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leeroyT

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Posts posted by leeroyT

  1. 6 hours ago, jaebird said:

    Hey folks! I was wondering if I could get some feedback on a 1000pt list? I'm just starting to collect some Stormcast, I wanted to start with some neat models that would be pretty good on the table, if I ever got a chance to play. So it's a mix of a few units to act as an anvil, and the ballistas coming down on a weak flank to inflict some damage. Two ballistas seem like a better deal than other shooting options at 1000pts?

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Knight-Incantor (140)
    - General
    - Trait: Deathly Aura
    - Artefact: Soulthief
    Lord-Ordinator (140)
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    10 x Sequitors (240)
    - Stormsmite Mauls and Soulshields
    - 5x Stormsmite Greatmaces
    Celestar Ballista (100)
    Celestar Ballista (100)

    Youdon't have to take three battleline units when you play vanguard. I'd consider dropping both liberators and splitting the sequitors into 5s as you don't have anything to buff the larger unit. You could then take another ballista and a knight azyros this leaves you some points for some endless spells possibly.

    Other than that you're list is heading in the right direction bud. 

  2. 15 minutes ago, HammerOfSigmar said:

    In my pinion, the problem is for graviel bomb, in the first round, you have no chance to use the empower unless you bring the vexillor or relictor(translocation). A successful graviel bomb charge almost guarantee the killing of crucial enemy units. After the first round, you are usually not very desperate for the empower to buff your sequitors. Besides, graviel bomb usually leave not much CP left to autocast empower. Your CP is much usually needed for bringing back the dead sequitor unit or autopass battleshock.

    So far in 6 games my 20 sequitors have been killed twice and both times I've failed to bring them back. However I do think you're right having the 10 man squad would be better overall.

  3. 2 minutes ago, AdamR said:

    What he said!

    Also, if you are going with this list, I'd take the Evocators as 1 10 man blob. 1 less drop, 1 activation in combat, cover all 10 with warding lantern/buff etc.

    That would mean losing the celestant though.

    Edited just now by AdamR

    It has cleansing phalanx so its one drop anyway. 

  4. Hey Guys first post so go easy, I'm going to a tournament soon and want to bring something that I feel will be competitive. I've been playing my take on a garvbomb of Evocators and Ballistas since the new SCE came out. The issue with what I normally play is that the Ballistas are either super hot or super cold. So my thinking behind my new list is to have  a more consistent double bomb list.

    image.png.3e2d1b4043695a476ae617941851c8f8.png

    The idea behind the list is to use Liberators and some of the heros to sit on my own objectives. If I get first turn with three command points at my disposal, drop 20 seq, 2x5 evo and garv. Using the 6d6+1 move my LAoGC up to support, I would spend 2 cp on garv's command ability and 1 on LAoGC then charge everything into what ever targets present themselves. 

    I also have Lord Celestant with the sword of judgement as my additional bomb to drop at some stage of the battle it also gives my the option of mixing up how I play the first turn. I've also taken the mind lock staff and Incator to try and help with those Nagash lists.

    I'd be really interested in peoples opinions in whether this style of list is stronger than the ballista/evocator drop. Although that seems like a 50/50 debate at the moment.

    Thanks,

    Leeroy

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