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Ohnoflash

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Posts posted by Ohnoflash

  1. 22 hours ago, Deepkin said:

    Anybody think of adding in some Evocators on Dracolines? Could even model them as, say, Fyreslayers on smaller magmadroths (maybe replace the dracoline head with a dracoth head and model them all magma-y) to keep the dwarf theme. Or just use the models as-is. They would add a decent hammer unit, plus an additional dispel/unbind. 

    Oh man, now I want to buy 1-2 more war bears with dwarf on top from Scibor miniatures and proxy them as Evocators on dracolines or dracoths. Dwarven cavalry here we go! ^^

  2. Nomad Prince 

    Spellweaver 

    Waywatcher (General) 

    Waywatcher 

    Waywatcher 

    20x EG 

    20x GG

    20x SotW

    10x SotW

    5x WR

    5x SotT

    Waystone Pathfinder

     

    What do you guys think of this list? I played with it against SCE yesterday and did good dmg to his army but lost because I had 0 victory points on Battleplan: Escalation (3 objectives diagonal, each generating 1 VP after battleround 2 on your turn.

    SCE list:

    Lord Aquilor

    Lord celestant

    Lord Relictor

    Lord Clesta

    Neave Blacktalon

    10x Liberators

    10x Liberators

    5x Retributors

    3x Vanguard-Palladors

    6x Vanguard Raptors

     

    What do you think of both these lists? I felt I lacked mobility. And I simply dont know if the Waystone battalion is worth it. Maybe I just need a lot of practice using it + optimize my Armylist.

    Anyway, all thoughts are welcome!

    I´ll give you footage of my formation (that unfortunally was very imobile for grabbing points, looks awesome IMO ^^ (Green GG behind the EG are proxys for SotW)

    Cheers

    /Ohnoflash

    IMG_0209.jpg

    IMG_0210.jpg

    • Like 1
  3. 4 hours ago, Frozenbeast said:

    Back from yesterday testing. It was 1500 pts Wanderers against SCE. From the beginning I knew it was not a good matchup (I think we can do gigantic ****** against SCE) and we decided to try the bouncing orb Battleplan, nontheless I tried my best.....and miserably failed!!!?

    Wanderers: Nomad Prince (I also forgot to take a second artifact due to the batallion but I think it would not have made the difference), Spellweaver, Waywatcher general with +1 to hit trait, Waywatcher, Waystrider with Forget-me-knot, 2x10 EG, 10xSotW, 10x WWR, 5x WR, 5xSotT

    SCE: Lord Celestant on Dracoth, Lord relictor, Lord Castellant+gryph-hound, Knight Heraldor, 10xLiberators w/ swords, 2xDracoths, 2x5 Judicators, 3xLongstrikes. (cannot remember artifacts but didn t really matter)

    First point, he had more shooting than me and therefore he hit hard on my EG shield-units and second turn they where out. Second point I had no ways of dealing with his dracoths a part from shielding them and considering the EG went in 2 turns I had to use the WR which disappeared in one swing.

    I deploy everything leaving the WR behind to avoid him deploying in the storm (or whatever the name of the ability is) and decide to go first (in hindsight I could have deployed further away from him and let him have the first turn but the objective was only one and I had to push forward) so I could grab the objective and shoot at him without him having buffs on his units. Used the waywatcher CA and made all his shooting -1 to hit which at least took away the mortal wounds on the Longstrikes. Got magic off to try and protect my units a bit. Moved the general along the side of the board to shoot without penalties but first roll went bad against judicators and that was the only chance I had to get rid of one entire unit. After that he would get cover into the wood and survive the rest of the game. Moved my WWR into cover alongside with the Waystrider and moved up a bit everything. Shooting did very little as I had to move to get in range. His first turn he get his buffs off and moves forward starting to pepper my EG with his shooting. Dracoths charge one unit of EG Celestant misses long charge. Liberators get in range of the objective and capture.  1-1

    The objective moves. Second turn I win roll off and decide to take it. None of the magic is successful, and I decide to use my 2 CP for the 2 main CA (waywatcher and Nomad Prince), shooting from the batallion rule does ****** killing maybe one or two Libs. . I move forward the WWR and Waystrider to engage the LCoD, shuffle forward with the remaining EG but already they are useless...too few to be effective in anything. WR go shield the Dracoths which in the meantime they deleted the other EG unit. The SotT regain the obj making me scoring. The general keeps shooting bad at the Judicators in the wood and SotW kill another Lib or two but with their rule they heal wounds back. I manage to charge the LCoD using Forget-me-knot...........and I go short one single wound!!!!!!!!!! His second turn he gets most of his buffs off but cannot heal the LCoD back. Knight Heraldor deals a bunch of MW with his horn blowing (I recon it is legit his MVP as he dealt I think at least 10 MW in all game ). He moves everything forward again and shoots finishing my EG and targeting the WWR for a couple of wounds. he charges and atomize the WR with his Dracoths. Libs charge the SotT+ NP and they do not do much a part from recapturing the obj while my NP defends himself well. His LCoD whiffs a lot of attacks and I try, with a much less efficient unit, to finish him off but between 5 WWR and a Waystrider the result of the DMG dealt is.....0 wounds!!!!!!!!!! the Celestant is still alive as he saves everything!! 2-2

    Objective moves again toward me ( I got very lucky with the bouncing but if not the game would have been over by now). He eventually double turns me and here is where thing get unfix-able. All his buffs go off(Libs can now retreat and charge do to the Heraldor ability), Dracoths advance, LCoD flee to avoid death and shooting delete my unit of WWR. Lord Castellant engage on the Waystrider (which BTW goes very close to killing the ****** lantern-bearer but again he saves incredibly high. On the other flank SptT+NP hold the Libs which retreat in the moving phase and charge toward the SotW (NP is pulled back into the fight) that anyway were halved already by his shooting. On my go I can only put the NP CA to try and hit a bit harder and again I manages to whiff all the magic (but I don t really know what benefit would have brought me). Waystrider resist one more fight outnumbered (gryph-hound was there too). Waywatcher general went picking mushrooms. As the obj moved toward me I regain it and he cannot get enough Libs to at least contest it. 3-2

    Objective bounces twice and toward him so from then on I can just Hope and Pray it then moves toward my Waywatcher general who is alone picking mushrooms. He wins again and go first, heals up the LCoD whih is not useful anymore as it wont charge. shooting finishes Waystrier (RIP) SotT and SotW. Dracoths charge Spellweaver and Waywatcher deleting them. Castellant captures obj Libs do nothing against NP. My turn Waywatcher general comes back from mushroom picking and cannot do ****** again as he saves everything. NP last breath of life managed to kill a couple of Libs leaving just the Champion but the perishes badly. 3-3

    Objective moves in the wrong direction and I concede he wins 3-4 with a suboptimal performance on my side and on the Wanderers side.

    As I said I got luck with the bounces but I found extremely difficult to put dmg out. The battalion abilities I found them useless at least in this situation (I could not keep all the Waywatchers close to me as I tried to get rid of at least one unit of Judicators, and SotW plus SotT were not enough to do substantial dmg). Realm wanderers looks very underwhelming as only one unit moving is just not enough (plus again, the battle plan did not really make it easy) although Forget-me-knot combo'd with the WWR can be knee-capping. I really liked it. Maybe I could have done something differently and I will definitely try this list again and against somebody else as SCE are a prohibitive army for us to beat, but all in all I am not satisfied with how it played. I think getting read of the WR and doubling on SotW (either 1x20 or 2x10) and WWR might be the way to go. I thing If we want to try and play at a higher level Wanderers have to be played  more CC oriented with no more than 2 units that shoot (without considering the Waywatchers). I am sure I remember somebody posting a list like 2x30WWR, 2x30GG, 1x30EG and some hroes (maybe even allies like a Phoenix) and I wanna say that now that they have reduced the cost for them, WWR might indeed be the way to go. comparing their stats with other armies units the are competitive and basing our armies on them might be beneficial (from model count point of view also as we would have more elitè army).

     

    Cheers

    Thanks for the battle report! :) I noticed you Said ”I deploy everything leaving the WR behind to avoid him deploying in the storm (or whatever the name of the ability is) and decide to go first”. Can you explain? Doesnt Every unit need to be deployed 6” from board edge?

  4. 3 hours ago, Frozenbeast said:

    It does look ok to me point wise and limits wise.

    I guess your choices are dictated by the amount of models you own and not by the fact that one unit is better or worst than another. 

    If this is not the case I would take the Waywatcher as a general, and personally lean toward more SotW than GG. you could drop 5 WR and do just one 30 man unit of GG and get a second SotW unit for more dmg output (while still having the chance of reducing big target down with the 1x -3 rend). Like this you will have 60 spare points to use in Endless spells maybe (I tried both the Swords and the shackles and they are very useful, or the pendulum too could be devastating if paired with the Realm Wanderers). Or further more keep only 20 GG and get something to ally that is 180 pts worth.

    Hey, new wanderer guy here. I’ll play my second game 2000p with wanderers, against Stormcast i might add. My list is a bit similar to yours. And i hage one with Pathfinder and one without. IM still sceptical about Pathfinder and its partly because Im scared and unsure how to use it ^^ Anyway here are my lists:

    PATHFINDER

    -Nomad Prince 

    -Spellweaver (staff)

    -Waywatcher (General)

    -Waywatcher

    -Waystrider

    —————————

    30x Eternal Guard

    30x Glade Guard

    20x Sisters of the Watch

    10x Wild riders

    5x Wild riders

    WAYSTONE PATHFINDERS

    TOTAL: 1990

    __________________________________

    Without Pathfinder 

    —————————————

    Nomad Prince 

     

    Spellweaver

    Waywatcher (General)

    Waywatcher

    ————————————-

    30x Eternal Guard

    20x Sisters of the Watch

    20x Sisters of the Watch

    30x Glade Guard 

    10x Wild Riders

    TOTAL: 1950

     

     

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