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ChaosLord

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Posts posted by ChaosLord

  1. 6 hours ago, Aryann said:

    This is one way to fix things. The better one however would be to simply add 2-3 units to both Ironjawz and Bonesplitterz. That would help with army building options and remaining unique themes for those armies. Simple as that. Don't tell me I'm expecting too much. If GW can release Stormcasts every year or a dozen of Warcry warbands then it can easily create just a few more models for existing factions. 

    The third option is to do both - unify them and add new units. That way folks could still build them either way or mix. For example one could build a horde of cheaper savage, use savage shamans (which look better IMHO), and back them up with iron bosses and elites.

    They could probably easily do another maw crusha variant with a savage on it.  Completely new units would be nice though, of course. 

    • Like 1
  2. 46 minutes ago, Minis by Night said:


    Destruction: Soup Orruks(Ironjaw and Savage and maybe some repackaged greenskins), Soup Ogors(Including BCR)
     

    This makes sense to me. Each of the orc factions is so small, having more options within a single orc faction would make them more appealing. Overall the factions seem too fragmented, especially elves, so I hope this is the trend going forward.

  3. Hey guys, interested in your feedback on some lists I'm contemplating before I drop a big pile of $$$ at my local GW.  My local meta is pretty much 1000 points, with the odd 800, 1200 or maybe 1500. No one seems to play above 1500. Having said that, I'd really like to squeeze a Skarbrand, another BT, or even both into 1000 point lists. I've already got a decent little mortal collection going but need to decide what daemons to invest in.

    Here is the Bloodbound list I've been working on before I got the bug to want to play with Bloodthirsters. No slaughterhost so I can pick a trait and artefact:

    • Bloodsecrator (140) - general, Berzerker Lord, Banner of Rage 
    • Slaughterpriest (100) - Killing Frenzy
    • 10x Blood Warriors (200) - Gorefist
    • 10x Blood Warriors (200) - Gorefist
    • 3x Mighty Skullcrushers (180)
    • 5x Wrathmongers (140)
    • Bleeding Icon (40)

    I like the aggressiveness of this list with the Rage+Frenzy buffs, plus I really like the BW, Skullcrusher, and Wrathmonger models... 

    This list uses Skarbrand with Unfettered and the Reapers slaughterhost:

    • Bloodthirster of Unfettered Fury (300) - general
    • Skarbrand (400)
    • Slaughterpriest (100) - Resanguination
    • 5x Flesh Hounds (100)
    • 5x Flesh Hounds (100)

    The idea with this list would be to hold back Skarbrand the first round, then unleash him with Leave None Alive from the Unfettered to get two sets of attacks at full power, while using Resanguination to keep the Unfettered at peak performance or to keep Skarbrand alive. The Flesh Hounds are really the only battleline option here and give good anti-spell support as well as additional mobility (and benefit from Locus). This seems like potentially a really fun 1000 point list to play. 

    Here is another more mortal-oriented hybrid list, Unfettered but no Skarbrand:

    • Bloodthirster  of Unfettered Fury (300)
    • Bloodsecrator (140)
    • Slaughterpriest (100)
    • 10x Blood Warriors (200) - Gorefist
    • 10x Blood Warriors (200) - Gorefist
    • Wrath Axe (60)

    Not sure which slaughterhost, trait, artefact or blessing I'd use with this list... 

    Let me know what you think of these lists.... or how you would build a 1000 point list. I may end up getting enough stuff for any of them and mixing it up each time depending on the situation.

  4. While this would seem like a reasonable starting point to get some initial values, you can't balance a complex game in a vacuum. You have to look at competitive tournament results and then intelligently tune factions according to their results. 

    Look at other competitive games as an example - card games Magic the Gathering, MOBAs like League of Legends, or fighting games like Smash, These games are never completely balanced. The meta is ever-evolving, and the balancing needs to change with it.

    I think the core problem with AOS balance is that GW doesn't really care that much about competitive. It's just not a priority for them because their sales are driven by casual hobbyists. They are happy to sell new rules books, but those are only updated yearly... so it is what it is.

    There is also the question of internal balance vs external balance. I think one of the best things GW could do for the game would be to buff up underutilized units to promote army diversity and open up new combinations.

  5. 25 minutes ago, HorticulusTGA said:

    No. Also your name is ChaosLord. 

    :P

    To be serious, Warhammer Battle Skirmish was less flavorful in terms of models, narrative and setting than Mordheim, even if they shared a similar rule concept. In the same way, Kill Team is also less interesting than Necromunda in terms of models, fluff and setting (even if I prefer Kill Team's rules than Necromunda ones !)

    Of course, universal rules for a skirmish game that everybody can use are really cool, and more open to everybody. 

    But the problem is that you have to balance openness and generality with, lets say, creativity and narrative focus : 

    I do prefer to have boxes of new models in a interesting setting (be it Necromunda, Mordheim or Warcry), than general rules for all, but no new miniatures / no developing the existing lore / no exploring a certain theme and area of the setting.

    --

    I also want to repost this, it looks so promising : 

    WarcryBoards.jpg.b5a703ff30a9950ab372d5d244716df2.jpg

    That image does make it look like AOS Kill Team. I think that's what people want. If someone wants to play with a small group of their existing Nighthaunt, Stormcast or whatever models, they should be able to do that. I'm not saying every model needs rules, but most factions (BCR might not work) should have some rules in this setting. The Chaos thing seems pretty arbitrary, but it doesn't worry me much, as over the lifetime of the game I would expect GW to expand on what is available for use in the game.

  6. 17 hours ago, Warbossironteef said:

    Hi All,

    Do you think the below is a competitive take on Goretide? The extra CP point is great because it can allow you to fly across a whipped unit of BWs and then auto run your BT so that it has a 22 inch threat range. The Lord and Skullreapers follow up and both have the added bonus of being able to be whipped.

    Bloodthirster of Unfettered Fury (300)
    - Artefact : Thronebreaker's Torc
    Chaos Lord on Manticore (250)
    - General
    - Command Trait : Hew the Foe
    - Blade & Lance
    - Artefact : Dimensional Blade
    Bloodsecrator (140)
    Slaughterpriest (100)
    Slaughterpriest (100)
    Bloodstoker (80)
    UNITS
    15 x Blood Warriors (300)
    - Goreaxe & Gorefist
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Skullreapers (360)
    - Goreslick Blades
    BATTALIONS
    Gore Pilgrims (140)
    ENDLESS SPELLS
    Hexgorger Skulls (40)
    TOTAL: 1950/2000

    Just curious, with two priests why not also add the Bleeding Icon judgement with your remaining points? Do you feel like that one command point is worth more than having a second judgement to cast?

  7. 13 hours ago, mystycalchemy said:

    I'm fairly new to Khorne, but what's a decent list to build towards? I have a small collection, mostly 2 Daemons start collectings + Wrath and Rapture, then a handful of mortals. Are mortals the way to go? Or are daemons actually worth it?

    You're pretty firmly committed to daemons at this point. Why would you want to change? Are you going for a 2000 point army? If so, maybe add another unit of Flesh Hounds to get to 3 battlelines, then add another greater daemon or two, maybe get the Tyrants of Blood Battalion.

    You could mix daemons and mortals as well.

  8. Unifying all the  elf factions along the two high/dark lines makes so much sense that I'll be shocked if that's not what they do. I'd be very interested in the high elf stuff if its done right. I played elves in the really old school Warhammer Fantasy, but the way they currently stand, they are basically unplayable.

  9. It seems to me that a lot of the BoK heroes are overcosted compared to a lot of other factions. I mean, look at how good the SCE heroes are at 100 points, like the Lord-Celestant or Lord-Castellant. 

    It seems like the Juggerlord, Mighty Lord, Korghos, Skarr, Bloodsecrator should all be 20 points cheaper. For 180 points I could get three more Skullcrushers, so it's hard to make a case for the Juggerlord in a list. I think all of these heroes are really cool, it's just really hard to make room for any of them given that the Bloodsecrator and Priest are so important, basically a must-include.

    And if prayers do get nerfed, maybe the Slaughterpriest should be 80.

    I don't see a big issue with the costs of other BoK units, but it would be really nice if Blood Warriors were 90 per 5 instead of 100...

  10. 1 hour ago, Vextol said:

    I don't believe this is true. Named heros cannot have artifacts and command traits but nowhere does it ever state a named character cannot use a command ability.  

    Good point. Leave None Alive is the Command Ability, not the Command Trait (Mage Eater), which Skarbrand could not get... but any hero can use Command Abilities, right?

  11. 9 minutes ago, HammerOfSigmar said:

    In my opinion, most  SCE units are overcost. Non-SCE player tends to think sequitor and evocators are undercost when they just come out, but with the new release model's point lower and lower than their old counterpart, I hope their points just don't change.

     

    For dracoth army, I suggest 4-6 fulminators with 1-2 heraldor. They are pretty good in my opinion, although they are definitely not the most competitive list for SCE. 

    Yeah, I'd kinda prefer the reduce costs of other models to promote army diversity, but I won't be shocked if they raise the points of both Sequitors and Evocators by a bit.

  12. Hi, I'm new to the game, thinking hard about building a Stormcast army in addition to the Khorne army I've started building. 

    I'm finding it difficult to build lists I really like and can't decide which way to go. I'm trying to build my initial armies in the 1000-1500 point range since that's all anyone at my local GW plays, and it's really hard to squeeze in many units.

    There are certain models I really like, such as Vandus, Lord-Aquilor and the Vanguard-Palladors. These are some of the best models in the whole game IMHO. I like all of the dracoth/dracoline/gryph mounted stuff, actually, but especially those three. 

    The first problem is the units I like are incredibly expensive points-wise. Concussors and Fulminators are cool, but dang they are 120-130 per model! That's more than a lot of heroes. 

    Also, the battlelines seem really limited. Liberators are fine, but Judicators don't interest me, and the only other two options are general-specific. Vanguard Hunters also seem bad and don't interest me. It seems like everyone and their brother is using a Lord-Arcanum with Sequitors as battleline.

    So assuming I don't want to go the Arcanum/Sequitors route, that pretty much means I have to run Liberators. Ok, fine, that's not so bad. But I feel like it would be cooler if there were more options to add battlelines based on general.

    For example, what if Lord-Aquilor as general could make all Vanguard units battleline? That would be really appealing (and flavorful IMHO). You could build an all-Vanguard army if you wanted, which you can't do now. Or what if Vandus (or Lord-Celestant on Dracoth) made all the Dracothian Guard units battleline? Khorne can make Bloodcrushers or Mighty Skullcrushers battleline with certain generals, enabling cavalry armies, so it's not unprecedented, and Khorne doesn't even have the variety of cavalry units that Stormcast has. 

    Back to the issue of cost... does it seem like a lot of the Stormcast units are over-costed? In fact Sequitors and Evocators are the only units everyone seems to agree are good for their cost. Vanguard-Palladors, Ballistae and Raptors all seem fine as well. But all of the Paladins seem over-costed. The Dracothian Guard seem quite high, too. Same with Judicators. Prosecutors don't seem to get used much.

    If I was putting together an army with models I like, I'd probably do something like this:

    980 Points:
    Vandus Hammerhand (280)
    5x Liberators (100)
    5x Liberators (100)
    3x Vanguard-Palladors (200)
    3x Evocators on Dracolines (300)

    1500 Points:
    Lord-Celestant on Dracoth (220) - use Vandus model
    Lord-Arcanum on Gryph-Charger (240)
    10x Liberators (100)
    5x Liberators (200)
    3x Vanguard-Palladors (200)
    3x Evocators on Dracolines (300)
    2x Fulminators (240)

    While I like these cavalry-heavy armies, I'm guessing they might be bad due to the low model/wound counts.

    Any thoughts you have on any of this would be appreciated. :)

  13. 1 minute ago, King Taloren said:

    Skarbrand cannot use command ability himself because he is not allowed to have the ability,  because he is a unique character.  He would require another demon unit nearby to activate the ability to place on him.

    Ok, that makes sense, thanks. But a regular Bloodthrister could do it, right? Sorry, I'm new, building a Khorne army.

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