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Ksym77

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Posts posted by Ksym77

  1. I tried looking this up. The text under ‘Mount Traits’ in the battletome forbids this. However, the FAQ says to delete that text.

    I do think that they probably meant to keep the text that forbids multiples on one hero and duplicates, but that isn’t what the actual rules say right now. I still wouldn’t do it because to me it seems against the spirit of the game.

  2. Hi all,

    When checking to gain control of a terrain feature, do models that ‘count as’ more than one model for the purposes of controlling objectives also count as multiple models?

    18.2 (Terrain Control) says terrain is controlled ‘in the same manner as an objective (see 18.1.1)’ - which would make it seem like they do - but 18.1.1 only says to count the number of models within range whilst the rule for counting as multiple models is rule 18.1.2 which says they do so ‘for the purposes of controlling objectives’ - which makes it seem as though controlling terrain is excluded.

  3. 22 minutes ago, Marcvs said:

    No, it is not the only requirement. The first line of rule 1.3.3 has your answer:

    "Units must be set up and finish every move as a single coherent group"

    Thank you! I totally missed the ‘single’ part of the coherency rules!

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  4. Quick question regarding coherency.

    The only requirement for coherency is that each model is within 1” of two other models right? So if I have a 20 model unit I can move it so it becomes two sets of 10 as long as each is within 1” of two other models? And those sets can act independently whilst still being part of the same unit?

  5. If you’re forced to choose the best model from each army there is only one real criteria: Who has the fanciest hat! Here are my choices:

     

    Order

    Cities of Sigmar: Freeguild General on Griffon

    Daughters of Khaine: Morathi (not sure if it is really a hat but it is on her head!)

    Fyreslayers: Grimwrath Berzerker

    Idoneth Deepkin: Aspect of the Storm

    Kharadon Overlords: Brokk Grungsson

    Seraphon: Saurus Eternity Warden

    Stormcast: Vandus Hammerhand

    Sylvaneth: Alarielle is the only one even wearing a hat

     

    Chaos

    Beasts of Chaos: Great Bray-Shaman

    Blades of Khorne: Aspiring Deathbringer With Goreaxe And Skullhammer

    Disciples of Tzeentch: Kairic Adept

    Slaves To Darkness: Archaon (runner up: Chaos Familiar in wizard hat)

    Hedonites of Slaanesh: Shalaxi Helbane

    Maggotkin of Nurgle: Sloppity Bilepiper

    Skaven: Skryre Acolyte

     

    Death

    Flesh-Eater Courts: None of th-ALL OF THEM ARE WEARING MAGNIFICENT HATS!!!!

    Nighthaunt: Varclav the Cruel

    Legions of Nagash: The Necromancer formerly known as Heinrich Kemmler

    Ossiarch Bonereapers: Nagash

     

    Destruction

    Gloomspite Gitz: Skragrott

    Mawtribes: Pirate Maneater

    Orruk Warclans: Wurrgog Prophet

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  6. Instead of line of sight they could include vertical distance in range checks - possibly measuring between the closest models to see if they are within range at all, then checking the furthest models and applying a hit penalty depending on how far out of range they are. Intervening models could also add range based on their base size.

  7. Is it going to be possible for these guys to run relics? Brutal Sacrifice is an extra way to grab one for free, and Theddra can even cast Sorcerous Insight relatively reliably via Arcane Savant or Arcane Focus to reuse a free upgrade ploy. Plus they all inspire from upgrades. Their defensive stats are awful though - no fighter with more than 3 wounds and the ones with two dodge when inspired only have 2. Plus they have no way to bring fighters back from the dead so losing the relic holder would be game over. Probably a bad idea then.

  8. Anyone tried running ‘ Charmed Life’ with these guys? If the Blue Horror takes 3 or more damage then it will qualify for this objective provided the Brimstone Horrors don’t also die. This should be especially good if it has been upgraded to have more wounds since it both guarantees 3 wounds will be removed when it flips and it makes the Brimstone Horrors harder to kill. Plus once they kill the Blue Horror you can run the Brimstone Horrors away and hopefully be safe until the end phase. It is reliant on the opponent killing it, but if they leave it alone it is great for scoring objectives so it is doing something useful either way. Worth it even just as a deterrent to attacking the Horror? Or too unreliable to be worth including?

  9. The thing that has me confused is that the Nightvault  rulebook gives the example of ‘Determined Effort’ only adding +1 dice to the attack made against the first target, not to any others, because they are all separate attack actions. If it was considered to be one attack action then ‘Detrrmined Effort’ would apply to all of the other attacks as well, wouldn’t it? 

    I looked in the Shadespire rulebook to see what the rules were before Nightvault but I couldn’t find any mention of it. I wonder if they wanted to clarify the rules for Nightvault but forgot about ‘The Harvest Begins’...

  10. RAW is it actually possible to score ‘The Harvest Begins’? The card text is:

    ‘Score this immediately if a friendly fighter makes an Attack Action that damages three or more enemy fighters’.

    The rules for attacking multiple targets in the Nightvault rules (pg 21) say that an attack that targets multiple enemies is performed as separate attack actions. Therefore it would be impossible for an attack action to damage more than one enemy fighter as an attack action only ever targets one fighter.

    The ‘Reaper’ objective has similar wording but refers to ‘an attack’ rather than an ‘attack action’. Does this work since the fighter is only using one attack even though it is multiple attack actions, or is each attack action considered a separate attack?

  11. Hi all,

    I have a question on the Sepulchral Warden’s movement ability:

    The ability specifically prevents a fighter from moving twice in a phase. It does not say ‘more than once’. So rules as written, if another fighter has charged twice via a normal charge action then by the use of a ploy,  can the Warden’s ability be used to move that fighter? The fighter is moving for a third time so the Warden’s text does not prevent it and as using the Warden’s action is not an activation of a fighter the fact that the fighter has charged does not prevent it.

    I can see that the intention was to prevent fighters making more than one move but RAW it would appear not to do so in weird edge cases such as this!

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