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Jazarith

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Posts posted by Jazarith

  1. I'm getting back into Sylvaneth after the Wyldwood changes and the Warsong Revenant model was too amazing to ignore. I don't have the current battletome for Sylvaneth. With the loss of all battletome battalions, the change in rules/points would you wait for our next battletome or is there a reason to go ahead and get it?

  2. 1 hour ago, Mirage8112 said:

    I’ve played the Drycha/Ancient dreadwood combo for ages now, and it’s super viable at 2k. Since I’ve finished painting up Alarielle, I’m thinking of amending my list a bit and trying the Alarielle+Durthu combo for a bit. In all likelyhood I will probably settle on Alarielle + Drycha when it comes down to make a decision unless Durthu well outperforms my expectations.

    Typically when I play, Drycha is a must have for her horde-clearing abilities.  I’ve only played her with flitterfuries one game and it seems the squirmlings are just flat-out better at removing huge blocks of troops. Causing a handlful of mortal wounds spread out across 5-8 units is nice, but as I said in a previous post Sylvaneth play best when we can fight asymmetrically. We throw the bulk of our army against 1-2 units, annihilate them, and then disappear and do the same thing  somewhere else.

    Drycha fills this roll very well, because Alarielle/Durthu/TLA:(with Support)  are decent at killing anything with a wounds characteristic of 14-18. They struggle a bit when that wound count gets above that and can get bogged down in prolonged combat. Drycha can tear through a unit of 30-40 models in a single phase between MW, combat and battleshock. Sure she only hits on 4’s, but she’ll do an average of 21-3 mortal wounds to a unit of 30 in the shooting phase, and if she’s enraged she’s sporting 12 attacks with -1 rend. That’’s another 8 wounds or so on average. 30 wounds to a single unit before they can swing back is no joke. She can wipe whole units by herself if she manages to catch them in an isolated position. 
     

     

    It’s comments like these I don’t get. Well, I get them, but I wholeheartedly blame the internet for them. Because I guarantee you neither of you have taken the time to sit down and make other playstyles/units work. Sometimes I think a certain segment of players wont be happy until every unit in our Battletome is Kurnoth Hunters with bows that shoot 120” on 2+/2+ RR 1’s with Mortal wounds on 4+ and do 27 damage at rend -1000. 

    I’m being hyperbolic of course. 

    The fact of the matter is Kurnoth hunters are pretty balanced as they are.  Swords are crazy awesome right now but only really good in groups of 3’s due to limited range. That means have more than 1 unit charge at a time is probably not a good idea, since with alternating activations the second unit is likely to lose 30%-60% of its damage output before it gets a chance to swing.

    Hunters with scythes solves that probably with 2” meaning groups of 6-9 are totally viable, and positively EAT anything with saves at 4+ or better thanks to -2 rend, but plenty of units in the meta right now ignore rend which keeps them from being “absolutely mandatory”.

    Bows too are decently balanced being that they have one of the longest ranges in the game. Most archery units have to get a lot closer before they an fire which leaves them open to a counter charge, Hunters with bows get almost 2 full turns of shooting before the enemy can close, and if the enemy does manage to close they’re 5 wounds apiece, likely 3+ save from being in cover (you should be in cover) rerolling all failed saves (thanks to the new wording) and doing mortal wounds on a 4+ per hunter. A normal ranged unit (like wanderers or Orruk arrowboyz) will absolutely evaporate if anything manages to close in combat with them.

    Here’s a fun bit of math for you. If you count the 2 turns it takes for a unit to close with a group of hunters, you can easily get 9 wounds in at -1 rend, then surprise them by charging them after you shoot in the 3rd round instead of letting them charge you . That’s 3 rounds of shooting plus CC with stomps. A unit of 3 can do ~17 wounds to a unit before it gets the chance to swing if you activate them first. 

    Oh, -1 to hit vs characters gotcha down? Protip: STOP SHOOTING AT CHARACTERS DUMMY.  T-revs are going to be our go-to for support character killing, Alarielle, Durthu or a treelords for monstrous character killing, drycha for hordes, ect ect.

    Stop looking at every unit as a hammer: not every problem is a nail. You can wipe the opponents entire army and still lose the game on objectives. CC Damage output is an important part of winning games, but it’s not the only thing that matters.


     

    As someone who doesn't get to play a lot of games compared to how much I read online this post really hit home with me.  Too often I want to put something together or I get the motivation to paint and I go online and read things like "'X'unit just sucks, if you aren't spamming 100 dryads you're doing it wrong".  I get some things are sub optimal and that's all good, but people post with such surety that things can and can't work.  Thanks for reminding me that if I want to run T-Revs and Bow Hunters as a core that I can and there may be a way to  do it with synergies and good game play that lets me have a decent chance to win.

    • Like 4
  3. 4 minutes ago, The World Tree said:

    Haha, when I hate them you know they are bad.

    They stopped me playing with my beloved Sylvaneth. They are such a pain.

    Same here.  I waited to get into AoS until Sylvaneth came out.  I love the look and feel.  I bought in hard before I really dug into the rules (I was new to AoS afterall).  I played some games vs some Flesh Eater Courts and won the first couple, then my opponent upped his game and I started losing, badly.  It was because all I had was 1 Wyldwood.  We play with very full tables so there was barely room for that one let alone 4-12 of them.  I shelved my Sylvaneth about 2 years ago and haven't touched them since because the Woods were just not fun and I didn't want to be accused of putting out terrain for my advantage.

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