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Posts posted by carloff
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Your thoughts gentlemen?
SpoilerAllegiance: Cities of Sigmar
- City: Hallowheart
Mortal Realm: Aqshy
Freeguild General (100)
- General
- Trait: Veteran of the Blazing Crusade
Battlemage (90)
- Artefact: Ignax's Scales
- Spell: Lore of Whitefire - Sear Wounds (Hallowheart Wizard)
- Hallowheart 2nd Spell: Ignite Weapons
- Mortal Realm: Hysh
Battlemage (90)
- Spell: Lore of Whitefire - Elemental Cyclone (Hallowheart Wizard)
- Hallowheart 2nd Spell: Ignite Weapons
- Mortal Realm: Ulgu
Battlemage (90)
- Spell: Lore of Whitefire - Elemental Cyclone (Hallowheart Wizard)
- Hallowheart 2nd Spell: Ignite Weapons
- Mortal Realm: Ghur
Knight-Incantor (140)
- Spell: Lore of Whitefire - Crystal Aegis (Hallowheart Wizard)
- City Role: General's Adjutant (Must be 6 wounds or less)
- Hallowheart 2nd Spell: Sear Wounds
- Allies
6 x Demigryph Knights (360)
- Cavalry Halberd
- City Role: Honoured Retinue (Must be 5-20 models)
30 x Freeguild Guard (240)
- Halberds and Shields
30 x Freeguild Crossbowmen (300)
10 x Sisters of the Thorn (260)
10 x Freeguild Pistoliers (200)
Purple Sun of Shyish (50)
Emerald Lifeswarm (50)
Quicksilver Swords (30)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 140 / 400
Wounds: 149
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Does Sear Wounds brings slaying models back or it's just WOUNDS?
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Any hypes for 2019 FP releases?
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Devoted of Sigmar can be posted here too? In terms of fun play.
Allegiance: Devoted Of Sigmar - Mortal Realm: Chamon
LEADERS
War Altar Of Sigmar (250) - General - Command Trait : Strategic Genius - Artefact : Phoenix Stone
War Altar Of Sigmar (250) - Artefact : Hydroxskin Cloak
Warrior Priest (80) - Sigmarite Warhammer & Shield
Warrior Priest (80) - Sigmarite Warhammer & Shield
Witch Hunter (50) - Pistols & Blessed Rapier
Excelsior Warpriest (80)
UNITS
30 x Flagellants (240)
30 x Flagellants (240)
30 x Flagellants (240)
30 x Flagellants (240)
10 x Flagellants (80)
BATTALIONS
Pilgrimage of Wrath (140)
TOTAL: 1970/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 172
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Kislevites Kossars are perfect for Guard with Militia Weapons, couse they have a bow and an axe
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Thanks for clearing this out, mate.
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On 7/29/2018 at 4:31 AM, Cerlin said:
The most extreme is a turn one 24 inch move, shoot, charge into a brachwrath that got my opponent to concede.
1You roll 2 dices but must choose only one with the highest number.
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9 hours ago, someone2040 said:
Quite nicely a Battlemage, Azyros and Hellstorm fit exactly into 400 points also.
Using your advice (thanks again!) got something like this
Knight-Incantor (140) - Allies
Freeguild General (100) - General - Command Trait : Indomitable - Stately War Banner
Freeguild General On Griffon (260) - Greathammer - Artefact : The Broken Shackle
Excelsior Warpriest (80) - Allies
30 x Freeguild Guard (240) - Swords and Shields
20 x Freeguild Crossbowmen (200)
20 x Freeguild Handgunners (200)
10 x Freeguild Archers (100)
5 x Freeguild Pistoliers (130)
3 x Demigryph Knights (140) -Lance and Sword
Helstorm Rocket Battery (180) - Allies
TOTAL: 1770/2000
EXTRA COMMAND POINTS: 4
WOUNDS: 134
LEADERS: 4/6
BATTLELINES: 5 (3+)
BEHEMOTHS: 1/4
ARTILLERY: 1/4
ARTEFACTS: 1/1
ALLIES: 400/400
So, it's 230 pts left to spend... its Greatswords with Endless spells or more Pistoliers.
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10 minutes ago, someone2040 said:
So the 2nd is much easier to answer than the first...
Oh, thanks. I'll try to look into mentioned warscrolls. ?
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Hello guys.
Can you spare a word about secondary heroes for FP? The list is almost General - Griff General - 2 Hellstorms - 20 Guards - 20 Handguns - 20 Crossbows - 5 Archers.
For now, I'm 99% on adding 2 wizards - beast and life...
And what are the best options to bring MORE artefacts for the FP?
Thanks )
AoS 2 Cities of Sigmar Discussion: Hallowheart
in Cities of Sigmar
Posted · Edited by carloff
typo
HONOURED RETINUE
A general of the free cities is often accompanied to battle by a handpicked bodyguard consisting of the city’s finest champions. When you choose the general of a Cities of Sigmar army, if the general has a Wounds characteristic of 6 or less, you can pick up to 1 friendly unit to be your general’s retinue. This unit must have between 5 and 20 models. If you pick a retinue, your general gains the following ability:
Loyal Shields: A general’s trusted companions protect their master in battle. Roll a dice before you allocate a wound or mortal wound to your general while they are within 3" of their retinue. On a 4+, that wound or mortal wound is allocated to the retinue instead of the general.