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Alris

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Posts posted by Alris

  1. Hello,  i don't know if your monks figures are already mounted with two blades, but i personnaly think woe blades is better because of all the rules that increase the number of hits per weapons (for example, in charge, it will be 5 attacks per model instead of two

  2. 8 hours ago, bitchparty said:

    You would have to re-roll all four dice.

     

    image.png.2f855b56022d188bbe279d9315f851bf.png

    It comes into play for spell casting too, whenever it refers to casting something on a visible unit.

    If your Verminlord is significantly shorter than the official model you can gain an unfair advantage by being able to hide behind things that a standard Verminlord could not. 

    Doing this deliberately is called modelling for advantage. 

    I'm not saying you're doing this deliberately, but some opponents may take issue with it.

     

    Ok, thanks for the info.

    I don't think i could elevate my verminlord anymore so i would mainly keep him for friendly game.

    Do not know why GW doesn t use simple rule as warmachine for line of sight ie a level for each size of base.

  3. 12 hours ago, bitchparty said:

    Just make sure he's about the same height as a current Verminlord for line of sight purposes and you're golden

    I have see no rule about line of sight in the starter rule but by the way here is a versus

    20190228_110544.jpg

    • Like 2
  4. 5 hours ago, Skavelynn said:

    That's quite the mixed skaven list, every clan? 😄 Having both a plague furnace and screaming bell sounds fun. What I'd suggest doing is taking a skryre engineer instead of the deathmaster so you can use warpstone sparks on your stormfiends, doomwheel and ratling guns. It's a very strong ability you'll almost always want to have if you use skryre units.

    Warpfire vs wind launchers on stormfiends really just depends on what you're facing against, but warpfire projectors seem to be the better choice overall if you can't decide. I'm still trying to find a use for the launchers myself...I think the problem is that it doesn't fit well with the weapon ranges of the other 2 stormfiends in the unit. There are situations where it could be better than the warpfire, against more elite units the rend will be very effective, and if you're wanting to use your fiends mostly for shooting it's probably the better option.

    I always play mixed clan in my skaven army because i really love the kind of army it gives on the table more than the competitiveness. That s the reason of the Screaming Bell(my new must have, the model is so awesome and iconic)

    By the way thanks for the advice about the engineer. I try the deathrunner in a other list ^^.

    And for now, it s just what army i would play but i only play against my son's nighthaunt at 750 points. I now  think it would be better to use warpfire with my stormfiends as nighthaunt doesn t take care of rend.

  5. Hi guys, first time posting after hours of reading.

    I start collecting skavens since WHFB v4 but stop playing after the 6th edition. I recently return to age of sigmar with the V2 and the annonce to an all skaven battletome.

    I really appreciate to be able to replay this kind of list :

    200 Grey seer on Screaming Bell (general)

    180 Plague furnace

    100 Deathmaster

    200 40x clanrats (spear)

    200 40x clanrats (spear)

    140 10x stormvermin

    160 Doomwheel (i am in love of the whfb v4 model)

    210 30x plague monks (wood staves)

    120 10x gutter runner

    260 3x stormfiends (ratming, shock, warpfire)

    80 ratling

    80 ratling

    70 warpfire thrower

    2000 points

    I m just hesitate to replace warpfire by mortar for the stormfiends .

    And, of course, i got a lord skreetch waiting for the improbable double 6 from the Screaming Bell ^^

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