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Jd_Esquire

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Posts posted by Jd_Esquire

  1. 1 hour ago, readercolin said:

    Swiss, as in tournament format.  Aka, the format used for the event, where you get paired up with someone else based on your record (so if you go 1-0, you are paired up with someone else who went 1-0, at 2-0 you get paired up with someone else who went 2-0, etc.).

    I’m sure this is because of a language difference but this made me laugh pretty good.

  2. 5 minutes ago, Drake Arron said:

    Not really, not if it's a minimum unit of flaggelants. they'll get killed far too quickly for the buff to be relevant imo.

    That's fair, I think I liked the idea of Phoenix temple worshippers running around with feathers and burns too much

  3. 19 hours ago, Drake Arron said:

    The list I'm considering, after which I'll explain the choices.

    Leader-

    1 Anointed (General)

            Aura of Serenity, Phoenix Pinion

    1 Sorceress, Adjutant

         (Spell) Golden Mist

    1 Anointed on Frostheart Phoenix

        Phoenix Pyre Ashes

    Battleline-

    20 Phoenix Guard, Retinue

    30 Phoenix Guard

    20 Bleakswords

    Behemoth (x2)

    1 Flamespyre Phoenix

    Battalion-

    1 Phoenix Flight

    Other-

    6 Prosecutors

        Celestial Hammer&Shield, 2 Grandblades

    Endless Spell

    Gemenids of Uhl-Ghyish

    Extra CP- 1 (from battalion)

    Ok, so, starting from the top-

              Anointed General- I picked him firstly because I wanted to be able to gain the command points from the Adjutant rule, as this list- and probably phoenicians in general- look to be pretty command point heavy. Secondly, having someone at the center of the battlefield to give out commands, as well as the all important synergistic command of the anointed himself seems like a  good idea to me, and of course there wouldn't be much point to doing that with a phoenix. Finally, it had to be an anointed as the general to make the phoenix guard battleline, and without that there would be a whole lot more wasted points on filler.

               His aura is basically there to make my units even more implaceable then they already are. I debated going with the combat enhancement option for a trait, but that just seemed not as good for the overall army. However, due to his artifact it *might* make him good at hero sniping, so is a consideration. His artifact, the Mercuries slippers basically, is mostly there because I couldn't think of a better one to give- it may well be possible there is a better one in the ghyran arsenal, but I'm not that experienced and looking through all of them isn't an option for me atm. It does make his battleshock immune aura more maneuverable, however, as well as getting him out of danger if need be which is nice.

              Sorceress- She is basically here because I needed a mage on the cheap, and as long as you can afford to support her (hopefully the unit of 20 likely battleshock immune bleakswords can do that), she seems to me to be much better then a battlemage. As a bonus, she can help the frostheart phoenix to pile on the debuffs.

            Anointed on Frostheart Phoenix- This should be pretty self explanatory to most people here going by what I've read- debuffs the enemy, helps your stuff, etc etc etc. If need be I can right more I suppose, but I don't want to waste words (even though I tend to do that as you can see... xD). The artifact I gave it, like the one on my general, might well be outpaced by something else I just couldn't bother to find.

          Phoenix Guard- My post above and it's linked unit rundown along with your own knowledge should be enough for these guys : P, unit of 20 to protect the general as well as fight and unit of 30 as the main force.

            Bleakswords- If you've read the guide on phoenix guard above, one of the tactics he suggested was to have a screening unit that can help you counter charge the enemy. That's half the reason these guys are here- over freeguild because they're only 20 points more to synergize with the sorceress and have better bodies. The other half is basically just filler.

     Flamespyre Phoenix- Much like the other phoenix, fairly self explanatory. Taken to fill the battleline requirement, though in tandem with the next unit it could make an excellent deterrent to early game aggression.

    Battalion- Too good not to take in my opinion, healing a wound each turn basically across your army is huge, even though it won't effect the troops.

    Prosecutors- These guys are meant to work with one or both of the phoenixes to stop early game attacks, either from units that can charge turn 1 somehow (if your the first to play), or from shooting in the opposing army. I *think* this tactic would be huge against opposing shooting armies, because from my experience with nurgle so far just walking up the board doesn't do much and 2 phoenix' probably isn't enough to really stop them from taking you out. I could be totally wrong about this idea though, and the phoenix' (and potentially endless spell) alone would be enough.

    Endless Spell- So, fun fact, with the release of cities this may be the first time that geminids are played at *full* power- not sure it's even possible to play a game in two realms at once atm. But due to how I'm *pretty* sure our faction-wide wizards rule works, they can be played as if you were in two realms here! Which ups their mortal wounds to a likely 2 at least, meaning that they actually have decent offensive power with us as well as helping stack another debuff on the enemy.

     

    After typing all this out, I do have another version I might like to try- replacing the sorceress with a stormcast mage, taking out the darkling battleline and prosecutors, and adding in a as-many-as-possible liberators unit. However, I'm tired and don't want all these thoughts I've typed out to go to waste, so I'll post this version now to see your all's thoughts :P. Thanks, and sorry for my lengthy typing hehe ;>.<

     

     

        

     

        

    I was thinking about a similar list though I went more of an msu build with 2 min units of bleakswords and 2 units of flagellants to take advantage of the trait. You think theres any validity to that approach?

  4. This may have been asked before, but I am new and it would be hard to go through 19 pages, but is there anyway that the original post can have some sort of indication what has been added recently?  Maybe bold or italics?  This may be a setting that I can change, and if so, please let me know.  

     

    Thanks!

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