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Posts posted by Vestrial
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First part of 20 units of Hammerers
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More than a year later, Im adding the progression I have done.
First part Irondrake unit.
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Sorry man after one year. Yes this is just static grass apply with custom grass applicator.
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I want to try something without Marauders. Focusing on Nurgle to get the easy MW and plus damage.
The list is suppose to work ;
1- Blob of Knight + Karkadrak trying with one CP to impact on charge some big unit. Making first turn Karkadrak General for summoning 10 marauder that will lockdown the unit to charge.
2- Following on the slow move 3 units of CW. Teleporting the units of 10 where they need to be, keeping the blob of 20 with the shrine (adding 6+ feel no pain to add tanking) where my ennemy has is bigger chuck of army.
3- Chaos Sorceror on Manticore ; releasing is big bad damage spell or teleporting. Trying to hunt with it, lonely ennemy hero.
Is'it bad idea/list ?
QuoteAllegiance: Slaves to Darkness
- Damned Legion: Ravagers
Leaders
Chaos Sorcerer Lord (110)
- Mark of Chaos: Nurgle
- Spell: Mask of Darkness
- Ravagers Command Trait: Bolstered by Hate
Chaos Lord on Karkadrak (230)
- Artefact: Cloak of the Relentless Conqueror
- Mark of Chaos: Nurgle
- Ravagers Command Trait: Eternal Vendetta
Chaos Sorcerer Lord on Manticore (260)
- Artefact: Blasphemous Cuirass
- Mark of Chaos: Nurgle
- Spell: Mask of Darkness
- Ravagers Command Trait: Flames of Spite
Battleline
10 x Chaos Knights (320)
- Cursed Lance
- Mark of Chaos: Nurgle
20 x Chaos Warriors (360)
- Hand Weapon & Shield
10 x Chaos Warriors (180)
- Hand Weapon & Shield
- Mark of Chaos: Nurgle
10 x Chaos Warriors (180)
- Hand Weapon & Shield
- Mark of Chaos: Nurgle
Behemoths
Chaos Warshrine (170)
- Mark of Chaos: Nurgle
Battalions
Plaguetouched Warband (180)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 148 -
Hi,
I want to be sure on the warscroll.
Meaning for 30 Hangunner I can have 3 standard bearer and then +3 bravery ?
Thx,
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Hi,
I have just translate from my primary language (French) the fews paragraphs I have done for my creation base on the AoS Lore. I hope you will be able to enjoy it. Im working right now on painting that 2k army
Ankor bar
The protector of the Realm
Ankor Bar is the name that the first dispossesseds clans gave it after its reconstruction. Taking advantage of Sigmar's avenging crusade, the young city built its foundations on the ruins of a fortress once in the hands of Duardins manipulating the occult arts of the Dark Gods. Ready for wars of power and chaotic corruption, these Dawis, who rejected Grungni's wisdom, could not avoid their downfall. Annihilating their empire over the centuries, the nameless fortress sealed its doors to never reopen them.
A distant memory, it didn't take more than a few picks from dispossessed prospectors to excavate the traces of the lost past. Many guilds of archaeologists today search the remains of Ankor Bar for answers to its former occupants. However, the Realm Gate which makes the wealth and the power of the city is a fabrication of these first inhabitants.
‘’There is a rumor among the most fashionable artifact researchers about the creation of the door. It is said that the last emperor would have had a vision to fill the Four. A titanic work would have started, leading to the construction of the Realm Gate which opens on Azyr. Strangely, no trace of success or failure was noted; however, the passage has been open for a long time. ''
Like the other centers of civilization populating the Realms, Ankor Bar plays a precious role of link between Chamon and Azyr. Proud of the power and importance it holds, it does not compete in terms of greatness with his sisters cities like Hammerhall, Hallowheart ... However, they can be proud that the God-King did not saw fit to establish a Stormkeep in Ankor Bar, vowing an unwavering confidence in his mastery of underground combat. Thus enclosed under the mountain and protected by numerous fortifications, this passage leading to the kingdoms of heavens is under good and constant guard.
Led by the families of the founding clans, the leading Conclave of Ankor Bar is truly the very essence of the glorious Karak of the Age of Myths. Notwithstanding its homogeneity, the value and the reputation are recognized allowing on occasion the adhesion of new members who will come thereby to make a contribution to the administration of the city. But life at Ankor Bar is not made only of Duardins, a small number of humans coming mainly from former Freeguild companies and even from Collegiate Arcane find in the heart of the rock an oasis of peace.
Since prosperity and wealth fuel lust, Ankor Bar is the target of a large number of belligerent, particularly rat men and goblins. Having to adapt to this growing threat, its military force is divided into two axes, one of them mainly defending the external fortifications of the mountain and the few villages clustered around the summit and the other an elite force specializing in the art of underground combat. Constantly mobilized, this elite force fought hard, conquering tunnels freshly built by the invaders or galleries dug by the former occupants. Each victory leaves a bitter taste for the officers who often see their troops overwhelmed by the tides of enemies. Were it not for these sacrifices, Ankor Bar could not expand its influence and the mining guilds would not mine the precious minerals buried to provide the roaring furnaces day and night.
Spearheading Ankorian units, the banner is the object of pride and courage for each of them. Sporting red and white surmounted by the mountain, the iconography follows a pattern long reflected by the founders. The red expresses the flamboyant vats of molten metal ready to empty in the forges to shape the weapons that will supply the armies of Azyr. The white evokes the purity of the Kingdom of Heaven where forces in reserve can always transit towards Ankor Bar to support it in the event of an imposing siege. Enthroned in the center, the summit of Ankor Bar links its destiny and the passage between Azyr and Chamon as long as it is defended by these inhabitants.
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Hi,
I have made that list in the idea where human allied with dwarf and thoses two benefit from each others but where the dwarfs are the ruler.
In the background Im writting, 3 dwarf clan unified after they have been bannish from there land because they have theorises on the needing of use pure magic of the world. Even if this new idea immerge within, they disincline to use pure magic so they allied themselves with humans.
Im not really good at making army list, that why I need some feedback. Thx
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After all the feedback and two post about my list I want to work on that one. Focusing more on the tanking nature of the Warriors and the Suicidal/dps of the marauders. Hopefully that's gonna work.
What you think ? 1990 points
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Thanks a lots for the advices. After considering few of them, a kick the mounted dudes and focus more on Despoiler traits.
I dont even know if that list is better or worst but I want my cool viking in big armor XD.
The Chaos Warshrine might be erase from that list, but I dont know by what I replace it if I do.
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What do you think about my list ?
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On 10/27/2019 at 1:07 AM, Kramer said:
That’s very smart! And looks good. Do you get enough shoulderplates in the box to build both 10 drakes and 10 ironbreakers?
Nop, you only get 10 general marking shoulder plate, 10 Ironbreaker shoulder plate, 10 Irondrake shoulder plate.
But, by chance my first box from a fews years will give me the 5 shoulder missing.
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Update !
Back from the store, I got my deliverie. And one discount box of the old dwarf warrior flashed me, I think im gonna try to convert them in Artillery servant and Irondrake.
First test with my converting neebie skill. Warrior into Irondrake.
Finally I have begin to convert my unit of square base to round one.
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Cities of Sigmar gave me back my old love for the Dwarf. So now I have a plan for my new 2k army.
Im going for Warhammer Fantasy theme, with all rocky/hill base, green for all mecha things, blue for royal court, few red colors and finally a lot of Silver !!!
First I begin with the Start Collecting Greywater Fastness.
- Cogsmith
-Warden King
-10x Ironbreaker
- Gyrobomber.
And I already have 10 Ironbreaker painted.
For the second half of my project I choose to add ;
-Runelord
-Irondrake
-Longbeard
-Hammerers
-Converted Lord Ordinator
- Helbaster Volley Gun/Helstorm Rocket (still looking to replace the servant)
Here few pics from my starting project.
Im planning to post my progression for the ones who are interessted in DORF !!!!!!!!!!!!!!!!
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I am finally inspired by my first love in the game, what do you think ?
Allegiance: Greywater Fastness -Cogsmith
2x Runelord
Warden King
Lord-Ordinator
10 x Ironbreakers
10 x Ironbreakers
20 x Irondrakes
10 x Longbeards
10 x Longbeards
3x Helblaster Volley Gun
Gyrobombers
BATTALIONS Artillery Detachment
I put the Gyrobomber because im expecting to buy the new Greywater Fastness box.
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New Dwarf Army !!
in Painting and Modelling
Posted
2x Gyrocopters, plus one in production.