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Foxjoru

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Posts posted by Foxjoru

  1. 18 minutes ago, Honk said:

    Think about the Dolorous Guard out of the WD as allies, two units of hexwraith to go with your VLoZD... or maybe even Neffi. With her as general, you loose a trait (😓) but with +12hp and the extra attacks from the guard you could kinda use her. Her spell is nice on 10 knights and her CP ability is useful, if she is healthy and near the action, which you wouldn’t want normally. 11hp on 4+ is a shame

    And on the topic of being stuck in combat... retreat is an option! Just because it isn’t the heroic one doesn’t mean a repositioning might not be cunning. With Neffis spell even flying over your enemies (you’ll loose the charge buff, but sometimes)

    C1B9FE2B-D35A-4A7B-9965-5A61600E21BE.jpeg

    Have seen this battalion actually, you can take hexwraiths in the army anyway can't you does it have to be as allies? Could be a cheaper way of getting that second artifact 🤔 Hexwraiths being summonable is a nice plus for gravesite use too I guess! 

  2. 8 hours ago, Thamalys said:

    The battalion is ok-ish. Clever opponents will be able to counter your off-the-table move quite easily, because you have to declare which edge you pick and they all have to stay 9” away from any of you opponent’s models. 3 units of Blood Knights and the Prince are really hard to fit. It helps you with keeping the drops low, but still not worth it IMHO. In addition, Vhordrai is only worth it if bringing a VLoZD, which is very strong in LoB. I would drop the Prince and the battalion and bring a VLoZD instead, with some more points to spare.

    Then, dogs. Man, you need the dogs - they are really, really excellent. Chainrasps are also excellent in either small units to screen (but dogs are better to that end) or big units to camp on objectives. Smelliest are a bit meh.

    Don’t go near Neferata - she dies to a stiff breeze and we don’t have the CP to fuel her CA. Your general HAS to stay alive to bring stuff back. Pick a VLoZD and give him the Orb (pick your fights wisely, though, and in some games is useless) or even better the Garments. Dark majesty is a must. Keep him alive!

    The first list has legs, the second one, IMHO, does not stand a chance. 

    Thankyou for the reply! I was hoping someone would convince me they are good, it's a shame they are gorgeous but I agree forced general pick & I'm not using the CA 🤷 I did think that they could easily just not give me space to put them down.. but then if they did surely that's a lot of units they are leaving at home in their zone and they might be struggling to do that and take objectives? The other rationale for Vhordrai was using his CA on the occasions my Bloodknights are stuck in a combat with like 1-2 models I could have them delete them in the hero phase to free them up to charge down the next thing? Do you think that would work?

    Think I'll get some wolves sometime they are good choice for minimum battleline  but I kinda like my big chainrasp tanky block as a single max unit, survive until a blood knight gets there or chew them down, think I need something to incentivise my opponent to come out to them? I've been thinking of a version that has no battalion and 10 BKs & has the 40 rasp & Nef. If I make the 2 min lines dogs I could probably upgrade her to VLoZD to have it both ways. I do really like that second artifact though :(

  3. Hi all! I've got a fair few death models but recently decided I wanted to repurpose to a more vampire orientated army. the LoB +1 attacks is pretty compelling too with some interesting artifacts to top it off.

    I have 2 variations on a list I'd like some advice or feedback on. I'm trying to use some models I already own too.

    I like the Castellans of the Crimson Keep Battalion its some units Id take anyway plus taking two artifacts is nice could take orb of enchantment to shut down if I need and then take something a bit silly like ring of domination. anyway, this.

    • Battalion: Prince Vhordrai + 3x5 Blood Knights 1150pt
    • Necro 130pt
    • Vlord on steed 140pt
    • Guardian of Souls 130pt
    • 40 Chainrasp
    • 2x10 Skellies
    • Total 1990pt

    Aim being the GoS & Necro support the big chainrasp down mid, Vlord as well. The battalion comes out the other side of the opponent and forces them to split their attention. Vlord could get over to the BKs to support them maybe? Id love the idea of soulscream bridge to get the Vlord in position to let the BKs reroll charges with the command trait but idk if I could fit that/swing that,

    • Battalion: Prince Vhordrai + 3x5 Blood Knights 1150pt
    • Necro 130pt
    • Vlord 140pt
    • Neferata 340pt
    • 3x10 chainrasp
    • Total 2000pt

    Difference being I swapped the GoS and 30 rasps to fit in Neferata. Because I have the model & yes even though she takes up my general slot she is the blood queen & i think shes pretty cute. I feel like without the large block of chainrasp maybe the Necro is a bit redundant here but theres not many meaningful 130pt models i could replace with that I could think of? I feel witout that big rasp block also the midfield drive has no power & its all just a sandwich between Nef & the Castellans. Do you guys think Nef is worth taking at all? does anything think the second list looks good??

    PS. Im fully aware I could save 20-30 pt taking dogs.

  4. I've actually just came up with an idea I'm hoping someone has tried this before, not sure which would be better but both similar.

    Leaders
    Dreadblade Harrow (100)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Balefire Blade 
    Reikenor the Grimhailer (180)
    - Lore of the Underworlds: Lifestealer
    Guardian of Souls with Mortality Glass (140)
    - Artefact: Pendant of the Fell Wind 
    - Lore of the Underworlds: Shademist

    Battleline
    30 x Grimghast Reapers (360)
    10 x Hexwraiths (320)
    5 x Hexwraiths (160)

    Units
    12 x Myrmourn Banshees (210)
    5 x Bladegheist Revenants (90)
    10 x Bladegheist Revenants (180)
    2 x Chainghasts (80)

    Battalions
    Shroudguard (110)

    Endless Spells
    Chronomantic Cogs (60)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 108

    Or the second 

    Leaders
    Dreadblade Harrow (100)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Balefire Blade 
    Reikenor the Grimhailer (180)
    - Lore of the Underworlds: Lifestealer
    Guardian of Souls with Mortality Glass (140)
    - Artefact: Pendant of the Fell Wind 
    - Lore of the Underworlds: Shademist

    Battleline
    30 x Grimghast Reapers (360)
    10 x Hexwraiths (320)
    5 x Hexwraiths (160)

    Units
    12 x Myrmourn Banshees (210)

    Behemoths
    Black Coach (280)

    Battalions
    Deathriders (130)

    Endless Spells
    Chronomantic Cogs (60)

    Total: 1940 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 101

     

    The idea being you deploy reik, gos, the harrow, reapers and depending on  list the 5 hexwraiths or the black coach. Then set up the banshees, bladegeists, spirit torment, any remaining hexwraiths in underworld. Turn 1 cast cogs with reik, gos cast tempo on its self to get extra 6 move. Harrow warps 9 away from enemy, and summons the 30 reapers to its side, reik, black coach and hexwraits already have good move and cogs and pendant help here too they all run if they need to down mid, then deep strike the banshees, blades, spirit torment, hexwraiths again depending on list and go all charges, and surely that's opponent surrounded turn 1? 

  5. 3 hours ago, Drillz said:

    Allegiance: Nighthaunt
    Mortal Realm: Ghur

    Leaders
    Knight of Shrouds on Ethereal Steed (140)
    - General
    - Trait: Ruler of the Spirit Hosts  
    - Artefact: Gryph-feather Charm 
    Guardian of Souls with Mortality Glass (140)
    - Lore of the Underworlds: Shademist
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Soul Cage
    - Infernal Lantern (Artefact): Beacon of Nagashizzar
    Spirit Torment (120)
    - Artefact: Pendant of the Fell Wind  
    Vampire Lord (140)
    - Mount: Flying Horror
    - Allies

    Battleline
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)
    20 x Grimghast Reapers (280)

    Units
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    2 x Chainghasts (80)

    Battalions
    Chainguard (120)
    Shroudguard (110)

    Total: 1950 / 2000
    Extra Command Points: 3
    Allies: 140 / 400
    Wounds: 110

    or

    Allegiance: Nighthaunt
    Mortal Realm: Aqshy

    Leaders
    Knight of Shrouds on Ethereal Steed (140)
    - General
    - Trait: Ruler of the Spirit Hosts  
    - Artefact: Ignax's Scales 
    Guardian of Souls with Mortality Glass (140)
    - Lore of the Underworlds: Shademist
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Soul Cage
    - Infernal Lantern (Artefact): Beacon of Nagashizzar
    Spirit Torment (120)
    - Artefact: Pendant of the Fell Wind  
    Reikenor the Grimhailer (180)
    - Lore of the Underworlds: Soul Cage

    Battleline
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)
    20 x Grimghast Reapers (280)

    Units
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    2 x Chainghasts (80)

    Battalions
    Chainguard (120)
    Shroudguard (110)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 112
     

    The only differences being running reikenor or vamp lord and running with a 4+ save to mortal wounds or the additional-1 to being shot at with my knight of shrouds. I’m really looking forward to seeing how the hourglass runs on the table and how consistently it messes up my opponents charges

    I'm going to be getting the mortality glass on the 30th I'm looking to use it more for the retreat to charge, fishing for more wave of terrors with my reapers, could crash your reapers right into a unit, move up chainrasp. Next turn you Translocate your reapers over the top, charge your chainrasps into the unit weakened by the reapers and charge your reapers deeper into the next nearest unit, blades can already do this, I don't know how this would work in practice though anyone tried this strat? 

  6. 2 hours ago, Thenord said:

    What's peoples take on the executioners horde? Seems like a pretty solid batallion and a way to make a pretty descent hero a pain in the ass for your opponents, if you make him general, with ruler of spirits and midnight tome?

    I've little experience seeing in actual game but my feeling on it is if you do this you could consider taking lady olynder and maybe even black coach and have her be your general for the synergy with bringing back multiple spirit host units, also she can deal mortal wounds behind your unkillable executioner plus hosts. Maybe give him an offensive artifact so he can get to work? Or just MORE minus to hit? 

  7. I've got a list I would like criticism :)

    Allegiance: Nighthaunt

    Leaders
    Knight of Shrouds on Ethereal Steed(140)
    - General
    - Trait: Ruler of the Spirit Hosts 
    Spirit Torment (120)
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Spectral Tether
    - Infernal Lantern (Artefact): Wychlight Lantern
    Guardian of Souls with Mortality Glass (140)
    - Artefact: Pendant of the Fell Wind 
    - Lore of the Underworlds: Shademist

    Battleline
    20 x Chainrasp Horde (160)
    30 x Grimghast Reapers (360)
    20 x Chainrasp Horde (160)

    Units
    12 x Myrmourn Banshees (210)
    15 x Bladegheist Revenants (270)
    5 x Bladegheist Revenants (90)

    Battalions
    Shroudguard (110)

    Endless Spells
    Aethervoid Pendulum (40)
    Chronomantic Cogs (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 123

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