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Cilibeo

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Posts posted by Cilibeo

  1. Hello everyone!

     

    I don't know if I wrote in the right section of forum.

    I open this thread for advice on how to increase the number of local players in a local community. However, I know that each geographical reality has its own particularities. Mine is characterized by small and sparsely populated towns. There are also no associations specifically dedicated to GW games and local independent stores don't know the game rules of AoS.

     

    I started alone AoS in September 2018 and from that time to now I found 3 other players. In the past “golden age” (10 years ago), the local community managed to reach 16 players. Now we are all “old people” :D (age 30+).

     

    The tools I used were (I don’t have a store, i'm just an individual player):

    -social media

    -forums

    - contact local stores

    -contact local play associations

    - contact old players

    -organize introductory games

    -teach basic painting techniques

    -go play with the communities of nearby cities

     

    Do you have any suggestions to help me? What do you do to help your community grow? A good thing would be to have the Mortal Realms series, but it is not currently distributed in my country.

  2. On 8/8/2019 at 7:00 PM, Isotop said:

    "Reserves are units that are part of your army"

    Summoned units are not part of your army before you summon them and put them onto the battlefield (as you pointed out). 

    And more importantly:

     "[...] which have an ability that allows you to set them up in a location other than on the battlefield and deploy them later once the battle has begun."

    Summoned units do not have an abililty to set them up in another location. The reserve rules explicitly talk about units you put on the side during deployment (such as a Stormcast Eternals unit put into the Celestial Realm or a unit of Idoneth put aside with a Soulscryer). 

    Maybe you see something in the rules I am missing. As far as I can see they are pretty clear, though.

    So p. 74
    “Any units that cannot be set up at their contingent’s arrival time for any reason are destroyed”.

    Then a player with evocations can destroy a contingent just preventing me to deploy it? (I think 20 ghoul for FeC 40” or 10 ungor for BoC 20”).

    I think this must be faqed.

  3. 8 minutes ago, EMMachine said:

    Summoning is not a movement, instead it's set-up.

    And the Deadly rule is only triggered by normal moves and chargemoves. Even pile in doesn't trigger it.

     

    Hi EMMachine thanks for your answer! In the first question i refer to deadly territory deployment rule p. 75

    Quote

    When reserve units are set up on the battlefield during a meeting engagement, they must treat enemy arrival edges in the same way as an enemy model. Usually this will mean that they cannot be set up within 9" of an enemy arrival edge

     

  4. 1)  Does deadly territory work for evocations?

     

    2) How i must deploy reserves with special rules)? For example runesmiter's magmic tunneling. If this model is in the main body in the scenario "the center ground" and i want teleport him. I declare who the runesmiter is in reserve at the end of my first turn (then i can deploy it in my second turn movement phase) or viceversa I can deploy it directly at the end of first turn?

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