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mooseboy18

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Posts posted by mooseboy18

  1. 26 minutes ago, Bradipo322 said:

    Anybody would reply with a "yes, they are better", and this is true but have you tried to confront the warscrolls? The difference between Liberators and Sequitors are glaring as the sun.

    For just 20 more points you get:

    - better attacks (3+ 3+ versus 4+ 3+)

    - more damaging attacks (you have 3 special weapons versus 1)

    - more survivability (you may choose to reroll al failed save rolls)

    "Liberators or Sequitors?" isn't even a question someone should ask anymore, Sequitors are just better in anything.

    thanks for the help with that, im brand new and wasnt sure. would most people be ok if i proxied liberators as sequitors? because i much prefer the aesthetics of liberators 

  2. 43 minutes ago, Timcz said:

    I wonder if you’d get more benefit from dropping the iron fist and running with some warchanters instead for buffs? 

    that could be good, would the extra D6 movement from the battalion be better? or 2 warchanters, also if i did the 2 warchanters i could drop the megaboss and ally a warboss for wound rerolls of 1 withing 16inches of the great waaagh banner and also his waaagh abiliy is 12inchs as opposed to the megaboss who has 10inchs

  3. brand new to AOS and wanting to start a ironjawz army, love the brute models so i made this list, what do you guys think? and what would you change 
    Leaders
    Orruk Megaboss (140)
    - General
    - Trait: Ironclad 
    - Artefact: The Golden Toof 
    Battleline
    Units
    5 x Orruk Brutes (180)
    - Pair of Brute Choppas
    - 1x Gore Choppas
    5 x Orruk Brutes (180)
    - Pair of Brute Choppas
    5 x Orruk Brutes (180)
    - Pair of Brute Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    Battalions
    Ironfist (180)

    Total: 1000 / 2000
    Extra Command Points: 21
    Allies: 0 / 400
    Wounds: 67
     

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