Electricferret
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Posts posted by Electricferret
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Just now, Reuben Parker said:
I think a good all round list but also good for slaanesh as can take out the heroes.
Underguts
tyrant mass of scars, Gruesome trophyrack
2 Slaughtermasters keg, blubbergrub stench, Fleshcrave curse
12 glutton
2x4 ironguts
4 ironblasters
20 gnoblars
1980 (could go cheap endless but trying for triumph is probably better)
the cannons shoot for around 15 wounds -2 with CA activated and then if stench goes off they combine charge for 14 MW on average. This way the build can actually handle multiple keepers in a single turn.
How do you hit heroes surrounded by 60 gnoblars? Kidding of course, but yea shooting is probably better I just wanted to se what kind of gnoblar list I could write and would consider playing.
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Because Slaanesh is the current meta-boogeyman and one of the worst matchups for Mawtribes I've been thinking about what list might do best vs them. Started with the idea of 3 x Tyrants and 3 x 60 gnoblars and ended up with this.
Allegiance: Ogor Mawtribes
- Mawtribe: Underguts
Leaders
Tyrant (160)
- General
- Trait: Mass of Scars
Tyrant (160)
Butcher (140)
- Cleaver
- Artefact: Wizardflesh Apron
- Lore of Gutmagic: Greasy Deluge
Firebelly (120)
- Artefact: Gnoblar Blast Keg
- Lore of the Sun-Eater: Tongues of Flame
Battleline
4 x Leadbelchers (160)
4 x Leadbelchers (160)
4 x Leadbelchers (160)
Units
60 x Gnoblars (270)
60 x Gnoblars (270)
1 x Grot Scraplauncher (120)
1 x Ironblaster (120)
Battalions
Junkmob (100)
Endless Spells / Terrain / CPs
Emerald Lifeswarm (50)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 216
It's not strictly the best list vs Slaanesh, but the idea is this would be something you could take to a tourney. The second artifact might be better as the Bloodrock talisman for the lifeswarm combo, or grisley trophy rack for KoS killing.
Allegiance: Ogor Mawtribes
- Mawtribe: Bloodgullet
Leaders
Tyrant (160)
- General
- Trait: Nice Drop of the Red Stuff!
- Artefact: Gruesome Trophy Rack
Tyrant (160)
- Artefact: Sky-Titan Scatter Pistols
Firebelly (120)
- Lore of the Sun-Eater: Tongues of Flame
Slaughtermaster (140)
- Artefact: Splatter-cleaver
- Lore of Gutmagic: Greasy Deluge
Battleline
4 x Leadbelchers (160)
4 x Ironguts (220)
3 x Ogor Gluttons (120)
- Pairs of Clubs or Blades
Units
60 x Gnoblars (270)
60 x Gnoblars (270)
1 x Grot Scraplauncher (120)
Battalions
Junkmob (100)
Goremand (140)
Total: 1980 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 203
Possibly stronger option going from 9 to 5 drops. and you get ribcraker
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Question, if we accept that we can spend as many CP as we have on the Ardifst, are we not still capped at 5 units of Ard boyz? Reading the command ability it says that you add a unit of 10 to the battalion. The battalion caps at five, is the unit restriction somehow bypassed during play?
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Looks like a fun list. With just a few modifications (still using all the same models) I think you can make it a little more competitive.
SpoilerAllegiance: Ironjawz
- Warclan: Ironsunz
Mortal Realm: Hysh
Leaders
Orruk Weirdnob Shaman (110)
- General
- Trait: Master of the Weird
- Artefact: Shamanic Skullcape
- Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Warchanter (110)
- Artefact: Aetherquartz Brooch
- Warbeat: Killa Beat
Battleline
10 x Orruk Ardboys (180)
10 x Orruk Ardboys (180)
10 x Orruk Ardboys (180)
3 x Orruk Gore-gruntas (160)
- Pig-iron Choppas
3 x Orruk Gore-gruntas (160)
- Pig-iron Choppas
Battalions
Ardfist (120)
Extra Command Point (50)
Total: 1250 / 1250
Extra Command Points: 2The inclusion of the Ardfist + Aetherquartz Brooch for potential unit regeneration will be pretty fun I think and at this point level probably at its most powerful. You may also want to condense the GGs into a unit of 6 for more efficient buffing, but that'd be up to you.
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1 hour ago, Malakithe said:
I was thinking about dropping the Big Boss since he doesnt really bring much anyway and that would give the exact amount for the Snagga
Yea that would be another way to do it. I guess it depends on what you would value the most. For me, I think I'd value the CA over the extra arrowboys for stacking the exploding sixes on the Maniaks. I can see it both ways, I would probably have a stronger option after piloting the army a few times.
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22 hours ago, Malakithe said:
For this list I was thinking of including either a Kunnin or Snagga but im not sure either one would be worth dropping the bodies for them.
Allegiance: Bonesplitterz
- Warclan: Icebone
Leaders
Wurrgog Prophet (160)
- General
- Trait: Master of the Weird
- Lore of the Savage Beast: Breath of Gorkamorka
Maniak Weirdnob (120)
- Artefact: Kattanak Pelt
- Lore of the Savage Beast: Breath of Gorkamorka
Savage Big Boss (100)
Wardokk (80)
- Lore of the Savage Beast: Brutal Beast Spirits
Battleline
30 x Savage Orruk Arrowboys (360)
10 x Savage Boarboy Maniaks (280)
10 x Savage Boarboy Maniaks (280)
30 x Savage Orruks (300)
- Stikkas
30 x Savage Orruks (300)
- Stikkas
Total: 1980 / 2000
Wounds: 264Well, You could just go all in on battalions. You could have both by dropping all the foot units down to 20. If you're keen on only having one, I'd go with the Snagga and drop the arrowboys down to 20.
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30 minutes ago, Nogginnocker said:
This is true. However, in a big waaagh army any artefact of power taken for an IJ hero must come from the IJ artefacts of power list (likewise with bonesplitterz). So, no aetherquartz.
Huh, its seems like it should be wrong that you can't take realm artifacts, but I guess that is how the rules are written. I expect it'll be an faq, it would be a bit odd if it was the only army that couldn't take realm artifacts.
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30 minutes ago, Gorks Pokin' Finger said:
Toying with a non-krusha list but includes two battalions at 2k to pump out command points from the start
Allegiance: Ironjawz - Mortal Realm: Ghur - Warclan: Ironjawz
LEADERS
Orruk Megaboss (150) - General - Command Trait : Brutish Cunning - Artefact : Gryph-feather Charm
Orruk Warchanter (110) - Artefact : Rageblade - Warbeat : Get 'Em Beat
Orruk Warchanter (110) - Warbeat : Fixin' Beat
Orruk Weirdnob Shaman (110) - Artefact : Great Green Visions
UNITS
10 x Orruk Brutes (280) - Jagged Gore-hackas
5 x Orruk Brutes (140) - Pair of Brute Choppas
5 x Orruk Brutes (140) - Pair of Brute Choppas
3 x Orruk Gore Gruntas (140) - Pig-iron Choppas
3 x Orruk Gore Gruntas (140) - Pig-iron Choppas
10 x Orruk Ardboys (180)
10 x Orruk Ardboys (180)
BATTALIONS
Brute Fist (120)
Ironfist (160)
TOTAL: 1960/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 155
Six drop army. Dangerous on the charge and some free Mighty Destroyers to use. If need be, I could always switch to Ironsunz or Bloodtoofs depending on match up
Hmm I was thinking about some non-krush lists as well. I think the biggest advantage is, as you have, more easily fitting 2 battalions with more troops. The only note is that I think Gore Gruntas are 160 now so your list is at 2k even.
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Thanks, I'm working on it right now. Not sure what colors to paint the mount as of yet, which is slowing me down a bit.
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Hello all my fecund noxious friends! After sitting on this project forever I finally got around to making my own custom Harbinger. Hope you all like it. C&c appreciated, I'm still working on my sculpting skills and would love some comments on the cape. I look forward to getting some paint on this bad boy. More pictures to come!
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AoS 2 - Ogor Mawtribe Discussion
in Destruction
Posted · Edited by Electricferret
Definitely not. I'd wager you'd still lose +70% of the time against any player who is even half familiar with the game. Just started as a thought experiment as to what might have a slightly higher win percent.