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Batch

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Posts posted by Batch

  1. 46 minutes ago, Scythian said:

    It just occurred to me that Rockguts can run and throw rocks. The rock toss is not shooting as Rockguts have no shooting profile. This is simply an ability used in the shooting phase. 

    And can also target units even if they are in melee combat.

    Not simply putting those rocks on the weapons table made them extremely versatile. 

  2. So Fellwater Troggoths are apparently back on sale on their website,  but whenever I try to pay via paypal it says the payment had an error and clears my cart....what gives?

     

    Tried it on a PC and not my Phone and it went through fine...eh

  3. 2 hours ago, Fuzzwyr said:

    ...but You can give the second artefact to a character outside the batallion, can't You?

    Of course,  it just doesnt make sense that the battalion gives you another artifact but doesnt allow you to put it on anyone else in the battalion, even considering the sub factions low model count.

  4. 35 minutes ago, Professor Clio said:

    I wouldn't do it either, but they are bravery 6 + 1 for their own "reassuring presence" so really you'd need to lose 2 and roll a 6 for battle shock to make a third run away so it's not really a huge concern. (barring any bravery debuff). 

    Hey just a question, their bravery ability is triggered per model, so can these abilities stack? So all 3 of them are giving the unit a total of 9 bravery or do these unique abilities not stack?

  5. 4 hours ago, Garamond said:

    At first, I planned on a Hag list, seeing how she's the only troggoth wizard. But I'm wondering how capable this list would be. It depends on getting -1 to hit on several enemy units, and doing mortal wounds all around, while just pummeling in melee combat, but there is ABSOLUTELY NO MAGIC.

     

    Dankhold Troggboss (300)
    - General
    - Command Trait : Pulverising Grip 
    - Artefact : Rageblade 
    Mollog (170)
    UNITS
    3 x Dankhold Troggoths (660)
    6 x Fellwater Troggoths (320)
    3 x Rockgut Troggoths (160)
    3 x Rockgut Troggoths (160)
    BATTALIONS
    Troggherd (180)

    1950 ... Could potentially take the extra CP.

     

    Swap Mollog out for a Fungoid and Madcap Sharman. Same points.

    If youre running a troop of Dankhold you need to Hand of Gork them in, it would be absolutely devastating.

    • Like 1
  6. So put this list together

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghyran

    Leaders
    Dankhold Troggboss (300)
    - General
    - Trait: Mighty Blow 
    - Artefact: Ghyrstrike 
    Dankhold Troggboss (300)
    - Artefact: Blade of Hammerhal Ghyra 
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    6 x Fellwater Troggoths (320)
    6 x Fellwater Troggoths (320)
    3 x Rockgut Troggoths (160)
    6 x Rockgut Troggoths (320)

    Battalions
    Troggherd (180)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 112
     

    This is pure Troggoth, the Bosses and the general especially are very hurty, not sure if I should run a unit of 3 of the Rockguts or Fellwater, but the general idea is to be able to run two particularly painful squads, with a Troggboss each and whatever the squads may need, a unit of rockguts and fellwaters each seems nice and even. So each squad can reroll hits of 1 thanks to the Troggbosses abilities and we should be able to generate more then enough CP to keep up, alternatively I could get rid of the battalion in favour of neat units of 6 Troggs, but the Battalion, CP and extra artifact seem worth the cost.

  7. 5 hours ago, Fuzzwyr said:

    Provided I will only play an army of Troggoths, without any Goblins - Troggoth Hag is our lonely Wizard, right?

    So, there is now way to use spells of the Battletome?  Only her own spell, permanent spells and spells form the realm the army comes from, right? 

     

    I think its flavorful to include a Fungoid Sharman or two, keeps the whole mushroom theme going.

  8. 1 hour ago, Mayple said:

    Troggboss is at 4+/3+ in the app now.  Glitch, or sneaky nerf?

    I just noticed that too, thankfully I have the book and will go by that until I see something official,  dont trust the app most of the times anyway. Also...why would the boss hit worse then an underling? Didnt make sense.

    • Like 1
  9. 2 hours ago, Nezgor said:

    Hello, in the battletome in Spanish the rule says: in your shooting phase, choose 1 enemy unit 12 "or less from this unit and visible to it and roll a die.If the roll is equal to or greater than the number of miniatures from that enemy unit, he suffers 1d3 mortal wounds.
    So I think it's a misprint of the book in English. Because the rule makes more sense being difficult to shoot rocks.

    Considering various rules agree with you, such as the Fangs of da bad moon and the Dankholds Grip, but until we see an FAQ we need to run to how it says. But I expect it to change.

    Meaning several units of 3 will be more viable then the units of 6 we currently have to run.

  10. 1 hour ago, The World Tree said:

    Yeah when put like that it makes more sense.

     

    So how is everyone going to be painting their troggies? I'm really on the fence at the moment for my scheme.

    On the fence too, thinking a black or dark grey for the hard skin, and either a cream or light blue for the underbelly.

     

    The mushrooms and crystals are where the colour will pop, possibly bright blues, but here is a question. Where can I find luminous paint for miniatures?

  11. 4 minutes ago, Baron Wastelands said:

    Read it again 😉 A unit of 3 troggoths will hit on a 1-3, a unit of 6 on a 1-6 (so, always). The key word is this unit. 

    I guess the fluff could mean some are accurate, some aren’t. So the more Troggoth you have, the better chance to hit.

    More rocks means more accurate. 

    Classic dakka dakka

    • Like 1
  12. 12 minutes ago, sorokyl said:

    I know this analysis is 4 days old and that's a long time in this thread, but i didn't see this corrected here yet. 

    The Rockgut shooting phase ability can only hit a hero on a roll of 1. Many people are reading this wrong.  This is one of those times reading the flavor text of the ability can help you understand better...

    "Rockgut Troggoths often dig up boulders during battle and hurl them towards the enemy with varying degrees of accuracy"
    So throwing boulders isn't very accurate (suprise).  so it makes sense this ability works better when used on a larger unit. 
     

    Wait, "Roll a dice, if the roll if equal to or less then the number of models in THIS unit"

    Now if this refering to the Rockguts them selves? Whereas earlier in the rule it states "pick a unit 12" within THIS unit"

    Or does it mean THIS unit as in the unit that was selected to receive the attack,  it doesnt seem clear.

  13. 2 hours ago, Mayple said:

    Does a Troggboss general with Loonskin receive 1 extra command point each round for being affected by the bad moon?

    Yes, if your Gloomspite Gitz general is effected by the moon you gain that point, and he will always be effected by the moon so give that Trogg 2 CP

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