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Gemzo

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Posts posted by Gemzo

  1. 44 minutes ago, Koala said:

    Well i for one still fondly remember the old WHF times when Orcs'n Gobbos were the absolute clowns in an already funny world. 

    100% I'd be very disappointed if goblins lost all their silliness. This whole game should be fun and I think have some un-serious minis emphasizes that.

    The new goblins are already more serious than they used to be.

    • Like 3
  2. 1 hour ago, Vasshpit said:

    Id imagine kruleboyz "big yellers" sub faction would work well. 

    Gives you crossbow battleline in the Boltboyz

    Gives you a small "peasant mob" in the hobgrots. Can even say they're throwing "torches" instead of bombs. 

     

    I think this is great. When doing themed armies, I think it's important to make sure everything is pretty obvious what it is. One good way to do that is to take fewer warscrolls. If you only have 3-4 different units on the board, it's easier for opponents to remember what's what.

    Of course, you could also do a Cities army and use some of the actual Witch Hunters. Make witch hunter champions for your human units, flaggellants are a good fit as-is, add witch hunter hats to pistoliers, etc.

    • Like 1
  3. Without running Magmadroths as battline (I only have one of them), we don't have non-veteran battleline choices. I'm still not sure that being a veteran is actually a good thing. 

    I was planning on running two units of HGB and one unit of 20 Shield Vulkites, but now I'm thinking three 10-man units of Vulkites as battleline, so the HGB aren't battleline.

  4. What do folks think about how the new GHB might affect your list?

    In a battleline-heavy army, it seems like there's potential for Bounty hunters to have a devastating impact, if (potentially) all your opponents are doing extra damage to all your units.

    I'm not clear whether "battleline-if" units will count as veterans when they're not battleline in your army.

     

  5. On 5/28/2022 at 1:11 PM, 5kaven5lave said:

    Vote for Picks here, Vulkites hit like a wet noodle either way but Picks tap into that World That Was mining vibe for me. 

    If it's kind of a wash eithe way, doing one unit with axes and one unit with picks will make it easier to tell them apart.

  6. 5 hours ago, Tarogrim said:

    People always used to take picks because of the extra rend so you will see a lot of people still using that layout. 

    With only one attack on their new profile I don't think it is that relevant any more because the damage output of both handaxe and war picks is pretty low. 

    My advice would be to take whatever you like better visually and from a painting standpoint. 

    I've seen a few lists doing well in tournaments that have a block of 20 with shields, but it never says what the weapon choice is. Axes certainly seem more dwarfy to me.

    • Like 1
  7. I don't feel very invested in the "mash-up" Cities rules we have right now. They feel very much like what they are: a way to cobble together a whole bunch of different Warhammer Fantasy units into one Age of Sigmar battletome.  As an old-time Empire player, I'm really looking forward to a more unified approach to humans in AoS.

    We already have ally rules for including units & characters from other armies.  In my best-case scenario, they'd get their own battletomes or supplements and Dawnbringer armies can ally them in.

    Alternately, it'd be cool for them to fully embrace the diversity of "Cities" and allow mixed units of "City Guard" or something, to allow people to use whatever minis they want.  Like the Freeguild Guard, they could have a variety of weapon choices.  Eternal Guard, Phoenix Guard, and Dreadspears could all be "City Guard with Spears," for example.

    I've already got my first unit ready!

    Dawnbringer Guard.jpg

    • Like 3
    • LOVE IT! 2
  8. Before the battletome came out, an all-flying list is what got me interested in Nurgle and I was waiting to see if it would be legal/viable in the new battletome.  It's exciting to see there's a few different options.  I haven't played that many games of 3rd Ed and the ones I have played have mostly been with Giants. 

    As a starting point, it looks like you could have up to:

    2x Lord of Affliction

    3x Pair of Pusgoyles

    1 Single Pusgoyle

    4x Units of Drones

     

    That's 1990 points. I haven't really thought about which of the two flying factions might be better, artifacts, or battalions. What do you think?  If you're creating an all-flying Nurgle army, how would you do it?

  9. On 6/21/2021 at 8:01 AM, zilberfrid said:

    Also interesting: I see Steam Tank, Pistoler/Outrider and Greatswords, but no Guards or Handgunners. We could hope for new sets for those.

    Aren't those ranks of handgunners behind the middle row of people pulling the rope?  With their guns on their shoulders?

  10. 13 minutes ago, Televiper11 said:

    A good reminder to never get too emotionally attached to your army. 

    Except that's kinda the whole business model?  Without that emotional investment, folks wouldn't be spending lots of money and even more time to collect, build, and paint their armies. 

    Not everything's useable forever (that would eventually sink the game) but it's understandable that people want to know what's happening with their armies.  Battalions that allowed cross-army collections are a good example.

    • Like 22
  11. It looks like there's just one stonehorn - the one listed in the behemoth is the general.  The Frostlord, 2 of the mournfang and the gruntas are all part of the battalion.  The third unit of mournfang is a second drop, then the hag is another.  I'm not say he played it that way in the tournament, but the article is incorrect.

  12. I think it's a three drop army, not a two drop army. The beast hammer is 2 units of Mournfang and 2 units of Goregruntas. 2, not 2+. Someone correct me if I'm wrong, but it seems like the 3rd unit of Mournfang wouldn't benefit from the Battalion rules and would be a separate drop.

  13. 9 hours ago, heywoah_twitch said:

    Going to try bringing this list to GenCon in a few weeks (if I can finish painting some new models):

      Reveal hidden contents

    573294231_BCRGenCon.png.8a67da2662637985b28c95ca045fd7a5.png

     

    Definitely don't expect to do very well because, well, beastclaw, but I hope to have fun in any case. Apologies for the most bandwagon artefact choice.

    Definitely let us know how it goes - that's enough stonehorns that it should be tough to chew through all of them.

  14.  

    3 hours ago, BWG Cannonball said:

    I was discussing with a few buddies of mine the other day of a few things I'd love to see if they ever did some additions (minor) to the KO.

    Specifically in terms of battleline units.  I'd love to see Thunderers go situational battleline because I feel it would make for an interesting and usually under-represented unit that could work out well for a Grundstok Corp.

    The other oddball thing we were thinking of was, what if you made the Gunhauler Battleline if you took a Navigator as your general?  Could make for some really interesting fluffy lists consisting of all ships and Navigators for some true fleet combat.

    Both good ideas.  I think KO would be a lot more interesting if every KO army wasn't made up of exactly the same 30 arkanauts.

  15. 6 hours ago, PlasticCraic said:
    Allegiance: Beastclaw Raiders
     
    Leaders
    Huskard on Stonehorn (340)
     
    Fungoid Cave-Shaman (80)
    Fungoid Cave-Shaman (80)
    Fungoid Cave-Shaman (80)
     
    Battleline
    Stonehorn Beastriders (320)
    Stonehorn Beastriders (320)
    Stonehorn Beastriders (320)
     
    Units
    20 x Grots (100)
    20 x Grots (100)
     
     
     

    6 Rerollable spells (+ a 7th from the BWV), cast from the backline out of 30" range!

    In the new matched play rules, it seems like it both limits the number of allied points (400) and the proportion on units (25%).  With that, I don't think the above lists would be valid in Matched play, since more than 25% of their units are allies.  I'd be happy to be wrong about it, since I was planning on doing 2 units of grots and 2 shamans - but I can't fit 12 BCR units in to make that legal.

  16. 9 minutes ago, Badlander86 said:

    Very nice! Did you use Non-Metallic Metals painting techniques on the swords?

     

     

     

     

     

    I tried to use some NMM techniques, as far as where to place the highlights, but it's all painted with actual metallic paints.  Start to finish, it was about an hour to paint him, so I could knock out a bunch reasonably quickly, then spend more time on the ships (which is why everyone gets into KO).

    • Like 1
  17. So.... I was just thinking of picking up some Kharadron forces.  I have the book, but I'm not that familiar with how the army used to be.  Can anyone run down the major new pros and cons?  Reading through the above discussion, I feel like I'm missing something.  

    Here's a quick test model I painted this week:

     

    KO Test Paint.jpg

    • Like 6
  18. 3 hours ago, heywoah_twitch said:

    I think you're right on track, I used some ogor bits plus an ironblaster to make my own butcher on cauldron and it turned out pretty well-themed (the beast pulling it looks like a young mournfang as well). The problem is you are really pushing the edges of the recommended base size

    What is the recommended base size for a butcher with cauldron?   

     

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