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Carlos

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Posts posted by Carlos

  1. Hi,

    I like play Pitched Battle modality and I use Ironjawz.... and I have a wuestion about battlelines and specify the ardboyz.

    With the new Orruk Warclans, the ardboyz changed, now the unit can be with 5 model but this unit its not considerate Battleline, the arboyz unit can be 10 model for be battleline.... so i have a question about this.... if whit others units (for example goregruntas and brute) I complet the minimu the battlelines, I can use unit of Ardboyz with 5 models for complet my army and the points of the battle?

    Thank for all.

     

    image.png.ff5ceb8527f995701e18fada4d834cfc.png

  2. Hi, i player AOS whit some friend, but we have some questions..... 

    1- on phase charge, with a unit the roll says are double 1, and that unit have +2 charge and is to 3 inch of enemy unit .... that unit fail charge or not?

    2- thinking the same logic, if the roll dice are double 1 on hit rolls, wound rolls and save rolls, always are fail??

    3- if i have a unit with the melee weapon with 2 inch and i have two enemy unit, the unit A is to 1 inch and the unit B is to 2 inch. i can attack with the melee weapon of the 2 inch to unit B? or obligatory y i make attack to the unit A?

     

    Thank for all.

  3. 14 minutes ago, PlasticCraic said:

    The good news is: you keep the full 10 Waaagh power.  You don't "use them" to have access to things like Get 'Em.  Once you've got the right number of Waaagh power you just accrue passive bonuses and keep them.

    The only things that can cause you to reduce your number of Waaagh points (and move back down the table) are using them to boost your spell casting (with Waaagh Magic) , and Da Big Waaagh Command Ability (depending on what you roll).  

    Thank for the answer.....  So as the points increase, I acquire the powers while the points are equal or less than what the power needs. An example to see if I understood. if I have 12 points, I would have the passive: Zog 'Em (4 points), Get' Em (8 points) and Laugh at 'Em (12 points), and I decide to use Zap' Em (magic ability) that needs 6 points, then being active power, the points that would remain would be 6, therefore the only liability that would be Zog 'Em (4 points).

     

    Thank for all!

    • Like 1
  4. Hi,

    I read the book Orruk Warclans, but i have some question.... about the Waaagh Power:

    - The Zog ’Em, Get ’Em, Laugh at ’Em, Smash ’Em and Bash ’Em Powers, when I use any power, how long the ability effect in the game? until final of game?

    - About the Waaagh Point, for example, if i have 10 point and i use 8 point on the Get ’Em, so what happend whit the 2 point of difference? I lost 2 points and start whit 0 point or I save that 2 point and start whit 2 points?

    -The Waaagh Power, i can use more one time the same power?, for example, I use Get ’Em for add 1 to charge , so if I use same waaagh Power, I can add 2 to charge?

     

    About the Ardfist Battalions, need next organisation: 1 Warchanter and 3-5 Ardboyz unit. Whit the new book, the Arboyz unit have any number of models, but in the Warscroll Builder the minimum of models are 5, so, I can conformate the battalion whit 3 unit of Ardboy whit 5 model each unit? I aske because, if the enemy destroyed any unit whit 5 model, when i use the battalion ability, a add one new unit whit 10 model and I win 5 model more. thas its ok?

    Thank for all!

     

  5. On 6/27/2019 at 11:15 PM, PlasticCraic said:

    Hi Carlos,

    1) Smashing and Bashing just keeps going and going until you fail to kill a unit.  There is no limit to the number of times.  If you trigger the condition, you keep going.

    2) Bloodtoofs affects how you count your units, but not what you rolled.  You still need to roll a 6 to get 2 attacks - it just makes it harder to roll under and fail completely.

    So if you have 3 units in range and roll a 5 normally, Roll of 5 > 3 Units and your Waaagh would fail.

    But if you have 3 units and roll a 5 in Bloodtoofs , 5 < (3*2) = 6 Units and your Waaagh would succeed.  

    To get 2 extra attacks in Bloodtoofs, you essentially need to have 3+ units in range and roll a 6.

    Hope that helps!

    Thanks!!👍👍

    • Like 1
  6. Hi,

    I play with Ironjawz, but I have some questions about general handbook 2019.

    The firts one is about the Allegiance Abilitie: Smashing and Bashings.

    - How many i can use this abilitie in a combat phace ??

    - For example, whith the Unit A destroyed an enemy unit and i select another friendly unit for atack and also destroyed another enemi unit, i can used abilitie again?

    The other is about de Battalion: Bloodtoof:

    - The Get Da Realmgate!, says "In addition, if there are any Baleful Realmgate terrain features on the battlefield, each unit from this battalion counts as 2 units for the purposes of Zogbak Realmrippa’s Mighty Waaagh ability". So this says when i use Mighty Waaagh ability, one ironjawz unit is considerate how 2 units instead of one, but this considerate is only for count unit?? or also every unit has 1 atacks more apart of ability, for exalple, i have 5 unit and rolls dice is 3, so i have 1 atack, but if is real i say previosly, in total are 2 atacks.

    Thaks for all.

    • Like 1
  7. Hi,

    I play with Ironjawz, but I have a question about the Allegiance Abilitie: Smashing and Bashings.

    - How many i can use this abilitie in a combat phace ??

    - For example, whith the Unit A destroyed an enemy unit and i select another friendly unit for atack and also destroyed another enemi unit, i can used abilitie again?

    Thank.

     

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