

    HMB_Minis v2.jpg

     

    From left to right :

    • A stealthy dwarf thief (from the BC1 Adventurer Set - 1985 ?)
    • Cyril Bear( from the King's Court - 1982 ?)
    • The White Dwarf (from the John Sibbick Cover for White Dwarf n°90  - 1987 ?)
    • Telzad (From Dwarf Adventurers - 1987 ?)
    • Kimril Giantslayer (from Dwarf Lords of Legend - 1988 ?)

     

    These wonderful dwarves form the Grombrindal's Citadel Dwarven Ancestors Club !

    More to come soon !

    CDAC_Annonce 2.jpg

    • Like 4
  5. 3 hours ago, zilberfrid said:

    So, I think Blood Bowl is a major source for minis for these if you want to stay GW.

    I was considering using the old metal minis I had, but the bare fist is a bit of a challenge. If I had a mini with a broken weapon, that would be the easy pick.

    That's a great idea ! Maybe Grim Ironjaw with a kind of hood ? Greenstuff maybe...

    (And indeed, keeping with GW mini was  a concern, but I did'nt manage to find the minis I wanted in the classic range - that's why I had the idea of making my next project, the Citadel Dwarven Ancestor Club, with 80s minis only...)

     

  6.  
    HMB_Annonce.jpg
     
     
    Hi everyone ! Well, there's nothing else to say : here they come !
     
     
    If you've seen my previous entries here and there, you've already had some previews of my unexpected lockdown project.
     
    Like many people, I love Beastgrave a lot. However, because (for obvious reasons) new warbands were a bit late, and because there had been no dwarven warbands this season, I thought that I had to do something...
     
     
    So yes, please meet a new custom dwarf warband :
     
    HERGAR'S BREWMASTERS !
     
     
     
    1/ Who are they ?
     
    Hergar is the founder of the Grey-Mountains Brewery.
     
    With his other dwarf fellows Thorek (his older assistant), Hemlock (a very skillfull smuggler) and Drung (the brewery's drunkard), Hergar swore to deliver his first class brew all over the Ghur Mountains.
     
    Their daily life : trying to conceive new recipes while defending their fortified brewery from the surrounding monsters...
     
     
     
    2/ What do they look like ?
     
    Like all the other dwarf warbands, Brewmasters are'nt fast, but become very solid when they're inspired.
     
    Their inspiration condition is very thematic : in this warband, you inspire your fighters by giving them 1 Glory after one of your activations.
     
    You read well. You don't spend glory - you lose it so your fighters can buy drinks and inspire. (Edit : the warband inspiration condition has been slightly reworded for clarity purpose - see the link below !)
     
    With such mechanics, Brewmasters' games will be like handicap races where you move a step back to take a better jump forward. But because your inspired fighters and your faction cards are good enough to overcome it, your gambles have good chance to be greatly rewarded. So fear not, because we added many rebalancing tools to make them fully playable.
     
    Sor far, in our test games, this idea worked quite well : the warband is fun and can be surprisingly dynamic. What I like the most with them right now is that very often, you'll have to ask yourself tons of questions, and will have the opportunity to chose between many interesting paths...
     
     
     
    3/ So what happens now ?
     
    That's the most simple part !
     
    If you like :
    • Dwarves...
    • 4 member parties...
    • Versatility...
    • Aggro-Flex playstyle...
    • Fun things like Risk & Reward, Glory & Drinks, Buff & Debuff mechanics...
    • Unexpected risky Inspiration conditions...
     
    ... take the plunge, play them and tell me how it works !
     
     
    Here's the link to the printable whole set of cards : https://we.tl/t-vWFOLISE50
     
    It includes :
    • 4 uninspired fighter cards
    • 4 inspired fighter cards
    • 12 objectives
    • 10 gambits
    • 10 upgrades
     
    (Edit April 14 : now it's the v1.2)
     
     
    In the coming weeks, as such a project is necessarily a perpetual work in progress, I may change things here and there and polish the warband a bit more. So feel free to send me any feedback you want... and to check the link from time to time !
     
     
    By Grimnir, have a nice week in Beastgrave !
     
    And of course : a huge thank you to all the people that helped me and continue to help with the warband conception here and on Discord !

     

     

    504599751_HMB_Prsentation.jpg.99cdee100a4ed986d4384abf83d8d4a9.jpg

     

     

    HMB_Présentation 3.jpg

     

     

  7. And there's also that 10 year project... Making 14 Mordheim thematic dwarf warbands !

    From top to bottom, the warbands are :

    1. Runemaster party

    2. Runelord party

    3. Adventurers

    4. Bandits

    5. Explorers

    6. Merchants

    7. Imperial dwarves

    8. Engineers

    9. Mountainers

    10. Miners

    11. Slayers

    12. Brewers

    13. Chaos dwarves (!)

    14. Tamers

    For each line, from left to right, the dwarves are supposed to represent, in that order : Noble, Warrior 1, Warrior 2, Warrior 3, Engineer, Thunderer, Troll Slayer 1, Troll Slayer 2

     

    I wish I finally find the time to paint them all...

    14.jpg

    • Like 3
    • LOVE IT! 1
  8. Maegrim is great indeed. What I've found is that many opponents underestimate him as they consider that he's your worst dangle-bro... without looking at his inspired stats ! Don't tell anyone !

    I remember one game where he snowballed alone on his side of the board right from the bat and almost killed an entire Gitz warband on his own by the end of round 3 !

    Poor Vol, but sure, all Chosen Axes fighter can be dreadful with 1 or 2 upgrades.

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