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Mojo

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Posts posted by Mojo

  1. On 8/11/2020 at 3:51 PM, Graywater said:

    Looks like a solid list. Getting morathi into the middle of all their shooting units will give your witches and snakes the freedom to target and choose who they wish to attack without the fear of being reduced by ranged damage for multiple turns.

    i try the list. 

    Morathi its very strong, its a good positional.

    witch elf with cauldron and hagg its very stronk 

    The problem is Medusai, totally  useless :/

  2. 5 minutes ago, Graywater said:

    Morathi is a bully. Her primary role is to protect your units by forcing your opponent to attack her instead of attacking units they want to. She is excellent at going in and holding up big, tough enemy units in combat that would destroy your other units easily. She can also force enemies to shoot into her. She can use her quick movement to get to backline units to act like an assassin, but her strength is in her durability. Outside endless spells and a couple instakill abilities, you can be guaranteed 2 battle rounds out of a healthy morathi. That should buy the rest of your army enough time to do what you need to in order to at least keep you in the game.

    ty !! Tomorrow i try dok vs city of sigmar ( full missile weapons +demigryph ). 

    i play this list:

    hagg nar 

    morathi (mindrazor)

    Slaughter on cauldron (general, devote disciples, iron circlet)

    hag queen

    30 witch (knife)

    2x10 witch ( shield)

    20 blood sisters

    1 extra cp

     

     

  3. ty ! very great advice ! 

    have u a list for tourament ? i want try it ! ^^

    25 minutes ago, Sleepa said:

    There is no currently competitive list using Alarielle. If you could conceive one, I'm sure we'd all love to see what it looks like!

    Sylvaneth are in a generally poor place in the competitive meta. Vince over at Warhammer Weekly recently released the results of a community poll he administered regarding balance in AOS, and of the approximately 50 Sylvaneth who provided feedback, 95% of them were of the opinion that Sylvaneth have few if any good matchups with other armies. 

    That said of course; if you are a tactical genius or dice wizard, I'm sure you could realize success with basically any list. 

    The best tournament results Sylvaneth have been able to produce since our new battletome have been Dreadwood glade lists using 6-9 strong Kurnoth Hunter blocks as teleporting mega hammers. I've seen some people posting Heartwood Bow Hunter lists in here, but I haven't seen any formal tournament results from those. Winterleaf and Gnarlroot are the only two other glade people seem to consider viable.

    Generally speaking, if we rank the viability of our units in a hierarchy, it currently looks something like this: (1 being most viable, 10 being least)
    1. Kurnoth Hunters (Scythe and Sword - best hammer unit in our book by a huge margin)
    2. Spite Revenants (specifically in outcasts battalions to fulfill battleline)
    3. Tree Revenants (strictly for high mobility and objective play)
    4. Dryads (In large blocks as our only true anvil unit)
    5. Arch-Revenant (Best force multiplier for Kurnoths)
    6. Branchwraith (best cheap wizard)
    7. Tree Lord Ancient (Edges out other leader choices because of one-time free Wyldwood, and minor utility as a super basic wizard)
    8. Spirit of Durthu (The best bully unit we have, strictly inferior to melee spec Hunters, although more mobile outside of Dreadwood)
    9. Drycha (Just edges out Bow Hunters due to her potential offensive output. Incredibly fragile for a Monster. Should only be used as an assassin)
    10. Kurnoth Hunters (Bows - more survivable than Drycha, but 4+ to hit combined with random damage rolls and inability to shoot through our own woods makes them very difficult to use within our own mechanics. Over 3x more viable in Heartwood specifically)
    11. Branchwych (Incredibly outdated warscroll with counter intuitive spell. She's designed to get close to combat but will die instantly if she does. However, she is an 80 point caster, which is why she isn't our worst unit)
    12. Alarielle (Hate to see her down here, but our esteemed God of Life is just not worth 600 points. She was kind of barely good enough as a utility monster before the nerfs to all of her utility abilities. She is absurdly fragile for a 600 point model, has no innate bonuses to cast, has middling melee and a token ranged attack. She costs as much as 1.8 Kroaks, and will never push out even one Lord Kroak's worth of damage.)
    13. Treelord (The worst behemoth in the game, in terms of battlefield role. TLAs and Durthu somewhat justify their points cost with utility or potential damage, but the treelord costs just 10 points less than our best units, and offers nothing comparable to their performance besides a 50% chance to stomp an enemy unit to strike last in combat. By the time one of these makes its way into melee, it will be bracketed to impotence, but even if it isn't, its averaging something like 4 wounds per combat to a unit with a 4+ save.)
     

     

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