BambamBIGILO
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Posts posted by BambamBIGILO
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So here's the legions of Nehekhara,
Legions of the Anhk
All skeletal and embalmed units
improve armor save by 1
ignore the first point of rend ie -1 rend becomes 0, -2 becomes -1
Warlord trait, your general must have
L,egions uncounted,
all unit gain the following:
warlord has the command ability in the hero all units within 6" make roll as to activate their banners, if a unit has had its banner destroyed you may replace that units banner bearer.
First artifacat must be the following
Khopesh of reaping
D3 attacks for each attack on the models profile (can never effect mounts)
3+ to hit 3+ to wound Range 1"
for every model slain heal one wound to bearer or friendly unit within 6"
Legion of the Serpent
Keen eyed
all unit gain the following:
Increase the range of all bows by 6"
Warlord trait, your general must have
Warlord trait, your general must have
None made hide
select D3 units in the hero phase they may ignore line of sight until your next hero phase when choosing targets to shoot with missile weapons
First relic chosen must be the following
Bow of the Gods
range 24, hits on a 2+ wounds on a 2+ does D3 mortal wounds. Does not require line of sight
Legion of Stone
Rage manifested
all unit gain the following:
all constructs may reroll one dice or more charge dice
Unnatural creations
all constructs when rolling an armor save in melee, 6's cause 1 mortal wound to the attacker.
Warlord Trait, your general must have
Forward the beasts
(only used once per phase)In hero phase select on construct unit it may make an immediate move of 2d6, if it is in combat it may schoose to shoot/and or charge again this turn
Relic
Canopic jars- used once per players hero phase, construct with 12" heals 2D3 wounds
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these are Stl's so 1000p will net you a ton of models lol.
Honestly you can get a printer for pretty cheap now a days. I have an elegoo mars works perfect.
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Formations
The Desert winds 160pts
1+ From the following
King on exalted chariot
King on Royal Chariot
2+ Units from the following
Chariots
Skeleton Horse Archers
All units in this formation with scythed wheels replace with the following;
Improved Scythed Wheels -every time this unit makes an attack, if the target unit has 3 or more models than 5+ to hit generate an additional hit, roll to wound as normal.
Expert mounted archers
To hit rolls of 6 with bows automatically wound.
Blackened Skies
1+ Tomb Queen 140 pts
2+ Skeleton Archers
0-2 Skeleton Horse Archers
While wholly within 18 of the Tomb Queen all units in this formation reroll to hit with bows
6's to hit with bows automatically wound
reroll 1's to wound for all bows
Gods of stone 160
1+ Tomb King on Sphinx
1+ units of
Ushbati
Tomb Scorpion
WarSphinx
1+ Necrophinx
ReRoll 1's to hit and wound
-1 to hit with ranged weapons
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Apologies for the above double post,
Con'd
Royal Warsphinx points 380
Glaive of Kings Change the degrading attack profile to: 4/4/3/3/2
Stone Claws and Teeth change damage characteristic from 1 to 2
Bladed Tail change number of attacks to - D3 attacks for every enemy model within 2"
Warshinx 280
Stone Claws and Teeth change damage characteristic from 1 to 2
Bladed Tail change number of attacks to - D3 attacks for every enemy model within 2"
Necrosphinx 440
Stone Claws and Teeth change damage characteristic from 1 to 2
Bladed Tail change number of attacks to - D3 attacks for every enemy model within 2"
Bone Giant 200
Weapon option Desert Great Bow or Gigantic blades
Change attack characteristic for Gigantic Blades to 6
New weapon Profile
Desert Great Bow
Such is the nefarious design of the ancient builders that the arrows are made of necrotic steel able to penetrate even the hardiest of armours used as a primary defense against monstrous opponents special channel in the shaft and barbed heads ensure that the creature continues to suffer and bleed.
Range 24" attack/ 2 hit on/ 3+ wound on a/ 3+ DMG/ 3
Every successful wound on an enemy with multiple wounds, the enemy gains a Bleed token. If the attack kills a model only count wounds on surviving models for purposes of bleed tokens. At the beginning of the enemy players hero phase for every bleed token on a unit roll a dice on a 5+ take D3 mortal wounds. If a model dies as a result from this remove all bleed counters.
Ushbati
Add bleed token to great bows
Every successful wound on an enemy with multiple wounds, the enemy gains a Bleed token. If the attack kills a model only count wounds on surviving models for purposes of bleed tokens. At the beginning of the enemy players hero phase for every bleed token on a unit roll a dice on a 5+ take D3 mortal wounds. If a model dies as a result from this remove all bleed counters.
For Ritual Blade staff
Change attacks to 4, 6's to hit cause an additional hit roll per normal.
Tomb Swarm
Change attacks characteristic to D3 attacks for every enemy unit within 2"
Carrion
Circle High Above
The model may set up off the table in the players hero phase you may set them up anywhere within 9", on the turn they come in if they successfully charge the enemy receives -1 to hit. In any hero phase they did not just arrive they may go back into reserve.
Scavengers dive: changed to when this unit charges from reserve
Chariots
Change number of attack on bows from 2 to 4
Change number of attacks on Charioteers spears to 4
Thunderous hooves change number of attacks to 8
Scythed Wheels; every time this unit makes an attack, if the target unit has 3 or more models than 6+ to hit generate an additional hit roll to wound as normal.
Tomb King on Royal Chariot
Change number of attacks on Thunderous Hooves to 8
Scythed Wheels; every time this unit makes an attack, if the target unit has 3 or more models than 6+ to hit generate an additional hit roll to wound as normal.
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Points changes-
Tomb King on Royal Warsphinx - down to 380
Tomb King on Exalted Chariot- down to 400
Skeleton Legionaries- 10/40 100/360
Rules Changes
King on Exalted Chariot-
Crown of Desert Kings- roll a d6 on a 2+ another EMBALMED HERO within 18 may use its command ability with paying CP, on a roll of a 6 two EMBALMED HEROES may use their command ability for free this includes the king on Exalted Chariot.
Tomb Herald -
Standard of the undying Legions- The bearer may decide to plant the icon, if he does so he may not move this turn. Immediately all friendly Icon bearers in DESERT LEGION within 24" may activate their icon bearer abilities even if they have already done so this hero phase. If the unit does not have an Icon bearer you may choose one model to return to the unit.
Liche Priest
Gains PRIEST keyword
Hierophants Scroll - once per hero phase may attempt to dispel one spell or endless spell.
Gains Prayers pick one per hero phase roll a dice on a 3+ it goes off
Righteous Smiting - only change is its now a prayer
Consume souls- Pick a DESERT LEGION UNIT within 18" for every enemy model killed by it in the next combat phase roll a dice. on a 5+ return a wound to that unit. If it is comprised on 1 wound models gain a model back. This cannot take you over your starting number of models in that unit. It cannot take you past the max wounds on your warscroll.
Pharaoh's Protection- Pick a friendly DESERT LEGION unit within 18" they gain a 5+ to ignore mortal wounds.
Scarab Prince
wounds changed to 10
Tide of scuttling scarabs change attack characteristic to D3 attack for every enemy model within 2"
Cursed Dagger- any to hit roll of 6+ does 1 mortal wound and the attack sequence ends.
Command ability- all scarab swarms completely within 18 gain D3 models to the max unit size they started with.
Casket Of Souls
Unleash souls - same, with the addition of if any wounds result in a model being removed gain 1 soul token. However you must choose one of the 2 abilities Unleash souls and Consume Souls
Consume Souls- choose one enemy unit within 24, roll a dice for every model in the unit. For each roll of a 6 the enemy unit suffers a mortal wound. In addition it is cursed. A cursed unit half's it movement, run and charge rolls until the tomb king players next hero phase. If any models were destroyed by this ability gain 1 soul token.
Soul Tokens- The casket of souls may have any number of soul tokens on it. They may be used in one of 2 ways.
Soul Shield- in the hero phase remove one token, ignore 1 point of damage received from any source to any friendly TOMB KINGS unit within 12". Mortal or otherwise
Bind Soul- in the hero remove one token, one friendly unit unit within 24 may activate its icon bearer. If that units icon bearer has been destroyed you may replace that model back to the unit.(it does not matter in the unit has already activated it banner this hero phase already)
More to Come....
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So this is probably a dead horse however with Lost Kingdoms putting out some amazing designs I have attempted a 2020 update for out local games. Everything is based off the compendium with a few point changes but mainly some touch ups. Im trying to keep it competitive so people don't have to play down against them.
Hey maybe if there's enough interest ill make a fancy battletomb pdf.
Id appreciate ppl taking the time to play test if they could. and give back some critiques. After this post will be the wave 1 adjustments. Some rule changes some points and a couple battalions, let me know what you think.
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Tomb Kings - 2020 version
in Narrative and Open Play
Posted
Probably a good suggestion this is just my home brew for now. I’ll probably blend the two in the end but this is more to see what ppl think of a couple mechanics I’m trying. I don’t want it to be OP
i quite like the bleed mechanic I came up with on the bows, any suggestions?