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Wars

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Posts posted by Wars

  1. 2 minutes ago, Erdemo86 said:

    Yeah i know, but you can take a spell from the battletome and use it, so it overides the rule. Also endless spells says that every wizard can cast them. Does that dont overide it like the spell lore does?

    The Battletome rule was FAQ'ed as I posted earlier. I think it's pretty clear as per the Warscroll and the FAQ that Evocators can only cast a total of four spells.

  2. 1 minute ago, Erdemo86 said:

    A guy from our store wants to tell me that evocators can cast endless spells. Im pretty sure they cant, but still have to ask. Are they able to or not?

    No, they cannot. As per their warscroll and the FAQ just released they can only cast Empower and the three spells under the Lore of Invigoration (Terrifying Aspect, Celestial Blades and Speed of Lightning). None of those are endless.

    Quote

    ‘Units of Evocators can know and attempt to cast one spell from the Lore of Invigoration. This is an exception to the rule that they cannot attempt to cast spells other than Empower. If a unit of Evocators attempts to cast a spell from the Lore of Invigoration, it cannot attempt to cast any other spells in that hero phase.’

     

  3. Quick rules question about Evocators. Now that we have clarification that Evocators can cast spells from the Lore of Invigoration, can a unit of Evocators cast Celestial Blades on itself?

    Relevant section of the Celestial Blades rules:

    Quote

    ... pick a friendly STORMCAST ETERNAL unit wholly within 18" of the caster that is visible to them.

    I haven't done the math, but if they can then there's an interesting comparison between +1 to wound (Celestial Blades) vs. re-rolling failed wounds (Empower)

  4. I'd appreciate any feedback on the below list for a 1000-point game.

    ===
    Allegiance: Stormcast Eternals
    Stormhost: Hammers of Sigmar

    LEADERS

    Lord-Arcanum on Gryph-Charger (240) - General 
    Command Trait : We Cannot Fail
    Artefact : God-forged Blade 
    Spell : Celestial Blades 
    Mount Trait : Keen-clawed

    Gavriel Sureheart (100)

    UNITS

    10 x Evocators (400)

    5 x Liberators (100) -Warhammer & Shield - 1 x Grandhammers

    5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows

    TOTAL: 1000/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 62
    ===

    My plan is to deploy the LAoGC, the Liberators and the Judicators on the board and scions in Gavriel and the Evocators first turn to charge the enemy in their deployment zone. Hopefully by using a command point to activate Gavriel's ability (+3") the charge will succeed. Regardless, the Evocators tie up the enemy while my other forces deploy to secure objectives. I'll move my LAoGC up to support the Evocators as soon as possible.

    Problems I anticipate: the usual problem of not enough units for SCE as well as the chance of a failed Evocator charge. 

    I briefly considered swapping LAoGC and Gavriel with Astreia and a Knight-Vexillor but I'm not sure if it's better.

     

  5. 3 hours ago, carrigher82 said:

    Newb question, is there any consenus/ruling on painting SCE Hallowed Knights scheme but saying its a Hammers of Sigmar army? And am I readings correctly - enemy kills a unit of liberators and on a 5+ this unit just comes back on the board anywhere else 9" away!? please let this be true. 

    As far as "official" stances on painting SCE, GW had this to say (emphasis mine): 

    Quote

     

    While these rules are designed to represent the unique tactics of the most iconic groupings of Stormcast Eternals, you can use them however you’ve painted your models – just choose the rules that you think best represent how YOUR army fights.

    By the same credit, these rules aren’t compulsory – if you’d rather leave yourself the flexibility of not fighting for a specific Stormhost, you can do so!

     

    Otherwise the general consensus appears to be that as long as you are clear with your opponent about  what  rules you are using, you can paint them however you want. The only possible exception may be if tournament rules state otherwise (but that will be up to the individual tournament).

    In my opinion, paint them however you want. You are going to spend many hours painting, so pick a scheme you like. 

    And re the Hammers of Sigmar command ability - yes. However, remember it only applies to units with the "Redeemer" tag (@AdamR is right!) and you'll need to spend a command point to activate it. As awesome as it sounds, if luck is against you then you've wasted a command point. 

    • Like 1
  6. Hi all. I've just started a SE army and I wanted to ask everyone's opinions on what I should think about for a 1000 point starting force. 

    I've read everyone's lists and strategies for 2000 point armies but I was wondering how much of that translates to 1000 points.

    To be clear, I'm not looking for an army list (although I'll happily take one). Instead, I'm looking for SE specific suggestions like: fewer larger units vs more smaller units, infantry vs cavalry, how much ranged to take, is it worth taking a 'big' general or is it wasted points? Things like that.

    I'd really appreciate any advice anyone can offer about general strategy and tactics.

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