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elescapo

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Posts posted by elescapo

  1. 1 minute ago, Tonhel said:

    There were mistakes in these 3e legends scrolls that were never fixed. I.e this. As someone else said. Legends = Graveyard.

    I'm not arguing that they are continually updated with FAQ's and errata, just that they survived the edition rollover, which is the central point of the debate about Grombrindal.

    That's a 3e warscroll for Swifthawk Chariots.  If Legends are written once and never touched again, it shouldn't exist.

    In 40k, Legends got new datasheets for 10e when they completely rewrote the rules.  Will they do the same for AoS?  I would think so.

    • Like 2
  2. 4 hours ago, Jagged Red Lines said:

    GW has no history of updating legends warscrolls.

    On the contrary, they have done this before. Greenskinz, Order Draconis, Swifthawk Agents, and others that were already Legends by the end of 2nd edition were updated at the start of 3e to make them consistent with edition changes, particularly the way that command abilities work. 

    They weren’t comprehensive; earlier Legends weren’t updated, such as Bretonnians and Tomb Kings.  They also didn’t put a whole lot of work into these updates, but they did update them, which is the key point. 

    • Like 3
    • Thanks 1
  3. 7 hours ago, Baron Klatz said:

    Yeah and they said on the financial reports it was their best-selling fantasy launch to date. With how it doubled forum & Reddit numbers and got so much positivity from players to even today I’d say it was a good thing.(even Amazon keeps selling 100 boxes a month, in the long term that’s stellar for more players)

    I’m really hoping we get a repeat because a box everywhere just means more easier entries into the hobby and happier players not having an, ironically, rat race trying to get a box before it’s gone. 

    It was great for customers, and good for GW overall, but for some retailers Dominion was a complete disaster. My local shop is sitting on several that he can’t move even at 50% off.  This is dead inventory that he paid GW for (because they required minimum quantity orders), and the leftovers that he can’t sell have basically wiped out any profits he made from the ones that sold. I’ve visited several other shops that have piles in the corner, or are using Dominion as display stands for other products. 
     

    The lesson has been learned, and I think some shops will think twice about ordering any more than exactly what they need to meet guaranteed sales with preorders this time around. 

    • Like 1
    • Thanks 3
    • Sad 2
  4. Just now, Vasshpit said:

    I get it. 👍 I'm hoping to see the same applied to ogors whence the time comes. 

    Mix in those bbw ogor queens! 🤘

    The Gorger Mawpack is already a step in that direction, as the Cave Howler is a lady. 

    • Thanks 1
  5. 10 minutes ago, Nezzhil said:

    Gutrippaz, Bolt-boys, Liberators, Annhilators, Sequitors, and much more are new kits outside the starter. 40k-AoS kits are different.

    This model is a better fit for all the examples of larger “centerpiece” units in launch boxes that don’t ever see a separate multipart release. Khorgorath, Vandus, Lord Arcanum on Gryph, Killaboss on Gnashtoof, Yndrasta…

    Most of those are leaders but it would be thematic for Skaven’s big thing in the box to be a war machine. 

  6. 6 hours ago, Tonhel said:

    I would love to see a Kurnothi army that is a mixture of centaur units, satyrs AND Wood elves that look like Qualthis. Throw in a centerpiece model like Orion/Kurnoth. Maybe a couple of forest dragons with elves on it too. 😄

    I forget exactly when, but there was a lore article in WD a year or two back, and Phil Kelly clarified that the Kurnothi are a religion, not a race.  This explains why we see such variety in creatures called "Kurnothi".

    If we ever get a range, you can bet that it will contain the full variety of elves, satyrs, centaurs, and other forest creatures. Possibly, it would be part of a greatly expanded Sylvaneth range, and Sylvaneth armies are split into two themes like Starborn and Coalesced are for Seraphon.

    • Like 7
  7. 12 minutes ago, RileyArlic said:

    When was the last time that FW made something for AoS or 40k? It's been almost exclusively 30k and side games for the longest time. 

    They've realigned FW as the arm of the company that supports specialist and boxed games.  I believe this was mentioned in a community article a few years ago, but it may have also been through interviews. 

  8. 20 minutes ago, Chikout said:

    That's a terrific mini but I'm really confused by GW's marketing. Why are they skipping the 5 spring battletomes? Presumably there are at least 5 minis to show. Why not show one of those?

    Showing any of those would spoil the accompanying Battletome, and they usually reserve that kind of thing for preview events.

  9. 6 hours ago, Gitzdee said:

    Wait is this a limited hero or not?

    From the article:

    "Both grots (well, all three if you count Nobbla…) will be available in the New Year – as will the new Battletome: Gloomspite Gitz, in which you’ll find the rules for the Squigboss."

    So he's a new unit at least.  Whether this is a limited sculpt for a new hero, we don't know, but it seems unlikely that they would reveal a limited model first.

    • Like 2
  10. 3 hours ago, JerekKruger said:

    It's about 60kg 😄

    Also wow GW gouges you on exchange rates. I knew there was a markup, but I didn't realise it was quite that much 😮

    To be fair, the GBP is currently near a historical low.  GW hedges their prices because there is a real cost to raising them.  Customers don't like high prices, but they dislike raising prices even more.  Pegging their prices close the the current exchange rate would risk losing money when exchange markets fluctuate in the wrong direction.

    Added to that is the cost of shipping and distributing goods from the UK into other markets.  Markets like the US and AUS see a markup because they incur these additional costs.

    However, if you can find an independent retailer that ships from the UK to international customers, you can reap the benefits of the weak pound.  I've been using Troll Trader, and have recently picked up a load of stuff new on sprue for an effective 60% discount compared to US retail prices.

    • Like 2
  11. 7 hours ago, Ravinsild said:

    Have there been any rumours about the full chaos warriors kit and knights kit being released come winter? Instead of the mono pose ones in the SC Box we have now. 

    Better than rumors: in the corner of one of the leaked pics there was a chaos warrior that matched the new sculpts, but was holding a banner. I’m betting we will get multipart warriors, but I didn’t see the same for knights. It’s still possible, but no evidence yet. 

    • Like 7
  12. 46 minutes ago, vaector said:

    Just saw this posted on Reddit a few minutes ago.

    r/ageofsigmar - New leaked Screaming Bell warscroll

    So many changes.

    • Lost 1 spellcast, but gained a casting bonus.
    • No more Battleshock immunity.
    • Verminlord summoning is actually likely (if wounded enough), but at the cost of the bell.
    • Range of the bell effect doesn't shrink, but it's much shorter by default.
    • Cracks Call range reduced by 5".
    • Bell table on a 1D6 instead of 2D6 means it will be more swingy.  Magical backlash only affects the bell now, but the likelihood has gone from 2.8% to 16.7% per turn.  There will be a lot of magical backlashing going on. At least you can choose not to ring the bell at all, now.
    • Option to switch to Priest means we might get a proper prayer table, although it would specifically need to allow Grey Seers to take a prayer, because they are a Wizard by default.
    • Rusty Spikes are a side grade.  Flat 6 instead of D6, but no charge bonus, flat 3+ to hit.
    • No change to the Rat Ogor attacks, which might be a preview of the Rat Ogor warscroll.

    I like the casting bonus.  I'm not sure I like the changes to the bell. 

  13. 19 minutes ago, Neck-Romantic said:

    Still some odd stuff in this book.

    Glaive and Hexwraiths have 1" range with two-handed polearms. Torment going from D3 damage to 1 while GoS goes to D2. 

    Not complaining, as most of these were tradeoffs, but these changes dont make much sense.

    Spirit Torment does 2 damage with his Shacklegheist Chains. 
     

    Their continuing reluctance to give 2” reach to weapons that clearly deserve it is baffling, though.  

  14. 12 minutes ago, Rors said:

    Out of interest, what use/role did the glaivewraiths?

    The charge bonus meant that the added an almost guaranteed trigger for Wave of Terror to one of my fights. 
     

    I still think they are too expensive, but the scroll isn’t bad. 

  15. Got my first game in tonight with the new tome, vs. an "optimized casual" Stormcast list.  My list was just what I have painted, which is basically the Soul Wars box plus a few additions. Both of us were incredibly impressed with Nighthaunt performance.

    I haven't seen much discussion about the new Spirit Torment warscroll.  At 115 points, he's one of our cheapest heroes, yet he easily had the largest impact on the game.  He carried the entire center.

    I suspect that many people didn't notice that they changed his warscroll between Arena of Shades and the battletome.  He no longer as the "enemy model must die" trigger.  He just puts 3 wounds of models back every combat phase.  I had a single unit of 10 Bladegheists in my center, and he put 15 models back in that unit over the course of 3 turns--easily paying for himself twice over.  He was also carrying an Arcane Tome and casting Seal of Shyish, so he was creating utility beyond just the healing. 

    Some other observations:

    • As others have said, we hit incredibly hard in our turns.  The warscroll stats are deceptive.  In practice, everything in the army has at least Rend -1 or -2.  We generate a lot of advantage by lining up against an exposed unit or weak flank, and then hitting as hard as we can with every available unit.  Even rolling low on charges didn't feel that bad, as it was completely shutting down All-out Attack and similar abilities.  I was reliably stacking -3 or -4 to hit.
    • Knight of Shrouds on Steed is a surprising beatstick.  I put him in support of the Bladegheists, and he did that job exceedingly well.  The Sword of Stolen hours ability is great.
    • Lord Executioner is a decent little fighty hero now.  I made him general with Hatred of the Living, and he was reliably cutting through 2+ and 3+ saves.
    • Nothing felt bad.  Everything had a use, even the 4 Glaivewraith Stalkers.
    • I was running 2x 20 Chainrasps, and I think it would have been much better and more flexible to split them into 4x 10.  Going into the new tome, I was worried about limited Reinforcement Points, but now I find myself uninterested in using them at all.

     

    • Like 5
    • Thanks 3
  16. 41 minutes ago, Gemzo said:

    I don't feel very invested in the "mash-up" Cities rules we have right now. They feel very much like what they are: a way to cobble together a whole bunch of different Warhammer Fantasy units into one Age of Sigmar battletome.  As an old-time Empire player, I'm really looking forward to a more unified approach to humans in AoS.

    This is also the way that I see it.  I'm sensitive to the apprehension felt by players who are genuinely fans of the "confederation of survivors" theme of the current CoS, but the result on the tabletop is an army that isn't visually or thematically coherent.

    The other problem is that if you are into the human story and human themes, there aren't many offerings in AoS.  There are 4 different Elf factions, and some day a 5th.  There are 2 Dwarf factions, and I would be surprised if we don't get more (especially if CoS focuses only on humans).  If you want an army of humans, you have Stormcast Eternals, a host of different chaos armies, and Cities of Sigmar.  But even then, in CoS it's only a handful of units with shallow themes.  Guys with swords, guys with guns, guys with even bigger swords.  I think this is why they are focusing on humans.  The entire range needs to be replaced, even though most of them are plastic kits, and some of them are "modern" designs.

    • Like 4
    • Confused 1
  17. 7 minutes ago, frenk_castle said:

    Hello gardeners of Nurgle.

    As somebody who does not play Maggotkin I wanted to ask how the new disease mechanics works? I read on community site and watched one batrep. I heard that there is some way to remove disease count from a unit but not how. Can some of you that read the battletome please share with the "enemy" how can I defeat you. :)

    Thanks in advance

    Disease counters are added at the end of every movement phase and every combat phase to each enemy unit that is within 3" of a Maggotkin of Nurgle unit.

    The Diseased Weapons ability (shared by all Maggotkin units) also adds one Disease counter for each unmodified 6 to hit.

    A unit can have a maximum of 7 Disease counters.

    At the start of the Battleshock phase, you roll a die for each Disease counter on a unit, and each 4+ is a mortal wound.  This target number can be modified to as low as a 2+ with a combination of a few specific abilities.

    At the end of the Battleshock phase, the number of Disease counters on each unit that has them is reduced to 1.  Unless you heal them, they will remain Diseased with at least 1 counter for the entire game.

    The way to remove them is pretty simple: whenever you would restore a lost wound to a unit with one or more Disease counters, you may choose to remove one of those Disease counters instead.  So you must make a choice: "healing" or "treating".

    I think I caught everything.

    • Like 3
  18. 1 hour ago, Maogrim said:

    They just gave us Maggotkin with a whopping ONE new model after months of nothing. I doubt there'll be any announcements for the next three months. The closest to AOS news we'll get is something for Blood Bowl or Necromunda.

    It's worth remembering that 2.0 started off at the same pace, with the big Sacrosanct and Nighthaunt releases followed by a dry spell and only BoC coming toward the end of the year.  Their promise that "every Grand Alliance would get a book by the end of the year" didn't come until January of 2019.  (As it turned out, there was a lot more than 1 book per alliance).

    And this was even in the happy beforetimes.

    • Like 1
  19. 43 minutes ago, Ogregut said:

    I wonder if Jes Goodwin is still involved, if I remember correctly he doesn't use CAD. 

    These days (according to interviews) he works in a leadership/concept role, and usually pairs with a designer or designers who do all the heavy lifting in CAD.

    • Thanks 1
  20. 10 minutes ago, PJetski said:

    Everyone is looking at the image in the middle, but what about that gearwork underneath the frame? It looks like Seraphon to me

    My interpretation is that their web artist was told, "Make it look like an engine, but Eldar".  So they included the cutouts with gears, because Eldar aren't known for their simple machines.  To the average human reader, though, gears = engines.

    I wouldn't read too much into it.

  21. 7 minutes ago, EnumaEilish said:

    The vertical coherency is mostly for terrain. If some models are on a cliff, they're still in coherency with models on the ground as long as the cliff is less than 6 inches.

    Right. Think of coherency as a box, 1" wide and 6" tall.  If any part of the neighboring model's base is anywhere inside that box, it is in coherency.

    • Like 1
  22. 2 hours ago, PJetski said:

    Assuming wound allocation rules don't change, you can keep doing this as many times as you have Lord-Arcanums. Die > Blazing Glory + Martyrs Strength > Cycle > Allocate a wound > Die > etc.

    ...then heal up with Heroic Actions and Lifeswarm

    Lord-Arcanum's warscroll may have changed--it's too early to know if these interactions will even exist.

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