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Aphotic

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Posts posted by Aphotic

  1. 9 hours ago, Dracan said:

    This is going to sound very cynical, but it is pretty telling that coupled with the fact that we have had a brand new edition in last six months and a total reworked new faction book in the last 3 weeks... there has been barely 5 pages of discussions since the full book was reviewed...

    I have myself made 2 or 3 lists and played a hand full of games, but im already finding myself going over to other of my armies . I feel that this book is pretty uninspiring, initially and after 3 weeks. Worry i am not the only one.

     

    Sad diseased panda

    Would have been nice to see some new releases.

  2. 35 minutes ago, spenson said:

    I thought the plaguebearers lost the -1 to hit against missile weapons but they actually lost it against melee weapons, which is a bigger nerf.

    Yeah it's problematic. Honestly the problem for this tome is the 2.0 tomes. Power level in 2.0 was much much higher. But I struggle thinking like that because of just how universally strong the sce scrolls are.

    I do alot of tournament play so for me this will be a tough nut to crack. I think orghotts is an absolute auto include.

    Blight kings honestly are about 50 points overcosted. They lack the rend to get through tough stuff that they need to get through. We don't really have a hammer unit outside orghotts or morbidex.

    • Like 1
  3. 33 minutes ago, novakai said:

    AoSlistLab has a few leaks and initial thoughts on his twitter feed if people are interested

    5++ army wide but your units pay for it, every unit heal 1 wound per turn and big unit heal D3

    PB are at 150 points.  6+ save and 2w

    Sloppity now change to MW on wound of 6s instead of +1 attack 

    Glottkin is expensive but has a counter charge ability and a monster ability that does a flat 5MW on a 2+

     

    250 points for blight kings is insanely high.

  4. On 8/19/2021 at 3:41 AM, papary said:

     

    drones are nasty! if you went heavy on the pusgoyles i think you could make a mortal list work, combine with glotkin's CA and spell and they'd be very difficult to shift and hit pretty hard.  Pricy though. 

     

    something like might have legs....

     

    Allegiance: Nurgle - Host of Chaos: Blessed Sons - Grand Strategy: Dominating Presence - Triumphs:

     

    LEADERS Lord of Afflictions (180) - General - Command Trait: Foul Conqueror - Artefact: Blotshell Bileplate

    The Glottkin (395) - Lore of Malignance: Blades of Putrefaction

    Orghotts Daemonspew (220)

    Gutrot Spume (145)

    Harbinger of Decay (145)

     

    UNITS 2 x Pusgoyle Blightlords (185)

    2 x Pusgoyle Blightlords (185)

    2 x Pusgoyle Blightlords (185)

    5 x Putrid Blightkings (165)

    5 x Putrid Blightkings (165

    Speaking from experience the maggoth riders are just not good. I just played in an rtt with a funsies list not trying to be competitive and while I had some chances the damage output of the riders for their cost is just obscenely bad. Drones with blades are insanely good but the rest are just horrifically bad in general..

    Nurgle right now is like playing hard mode.

  5. 5 hours ago, AaronWilson said:

    Out of interest why is lifeswarm not allowing us return pinks to a unit that is above 10 models? Say it's like 20 blues (that was once 10 pinks). 

    I guess the ruling was made that max unit size is the original purchase size of the unit not the maximum size you can buy. Split split again says it can increase models above starting size but the rulebook says units cannot go above max size.

     

    So it's ambiguous. In the final round I guess it was sort of important and the to ruled against adding pink horrors.

     

    I think you can add/return pinks so long as the unit is below the max purchasable size of thirty models. But honestly I have no idea if that is right.

  6. 15 minutes ago, KibaWildFang said:

    I’ve been seeing his lists for a while, they’re always really interesting. So, I’m nowhere near Bill’s skill level, so he can probably get more use out of MSU flayers than I can. Should I stick to my 6-man unit, then? Guess I really gotta test around.

    I'd still sick with msu. I wouldn't bother with the six man units because coherency rules are just absurd. More small units allows more board coverage . 

  7. 20 minutes ago, broverpowerd said:

    I was there also, and play Bill locally (on occasion, the games do not last long). 

    1) Yes, it was a named giant.

    2) Bill makes no mistakes whatsoever. 

    3) He know your army too, so he knows your mistakes as soon as you make them.

    Just want to put it into perspective that we probably could have won the tournament with a list from any army, as he is that good. Most of his opponents conceded within 45 minutes because they were almost tabled by the top/bottom of round 2.

    Yeah I think the only game that went beyond that was his game with Kaleb. Bill really knows basically everything you're going to do. 

  8. 20 minutes ago, Starfyre said:

    Thanks for all your suggestions! I Believe it’s two battleline for 1500pts.

    With guild of summoners I didn’t think I could summon in horrors, so figured it was worth having their casts to contribute to getting a LoC and then being able to benefit from their command ability, plus they seemed more survivability for objectives and had a better rate of fire than the mortals. Or is that not really how it goes in practice? Not too worried about the lifeSwarm.

     

    Ah missed the guild. I've been on an arcanum and conflag bender lately... Anyway, the lifeswarm is more problematic when trying to return horrors. Shackles is better because it stops charges into your line and stalls the enemy. Super good against gargants but meta dependent. Definitely try to get portal in, it's so good with fateweaver. Creating spawns won me two out of three games I won at the past gt.

     

    I like horrors as summons, I think the range on acolytes is better and they can get rend one without having to be in eternal conflag. 

     

    You'll probably summon a chicken turn one. And probably a second on turn two. The acolytes give you a bigger cushion of bodies to keep your casters out of melee and pumping out spells so you can summon on objectives, fwiw.

    • Like 1
  9. 3 minutes ago, KibaWildFang said:

    The Abhorrant Emperor is a... Mega-Gargant? Was that just a name he gave it? Also, I guess this proves that Flayers in groups of 3 aren’t that bad after all. Now I’m wondering if my list should break up its 6 man squad into 3s.

    Yeah the emperor is a converted megagargant. The list is really fast so it can get stuck into gunlines and other lists like tzeentch and shut them down. 

    Final round was against Kaleb Walters hosts duplicitous and the game really came down to it. As a tzeentch player myself, the flayers are a problem because of the mortal wound output. Of course the three man units are more efficient because of the coherency rules. You're getting every attack you can.

  10. On 8/11/2021 at 8:19 AM, Starfyre said:

    I'm considering a second army to play alongside SCE which I've played all through 1st and 2nd. I was looking at Slaanesh but my enthusiasm has waned, so thinking of picking up Tzeentch as it was what I used to play in WHFB. 

    Here's my first attempt at a 1500 point Guild of Summoners list, feedback would be welcome! 

    Allegiance: Tzeentch
    - Change Coven: Guild of Summoners
    - Grand Strategy: Prized Sorcery
    - Triumphs:

    Leaders
    Tzaangor Shaman (160)*
    - General
    - Command Trait: Prophet of the Ostensible
    - Artefact: Brimstone Familiar
    - Lore of Fate: Arcane Suggestion
    The Changeling (170)*
    - Lore of Change: Treason of Tzeentch
    The Blue Scribes (135)*
    - Lore of Change: Tzeentch's Firestorm
    Changecaster, Herald of Tzeentch (135)**
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Lore of Change: Fold Reality

    Battleline
    10 x Pink Horrors of Tzeentch (215)**
    10 x Pink Horrors of Tzeentch (215)**

    Units
    3 x Tzaangor Enlightened on Disc (200)*
    3 x Tzaangor Skyfires (210)*

    Endless Spells & Invocations
    Chronomantic Cogs (45)

    Core Battalions
    *Warlord
    **Battle Regiment

    Total: 1485 / 1500
    Reinforced Units: 0 / 3
    Allies: 0 / 300
    Wounds: 65
    Drops: 6
     

    Don't you need three battleline?

     

    Ally the skyfyres from beasts of chaos to save you some points. I'd drop the pink horrors for arcanites. The new rulings are saying emerald lifeswarm can't bring back pink horrors until the unit is below ten models in size, so horrors are better for summoning now. Plus horrors are best in duplicitous and conflag.

     

    If you're taking Kairos find points for umbral portal for the first turn gift of change into an important buff piece.

  11. 1 hour ago, plavski said:

    FEC came 1st of 98 in Summer Slaughter, 5/0/0

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    - Grand Strategy: Hold the Line
    - Triumphs: Bloodthirsty
    
    Leaders
    Abhorrant Emperor (Merc) (525) in Battle Regiment
    Gatebreaker Mega-Gargant
    - Allies
    Abhorrant Ghoul King on Royal Terrorgheist (445) in Warlord
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Mount Trait: Gruesome Bite
    - Lore of Madness: Spectral Host
    Crypt Infernal Courtier (130) in Warlord
    - General
    - Command Trait: Dark Acolyte - Deranged Transformation
    Varghulf Courtier (160) in Warlord
    - Artefact: Arcane Tome (Universal Artefact)
    - Universal Spell Lore: Flaming Weapon
    
    Battleline
    3 x Crypt Flayers (180) in Warlord
    3 x Crypt Flayers (180) in Battle Regiment
    3 x Crypt Flayers (180) in Battle Regiment
    3 x Crypt Flayers (180) in Battle Regiment
    
    Core Battalions
    Battle Regiment
    Warlord
    
    Additional Enhancements
    Artefact
    
    Total: 1980 / 2000
    Reinforced Units: 0 / 4
    Allies: 525 / 400
    Wounds: 111

     

    Was there. It was piloted by bill souza captain of the team America etc team. List is brutally efficient.

  12. 3 hours ago, ssharkus said:

    These points are trash. Looks like Tzeench is finally going to the shelf. It took GW almost 5 years to "balance" DoT to this point)

    There was an analyses done and the average points increase was something like 7.96%. tzeentch increased almost 30%.

     

    Yet cities and lumineth and seraphon don't get wrecked with the same type of increase despite being as good if not better already.

  13. So working on nurgle lists with the points changes. I'm really interested in running 2 battalions...

    Allegiance: Nurgle - Host of Chaos: Drowned Men

    Lord of Afflictions (190)  - General - Command Trait : Bloated Raider - Artefact : Rot Kraken Hide

    Harbinger of Decay (160)  - Artefact : The Witherstave

    Lord of Blights (140)  - Artefact : Rustfang

    2 x Pusgoyle Blightlords (190) 

    2 x Pusgoyle Blightlords (190) 

    2 x Pusgoyle Blightlords (190) 

    5 x Putrid Blightkings (140) 

    5 x Putrid Blightkings (140) 

    5 x Putrid Blightkings (140) 

    5 x Putrid Blightkings (140)

    1 x Slaves to Darkness Chaos Spawn (50) 

    1 x Slaves to Darkness Chaos Spawn (50)

     

    Trying to work in an affliction cyst, because my meta is super shooting heavy and plaguebearers can't stand up to the firepower of the usual cities players I face. 

  14. On 7/8/2020 at 5:30 PM, Tropical Ghost General said:

    No points in the GHB20. Currently anything published prior to GHB that doesn't get points values in no longer matched play legal, it's what made the mortality glass guardian of souls redundant. 

    It's been announced that anything published from Cities of Sigmar, or later, will get an FAQ update. And while CoS was released in early October, and the WD with the NH battalions was published in December, many have stated that this means that they'll be included in the FAQ. The issue with this is that Fyreslayers had the first WD battalions with matched play points, and that was published in June WD, so 3-4 months prior to the CoS book release. Yet Fyreslayers points in GHB20 don't have any of the WD battalions mentioned with points values, so therefore they aren't matched play legal. 

    It's probably been done due to 2 reasons. The first being limited access, not everyone can access the information (at least not officially) so it creates an unfair advantage for those who have been able to access it (similar reasons to why the mortality glass wasn't given points and removed from matched play last year). The second being that certain WD faction stuff has been stupid *cough, cough, Slannesh, cough, cough*, so it's a good chance to remove a stupid content of this nature. 

    And the mortality glass being given points in the compendium is a low blow. Compendium can't be included in the army even as allies, only if you take Grand Alliance rather than NH. It may be that some TOs allow it, but it's going to be solely down to the discretion of the TO and event organisers.

    The other slight concern is the lack of legion of grief in the list of Death armies. Each GBH has a list of all the factions in a grand alliance, which has an updated list of the allies for each faction. They've listed all of the separate legions for legions of Nagash, of which grief is a weird step-child version of one of them, yet it's not been included. Again this might not be an issue but not being mentioned is not a good sign. 

    Anyway, this is just my own musings and I am hoping that I get proved wrong. 

    Yeah I am still going to play EH/DG etc. I don't see why they'd be illegal, I understand the reasoning, just see it as an oversight. Then again, Ironsunz battalions are -still- not in warscroll builder or azyr...

    • Like 1
  15. Half naked women running around in battle is illogical noise. Why would they go to war near naked? Hell, even real world religious lunatics went to war in armor.

     

    I get that it's fantasy, I just don't see a reason for this illogical, unnecessary peculiar aspect of it. It makes no sense.

     

    Christian soldiers wore armor, even if they claimed to believe god would shield them.

  16. Have the following lots for trade. 

     

    Beastclaw Raiders:

    3 Frostlord on Stonehorn - 1 well painted

    6 Mournfang Cavalry with Hackers

    6 Sabre Tusks

    Icebrow Hunter

     

    Beasts of Chaos

    Beastlord

    AoW Beastlord

    3 plastic Bray Shaman

    Resin Malagor the Dark Omen

    Resin Doombull

    3rd party minotaur used as a doombull - it's a zombicide miniature? Not sure, but it's cool.

    Underworld's Ravagers Warband

    Endless spells

    10 Ungor with blades

    30 Gor with Shields

    60 Bestigor 

    40 Ungor Raiders

    18 Bullgors

    2 Cygor

    1 Ghorgon/Cygor on sprue

    Jabberslythe

    Chimera

    Converted Cockatrice

    Herdstone

    Datacards & Battletome

     

    Interested in even swaps:

    Daughters of Khaine

    Hedonites of Slaanesh

    Ironjawz

    Cities of Sigmar

     

    Let me know!

  17. New list to try out. If you guys could, give me some feedback. Going to try and pilot this until the Summer, at which point I'll play in a GT in Philly. Let me know. As for "why" the ZD instead of a second Terrorgheist, simply for variation. If I DO change out the ZD, I will probably look to juggle in another endless spell, possibly the barricade.

     

    Allegiance: Flesh Eater Courts

    - Mortal Realm: Ulgu

    - Grand Court: Blisterskin

    LEADERS

    Abhorrant Archregent (240)

    - General

    - Command Trait : Hellish Orator

    - Lore of Madness : Spectral Host

    Abhorrant Ghoul King on Royal Terrorgheist (420)

    - Artefact : Doppelganger Cloak

    - Lore of Madness : Blood Feast

    - Mount Trait : Gruesome Bite

    Abhorrant Ghoul King on Royal Zombie Dragon (440)

    - Artefact : Eye of Hysh

    - Lore of Madness : Monstrous Vigour

    - Mount Trait : Razor-clawed

    Varghulf Courtier (160)

    UNITS

    10 x Crypt Ghouls (100)

    10 x Crypt Ghouls (100)

    3 x Crypt Flayers (170)

    3 x Crypt Horrors (130)

    BATTALIONS

    Royal Mordants (120)

    ENDLESS SPELLS / TERRAIN / COMMAND POINTS

    Extra Command Point (50)

    Chalice of Ushoran (50)

    *

    • LOVE IT! 1
  18. I think the trick is to ambush after the shooting army has its first turn. Playing against Living City alot with BoC and LoG, I've learned that the ambush ability of the army is really difficult to pin down. BoC seem to mitigate this by being able to ambush themselves.

     

    Not entirely sure. I think Nurgle needs and update and you will see some of the shooting lists take a back seat once they're updated.

  19. 12 minutes ago, Double Misfire said:

    I'm not super familiar with Maggotkin, but I'd always assumed Festus and a hero with the Rustfang made tough armour saves a cakewalk. 🤷‍♂️

    Concentrated Plagueclaw shooting to soften it up?

    Counter fire can be very difficult. He can pop a cp to make anyone move after a unit shoots so arlielle can first turn charge after shooting is done. 

     

    Rustfang is alright but the hero needs to live. Overall his list is very, very good at killing characters. 

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