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Aren73

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Posts posted by Aren73

  1. 1 minute ago, Beliman said:

    You already made clear your point (making jokes about some warscrolls, saying that this is a lazy battletome and now moving to people that worked on it) and I think that everyone in this forum knows what you think. But I'm not sure what you want to accomplish.

    Imho, I suggest to focus on the good abilities and units, maybe try to make some lists and see what sinergies can you use. It's healtier!! 😉

    Ah you're probably right, I have whined enough...
    I'm getting it out of my system now so I can move on with enjoying the faction ;) 
    And tbf I did start a conversation about army building, it just all of a sudden struck me that on top of the disappointing rules we're also not getting terrain or endless spells. 

    But you are right, it's all been said and frankly, despite my criticism I'm here for the long run (perhaps that's why I complained so much!). I am sticking with this faction, good rules or no, because they are just cool. 

    I changed my order of a ltd. ed book and cards to a normal book and blood knights and I am excited to craft some fun lists to play. 

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  2. Just now, Boar said:

    So what was the time allocated to this? I ask because surely you wouldn't call someone lazy on a whim, right?

    No, you do make a good point, perhaps they were allocated inadequate time to complete the job that's fair enough. 

    But that's still a failing of GW - just one of a different kind. In that case it's a management and timeline issue, there should have been adequate time allocated to this project. You think as a fan I wouldn't mind waiting an extra 6 months to make sure the book comes out great? 

    But yes, you do make a valid point, saying lazy is inaccurate and perhaps it's not the fault of the author. Nonetheless I put primary responsibility on them, I find it most likely the case that they dropped the ball. I do appreciate though that as with many failings, there are a lot of factors at play. 

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  3. Just realising how lazy the writing is...the warscrolls have been just tweaked. We have some new allegiance abilities. We didn't even get faction terrain or endless spells....daaamn. 

    The modeling team were working their asses off to make amazing models and then the rules team delivers this. 

    And before anyone comes at me for saying GW author was lazy: it's their job, they get paid to do this, there are expectations that they do a good job. Here it feels like someone did the bare minimum. 

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  4. 1 minute ago, warhammernerd said:

    I have tried, and tried and tried. And it’s a bit like Brexit or Antivaxxers, it’s a lot of effort for very little comeback. If you don’t wanna play them, cool. If you wanna play them, weeeee. It’s not really an argument, it’s just opinions and this format isn’t conducive to changing opinions. Plus, my meme wins the internet today. X

    We don’t really need to reach a consensus, cos it’s all opinion and all are fine. Doesn’t mean I need to agree with yours tho.

    Perhaps one of the most frustrating mindsets to exist. "Opinions have no value" while at the same time "I am right and virtuous and on the good-guy team". 

    How about instead: Opinions are based on reality, so while they can be biased or influenced, largely they tell you some aspect of the truth. 
    I'm taking your opinions seriously, however given just how hard you are pushing in the "everything is perfect" direction I find it hard not to think you are just deluding yourself. It's ok to like the book while also noticing the problems with it...

    I certainly think there are positive aspects to it, at the same time I do think the writing is lazy and uninspired. 
    There will be some playable and competitive lists for sure, I was hoping for more flavour though. 
     

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  5. 8 minutes ago, warhammernerd said:

    Beginning to feel we need two separate threads, the lovers and haters.

    No, that would just be sad and so unproductive. How about, instead of bashing what I have to say you instead try convincing me why you think some things are good? I'm somewhat reasonable ;) I'm up for convincing. Just give me a good argument. 

    We can try approaching this like two adults, both of whom see an aspect of what's there, where we can both learn from each other? 

    If you lock all the negative people in one place then it will just make an echo chamber and no-ones opinions will change. But if we're all talking together then maybe we can cool off each other's extreme opinions and arrive at a reasonable consensus? 

     

     

    2 minutes ago, Raptor_Jesues said:

    it really depends on how many knights you have. You need some battleline for vrykos so consider adding skellies/zombies/wolves or running kastelai instead with bloodknights battleline

    I was thinking wight king to make the grave guard batteline, but then I sacrifice the command trait...
    Legion of night would make the Vargheists battleline but I don't like the rest of their rules sadly
    Kastellai would be cool to make the Blood Knights battleline, I'll probably still have to take some tax units there though, not into running 3 units of BK. 

    In think really I have two options. Either I push into Vyrkos and have a wight king and a large block of Grave Guard (with that +1 to wound they are tasty). 
    Or I go for the full vampire route with Kastelai, which I do think is probably weaker but does sound more fun. 
     

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  6. 1 minute ago, Raptor_Jesues said:

    the comand ability and relics though help A LOT

    For sure, completely agree. I think they could be fun to run and I'll try them out :) 

    On that note, you guys up for helping me figure out the faction to go with? 

    Units I like:

    Blood Knights
    Vengorian Lords
    Vampire Lords
    Vargheists
    Fell Bats
    Grave Guard
    Terrorgheists

    I am not a fan of one-dimensional armies so I don't like to run just Blood Knights or just monsters. Going by that, I probably won't get most use out of Avengorii (sadly), Legion of Blood doesn't interest me much either. Legion of Night likewise seems a bit meh. 


    Between Kastellai and Vyrkos, which one do you think benefits the above units most? 

  7. 6 minutes ago, Raptor_Jesues said:

    I may be tunnel visioned with all the crying going off around me but Kastelai are damn amazing and stronk. Dunno what all you paesants are complaning about. 

    Imma do
    2x vengorian lords
    lots of bloodknights
    coven throne (THAT CA, just damn)
    vargheists (got buffed yay :D )
    vhordrai being even more chad

    i am not sure about the battalion, healing is good but i would have to bring 2 foot lords, meh

    Sadly I don't see them as that strong. The outflank is risky if you're not guaranteed a charge (unlike the Idoneth one where they get +3 to charge) and the buff when you kill things is quite fun and thematic, but situational. Not many good players will let you kill one of their units without retaliation. 

    Not saying it's bad, but you just have to be more careful with it than you might think. 

  8. 2 minutes ago, warhammernerd said:

    1) They ain’t supposed to be heavy hitters, and they are resurrect-able. Also, don’t need to be babysat to get deathless minions. Did they drop down a bit in output, yes, on pure warscroll. But in conjunction with other rules, probably on par.

    2) Since when exactly was a 75pt throwaway objective capturing distraction unit supposed to be badass? As for combat output, they are pants. But again, they are bats.

    1) They were always medium hitters, Grave Guard on horses (that's literally their lore). Oh sure, now they get deathless minions from gravesites too however they need to be babysat to be in any way useful - they need those command abilities and spells etc. Oh and they lost their shields for some unknown reason, explain that if you can. 
    They are just straight up worse. They were nerfed and didn't need to be. 

    2) I agree, you're right on that front. Fell Bats aren't damage dealers, I was just hoping they'd become fun. Instead their nice models only exist now to grab objectives...it's a bit sad. 

  9. Just now, Dracan said:

    Sad Panda for being right 😢 

    Damn that does sound quite accurate...

     

    3 minutes ago, GutrotSpume said:

    Think there is some filth to be had with this book. Who else is thinking of using the new skellies as graveguard 😂 don’t see it being an issue if you don’t include normal skellies. 2 blobs of 30 with a coven throne popping their CA on both of them and they are 2’s and 2’s with a 3+

    That's another issue. I'd much rather trade broken filth for balanced and fun/creative rules. 

  10. 1 minute ago, Malakithe said:

    Useful spell but still a giant easy to kill overcosted support unit

    That command ability though...

    +1 to hit, wound and save for a unit from the start of your hero phase to your next hero phase. It's insane. And it works on Soulblight Gravelords units, not just on summonable, any unit...

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  11. 5 minutes ago, JackStreicher said:

    That’s a bit self-righteous isn‘t it?
    To summarize the good and the bad - All of this is just my opinion and no fact!

    If you loved your black knights for example (I have 20 of them), then the book is a wet towel slap to the face.

    If you have a hell lot of converted generic foot vampires: Slap in the face

    If you‘d actually loved to play Nagash: Third slap in the face

    All the Chariots and Palanquins remained boring and overcosted: Slap 

    Magic Lore: Slap

    Actually Creative new rules, since this book is new, no longer a gap filler: Massive slap

    Magic Items, about 40-50% are one use only with a chance to do nothing: Slap

    Bat Swarms: Slap

    Mortarch Stats: Slap

    Neferata actually using her spy network in the rules: Slap

    Most Battle Traits and abilities have a too small wholly within range: Slap

    Almost no synergies (why should a Wught King grant a Bonus to deathrattle as their Leader, that‘d been absurd!): Slap

    Gravesites: Slap

    Fell Bats: ???

    If you expected well adjusted points: Massive Slap

    That‘s the negatives.

    ——————-

    On the Good side:

    Blood Knight became better

    Some Battle Traits are actually cool and thematic (Kastelie), Vyrkos, Legion of Night (partly), Vyrkos (this faction might be the best)

    Zombies + Corpse Carts are good

    The Vamptaures are good (yet not everybody likes them)

    that‘s it imo.

     

    ——

    A little background: I‘ve been playing Vampires since 2012. I loved LoN, though it had its weaknesses. Yet it was fun to play.

    When I compare these two books I feel that the fun has been replaced by blandness and unnecessary rules changes (no more lance charge for Black Knights, yet they cost a bunch of points)

    overall: Yes I am angry. I don‘t feel like I overreacted, yet this book is truly one big slap in the face. The rules seem outdated.

    I‘d wished for a reimagining of the warscrolls with actually cool new abilities that make the army and its units viable and fun. Especially the Coven Throne and the Palanquin would have needed a complete overhaul imo. The way things stand now they made unity no body played before worse or insignificantly better, which avails to nothing. 😕


    I love that at least some people like it, all the best to you guys and girls. Yet I am feeling unexpectedly disappointed especially since this book will be around for another 2-5 years before anything will change. 

     

    Well said. Perhaps a bit on the pessimistic side, the coven throne and corpse carts don't seem too bad. 
     

    In general though, I am disappointed by how boring the new rules are. The warscrolls (aside from Blood Knights and Vengorian Lords) seem quite uninspired. 
    I do think we can get some quite strong builds going with this army. However, to do so I think we'll have to resort to abusing units (such as grave guard) which is not what it should be about. 

    And yeah, sure, list building on the competitive scene is all about taking advantage of the most efficient units and exploiting that to the max. However, I think we're going to have to do that just to compete in regular matched play games. 

  12. 4 minutes ago, CarkFish said:

    Buying units with sh*t rules is letting them get away with it imho

    Basically, it's lose-lose if you're buying from them ;) 

    Nah I'm really hoping that GW will address the issues in the book, I'm just wondering if the drop in sales will be enough to make them pause and look into it. 

  13. 14 minutes ago, warhammernerd said:

    But there are lots of other ways to get their damage and wound rolls increased, plus they are battle line now. An improvement.

    ......

    Bats have move 14”, and work nicely within a new batallion. They almost never saw action before, now they will. Improved.

    I too love the new improved Black Knights! They're so much stronger! They even left their shields at home so they wouldn't be burdened as much! 

    Same for the fell bats, they're just so badass! I can't wait to see them try to make it through at least one round of combat to try and use their retreat and charge rule! 

    • Haha 4
  14. 1 minute ago, Elmir said:

    Oh boy... This book  is full of stealth nerfs all over the place. 

    Like I imagined, vampire lord is now only M6 with fly, his save went up by 1point BUT: his command ability is now reduced from 15" to wholly within 12" and can only be used on summonable units instead of any units. 

    And no points adjustments... Sad, but the humble foot vampire is really no longer worth it to field in a competitive setting. 

     

    And just like that, the lovely new plastic models for both the wight king and vampire lord are leaving my list of things to get. 

     

  15. Turns out Avengorii is pure monster mash, they do nothing for Vargheists at all. Even Lauka's command ability only works for monsters. 

    So much for lore I guess.

     

    Edit: ok some good news. Coven throne command ability is broken +1 to hit, wound and save for a unit. Nuts. Blood Knights where half their profile is a 2+.

  16. They couldn't bring themselves to do it. 

    They simply couldn't make themselves go away from the usual 3+ 3+ -1 2D profile for a vampire. Every vampire seems to hit like that no matter what they're holding. 

    Even the Vengorians...

    When GW wrote the VC book they really cared about individuality and customisation for vampires, you could make them so incredibly different. Whereas now...it's all just the same cookie-cutter unit, whether you're a vargheist or a Vengorian Lord or a vampire lord on foot. 

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