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TrexPushups

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Posts posted by TrexPushups

  1. 27 minutes ago, KillagoreFaceslasha said:

    Hell, I'm not a Khorne player and when I saw this rules I thought: lots of bloodreavers.

    depending on cost multiple units of the newly damage 2 khorgorath's would work as well. Good chance of finishing off enemy units and small enough wound count to die when they need to.

    The blood sacrifice from the priest prayers list sounds fantastic for use on Khorgorath's since they can heal themselves.

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  2. We also don't know if their points were adjusted either.  I could see a 6+ being appropriate if their points went up.


    If marauders are not too cheap at 60 points for 10 with a 5+ save then I think bloodreavers with a 6+ shouldn't be a nightmare at 60.


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  3. I think the bit that strikes me is there's quite a lot of "free" upgrades for SE armies - priests get an extra prayer each, totems get an extra ability etc.  Will be interesting to see how this changes the armies we see being fielded and how long it takes for other armies to be brought up to v2 status.
    Would have loved to see unbinding for priest vs priest (my god's better than yours) [emoji6] 


    Ah my god has a special mechanism for that.

    I offer Khorne your priest's skull and all your priest's future prayers are unbound.

    It really is an elegant system.


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