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Fuchur

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Posts posted by Fuchur

  1. 41 minutes ago, Chikout said:

     

    The new Khorne demon is cool but I'm not a fan of resin and they should have sold it as a model for every system. 

    Did they mention it is just for heresy? Cause in the article on WarCom they say the guy is also around in 40k and AoS.

  2. Hi all,

    made this list for a local tournament, what do you think?

     - Army Faction: Orruk Warclans
         - Army Type: Kruleboyz
         - Subfaction: Big Yellers
    LEADERS
    Snatchaboss on Sludgeraker Beast (315)*
         - General - Mount Trait: Fast Un
         - Command Traits: Supa Sneaky
         - Artefacts of Power: Mork’s Eye Pebble


    Swampcalla Shaman and Pot-grot (105)*
         - Spells: Nasty Hex
    Swampcalla Shaman and Pot-grot (105)*
         - Spells: Sneaky Miasma
    BATTLELINE
    10 x Gutrippaz (180)*
         - Wicked Stikka
    10 x Gutrippaz (180)*
         - Wicked Stikka
    9 x Man-skewer Boltboyz (360)*
    6 x Man-skewer Boltboyz (240)*
    BEHEMOTH
    1 x Rogue Idol (430)*
    OTHER
    10 x Hobgrot Slittaz (80)*
    CORE BATTALIONS
     -  *Battle Regiment
    TOTAL POINTS: 1995/2000
    Created with Warhammer Age of Sigmar: The App

    • Like 2
  3. 17 hours ago, Feii said:

    A 1 drop army I will be testing! Really super stoked that Kragy didnt go up in the points.

    +++ New Roster (Age of Sigmar) [1,970pts] +++

    ++ **Pitched Battle GHB 2021** 2,000 (Destruction - Orruk Warclans) [1,970pts] ++

    + Core Battalion +

    Core Battalion: Battle Regiment

    + Leader [930pts] +

    Kragnos, The End of Empires [720pts]

    Swampcalla Shaman and Pot-grot [105pts]

    Swampcalla Shaman and Pot-grot [105pts]

    + Battleline [960pts] +

    Gutrippaz [180pts]: 10 Gutrippaz [180pts], Wicked Stikka

    Gutrippaz [180pts]: 10 Gutrippaz [180pts], Wicked Stikka

    Man-skewer Boltboyz [360pts]: 3 Man-skewer Boltboyz [120pts], 2x Reinforced [240pts]

    Man-skewer Boltboyz [240pts]: 3 Man-skewer Boltboyz [120pts], Reinforced [120pts]

    + Other [80pts] +

    Hobgrot Slittaz [80pts]: 10 Hobgrot Slittaz [80pts]

    + Allegiance +

    Allegiance
    . Allegiance: Orruk Warclans
    . . Kruleboyz: Big Yellers

    + Game Options +

    Game Type: 2000 Points - Battlehost

    Grand Strategy

     

    Hey, I'm just curious (and New to KB), how would this list work on the table? What is the strategy behind it?

  4. 1 hour ago, Kaleb Daark said:

    It would be interesting to see what if anything (why am I even typing this of course they won't!) forgeworld do with their exalted greater daemons.  By this reckoning the exalted thirster should be an absolute 1000pt wrecking ball of omigod

    I just noticed that all Forgeworld Chaos models already got the the full faction keywords (Maggotkin of Nurgle in addition to just Nurgle etc.), that means they will still be able to use all the buffs etc with a new battletome which is good news I think. 

    Still keep my fingers crossed that the Khorne Dragon can get any kind of permanent ward save via Bloodtithe or something like that when  a new BT drops  😉

    • LOVE IT! 1
  5. Hi all,

    could someone tell me what is the current state of rumours regarding a possible second wave of Kruleboyz? I remember there was a strong rumour regarding Gnashtoof Cavalry and there was a picture of a miniature with a small vulture which hasn't been released yet IIRC?!

  6. 12 hours ago, Charleston said:

    Had just a nice Game with Khorne vs Orruks (Big Waagh). The game was a lot of fun and we used it to talk about some of the newer GW rule design patterns. While it ended in a crushing victory for the green-skins I still had some cool moments. 

    1. Either Invocations/Judgements are really rock solid now as they do no longer disappear on their own, or we still didn't get the rules right for them. At current understanding they stay until another player dispels them with a priest or until they disappear through a rule on their Warscroll. Especially the Hexgorger Skulls are solid this way as they remain a reliable -2 to cast.
    2. I already look forward for GW to rewrite our tome. There is so much potential with the new design approach. I hope for Wrathmongers and Skullreapers as Conditional Battleline, which looking at Palladin Battleline isn't that much to be desired. Also currently most Suballigiences just feel like useless jank you take for this one or another ability. Give us a bit of the Stormcast Treatment and we are fine. I am especially happy to see the bloat of artifacts and traits to be gone. No longer reading through 18 Artifacts which all suck somehow to take Gorecleaver anyway. 3 Weapons, 3 Trinkets and 3 Armour options and here we go.
    3. It would be nice for 3.0 to address minor hero options in some way. All those melee heroes in different factions see little to no play, even if there are some options around. Some sort of detachment that extends the amount of hero slots for heroes with less than 6 wounds would work great, although I think that those also really need very aggressive points costs to see more exalted deathbringers, anvil swinging guys and so on around. Or the possibility to attach a hero to a squad maybe? I mean, having a Herald of Khorne as an upgrade to a Bloodletter unit sounds valid.
    4. I hope the differentiation between Mortals and Deamons get softened up. Currently it is really sad to have to decide as no allegiance offers good support for a mixed army. SCE have more cross-interaction with COS than we have within our faction between Mortals and Deamons
    5. We desperately need some new stuff. And some more Lore. Some pitches: 
      1. Valkyries. A unit similar to Khinerai but in heavy plate armor that is basically a unit of Valkias. Alternate build option with a Bow so we finally have a good shooty unit.
      2. Revamp Valkia. She is the most flavorfull character in the faction and basically hand picked deamon prince. Please make her slightly bigger and give her a plastic kit. Lorewise she could start some sort of hunt for new trophies which would throw Khorne back into the active story. Or make Khorne mimic and mock the Dawnbringer Crusades in an attempt of gaining more ground.
      3. Khorgoraths. Sell them in Units of 1-2, provide the Kit with an alternative build option as...dunno. Blood Spewer? Or heavy armoured hulklike abdomination?
      4. Non-nudist-Bloodletters. We know Demons no longer disappear after battle but start up to become more and more autonomous. Having a Skullreaper counterpart for Bloodletters would be awesome. Some crude demonic armor, bigger Hellblades and here we are! Btw would this allow rulewise a distinction similar to coalesced and starborne Seraphon, or Stormkeeps and Scions of the Storm. Having either Veterans who are all about survival and hard hitting, or mindless hordes that throw themself at the opponent like a reckless tide of gore. 

    The new design for 3.0 books allows also way faster and easier homebrewing. 

    Thank you for this, some cool suggestions for future models!

    I think especially Valkia is a likely choice for a new model, hope she gets the "Sigvald treatment".

    Apart from that I think Khorngors could happen, but it would be difficult to imagine that they could fill in an other role than Reapers/Mongers.

    Valkyries or a flying unit in general would be awesome!

    In addition I'd like to see a big mortal hammer (Lord on giant Fleshhound/Brassbull) and a shooting unit.

    • Thanks 1
  7. 48 minutes ago, Nezzhil said:

    https://www.warhammer-community.com/2021/09/23/these-khorne-team-stats-let-you-master-the-art-of-grievous-violence-on-the-gridiron/

     

    "...which will be up for pre-order with all the trimmings towards the end of the year."


    But the important note is...

    "his lets you channel the action into the middle of the pitch, where a certain Big Guy will be waiting for them…"

    Ok, we are talking about the mini bloodthirster

    I think they talk about Scyla:

    https://www.warhammer-community.com/2021/08/02/meet-the-khornate-star-player-who-is-never-not-tackling-and-taking-skulls/

    • Like 2
    • Thanks 1
  8. 1 hour ago, Rachmani said:

    Not if you intent to give your Sludgeraker the amulet of destiny, but he could be very viable as a second sludgeraker.

    Ok thanks so would you say Skumdrekk is better than a generic Sludgeraker without the amulet? I`m working on a Big Waagh! List and the amulet goes to the Mawkrusha and now I`m thinking about taking Skumdrekk or a regular Sludgeraker. 

  9. 1 hour ago, Praecautus said:

    With the alter you will get to -6 casting. I don’t recall if it’s a legal list though at 2k. No one unit can be more than 50% of points

    The "not more than 50% of the points" rule only appears in the Core Book Battlepack, so it`s a legal list with GHB 2021.

    And how do you get -6 to cast? Or do you count the altar in?

  10. With the latest FAQ, do you think there is a way to make Vorgaroth & Skalok work? They went up another 150 points which brings them to 1250. In return their damage table looks much better now. Thinking about something like this, could be funny against some armies with a -5 to cast bubble and the canons in combination with the dragon have a pretty decend shooting power.

     

    Allegiance: Khorne
    - Slaughterhost: The Skullfiend Tribe
    - Grand Strategy: None Chosen
    - Triumphs:
    Vorgaroth the Scarred & Skalok the Skull Host of Khorne (1250)*
    - General
    Slaughterpriest (110)*
    - Artefact: Crowncleaver
    - Prayer: Bronzed Flesh
    5 x Flesh Hounds (105)*
    5 x Flesh Hounds (105)*
    10 x Bloodreavers (80)*
    - Meatripper Axes
    Skull Cannons (280)*
    Hexgorger Skulls (60)
    *Battle Regiment

    Total: 1990 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 80
    Drops: 1

     

  11. Short question, if I combine the 6 inches Pile In from UF Bloodthirster with double attack from Reapers, how far can I pile in the second time I attack?Another 6 inches as long as there is an enemy whithin 3 inches who triggers the double attack? Or just flat 3?

  12. 17 hours ago, Troll.exe said:

    Competitive Khorne starts and ends with Archaon.

    What about Vorgaroth/Skalok instead of Archaon? Do you think a competitive build would be possible? I know, no synergies with daemon buffs and more expensive pointwise but also a HUGE dmg output, self-healing, decent shooting, 30 wounds.

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