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Fenomeen

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Posts posted by Fenomeen

  1. 16 hours ago, Sugar Maple said:

    I'm in the same boat (pun intended) but can't find a good alternative model. Currently looking at the dreadfleet shadewraith boat ofd Ebay with a few blue horrors and no sails. Any other tzeentch boat ideas?

    I was thinking a wooden raft  (paint a corkscrew like wood for example )with horrors on top and water basing ( if i can pull it off)

    poor mans ship

    but i havent really thought it through yet because i'm in no hurry to get/play the boat in my 2k list for now. but good luck be sure to post pictures if you came up with something!

  2. 15 hours ago, Landohammer said:

    We see a ton of Cogs and a fair bit of Spellportals in lists,  so I'm beginning to think that 60pts is the magic number.  Seems appropriate since most of the cheapest units game-wide start around 70-80pts. 

    Bridge is pretty much dead on arrival. Soul Seeker fills the roll better and cheaper.  Engine is a cool concept but 100pts is laughable. Why not just pay 100pts for two guaranteed CP and a roll on the Triumph table?

    I may have to pass on this set. Not sure Shards and Soulseeker alone are worth the cost of a start collecting box. :/

    Yes hard pass for me. If they were smart they would make the endless spells free or very cheap for marketing purposes. I'm not paying 70euro for probably 1 playable endless spells (soulseeker smh).

     

    Better look up the base size and try to convert the soulseeker i guess

  3. 1 minute ago, Magnus The Blue said:

    I do think some endless spells could lose some points (all except Cogs, Pendulum and Germids).

    But in terms of our units, I'd argue that Pink horrors are one of the few units that don't need to be reduced (Acolytes, Enlighted  on disks and Guant Summoner with Familiars are the others). 

    If they want to keep pushing endless spells they might have incentive to buff it. Seeing how all realms will get spells probably.

     

    Fingers crossed. I'm also curious to the play points of the forbidden power spells. They have 0 points in the army builder was really happy for a second until i realized its probably just not up yet QQ

  4. 2 minutes ago, Mo7650 said:

    In the AoS app search for “gaunt summoner and chaos familiars” not just gaunt summoner. All the rules are there, updated Feb 2019.

    In the app it still states that the attacker can choose to remove one familiar or not. So that means that the Silver Tower ruling for the same model gets overruled?

  5. I read in this topic that the gaunt summoner uses the silver tower faq. but isnt that designed for the skirmish play? does anyone have a link as to where it states we can now allocate wounds on familiars ourselves.

     

    Since the warscroll app still says the original text and not the silver tower

  6. 56 minutes ago, TheadTheOgorSlayer said:

     

    With pendulum, conjurer and sacrifices you should easily summon when needed so it looks great at filling out bodies! I do however warn about cogs. As summoning is never intrinsic in a tzeentch list as most points come from horror deaths it’s far better in my mind to attempt shackles or palisade in order to counter melee lists and keep you safe then too gain a *possible* 2 points per turn. Especially when you will only be casting arcane bolt or mystic shield with the final spell on the lord of change. Balewind is welcome as it increase range and doesn’t just give extra spells. I’d argue a spell portal would be a more desirable endless spell for this list for a quick even point trade if you don’t want to Be left with more points to spend.

    id also argue the need to have starting size for early game, I’d suggest marauders or dare I say.... maybe.... getting rid of the chicken for a cheaper caster and more bodies? 😣😣😣 I’m sorry (I like hordes) don’t hurt me 😂😂😂

    becuase of lack of damage horror lists kind of keep momentum rather then gain it which is why I would start with more bodies for early objectives personally. It should be noted that this is from someone whose knowledge isn’t firsthand, but received from studying up so it may not be the case for you. Also the chicken is just SOOOOO COOOL so I would be heartbroken to remove him even if it might be the best choice (and it’s probably not) 

    fateweaver is also a choice, same points so easy replace (also his ability makes fold reality not a gamble) , also why the herald? Why not another caster (like the magister, creates thall that shall not be named so potentially stops charges, seems better to me personally then the herald, but of course the herald is nice cuz daemon hero and horrors) or even more bodies tbh, it’s 120 for marauders and another 20 to add shackles if you drop the herald 😎

    Ït's not so much about the extra 2 points from cogs. It's about hitting 10 FP consistently (i can max at 13 fp t1 atm) to be able to bring out Blues t1. In theory I should be able to summon 10 blues through Arcana sacrifce and the other 10 through fate points turn 1.  Also cogs gives my LoC reroll saves making it possible to play less scared with him and actually try hold obj with him and cogs behind him.

    Spell portal seems good only t1. Since I'm forcing the opponent to rush me with this list, i dont think I will get much snipe value. He will try to be in my face and portal doesnt achieve anything bc he will be in range anyway then.

     

    I agree on the extra models but the idea is that I have 20 more bodies on t1. So that would be the same as the 20 marauders you suggested right?

    Herald is due to lack of models. For now a filler mainly and tried to make him a sniper by giving him a second bolt spell. Since I focus on heavy horde roast with bffed gaunt I wanted a elite killer as supplementary.

    For me the things that are most debatable are:

    Herald of tzeentch
    Aethervoid pendelum
    Chronomatic Cogs

    Would you take all these out for more bodys?

  7. Hi guys, wanted to share my 1250 list to spark some more discussion:

     

    [Heros]
    Lord of Change (Mark of Conjurer, Tzeentch Inferno)
    Gaunt Summoner w/ Chaos Familiars (Arcane Sacrifice, Treacherous Bond)
    Herald of Tzeentch (Bolt of Tzeentch)
    [Units]
    2x 10 Pink Horrors (Fold Reality,  Unchecked Mutation)
    [Spells]
    Balewind Vortex
    Chronomatic Cogs
    Aethervoid Pendulum

     

    So the idea is ramping up. I try to summon 2x 10 blues t1 to populate the field. and bubble wrap my hero's. t3 and t4 is where I should truly shine by outnumbering my opponent in summoned points and controlling the battlefield. Hoping I'm not too far behind objective wise. I'm thinking of switching up the endless spells and do miss the extra protection items on Lord of Change for the -2 to hit. But for now I'll be testing this list with a friend for locals next week. Fire away
     

  8. So you recommend me getting the chaos familiars box to strengthen my Gaunt Summoner correct?

    I didn't think about the summoning condition being dependable on my hero's. If so your trait/item makes sense to make him more durable thanks!

    Also how do you feel about endless spells in a 1250 format. There seem to be so many good options but i dont know which endless spells i should prioritize.  Portal seems good in every matchup and shackles was fillered in

  9. Hi all,

    New player here and I am feeling this faction!

    I'll be playing 1250 locals primarily and was thinking about the following list

    1240 points
    1 lord of change
    1 gaunt summoner
    3 pink horrors
    1 umbral portal
    1 soulsnare shackles

    Seems like a cool controle list i'm a bit undecided on the spells/traits/items yet but I have this as a skeleton for 1250 . What do you guys think?

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