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Skulltula

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Posts posted by Skulltula

  1. 1 hour ago, Anthony225 said:

    At the risk of sounding naive and silly, are Orruks considered one of the "good" or competitive warbands nowadays? I assume they are as they seem to fit the style of lots of movement+attack ploy/upgrades. They have a lot of great attack/charge ploys and they are very durable. 

    The movement 3 hurts. Having to carry 2 subpar models hurts. They’ve not placed in any GC this season.

    As good as Gurzag is, Skritch is kinda just a better 1 model army and Skaven have the results to back it up. As far as the multiple durable fighters goes, Magore is a better option there.

    There’s not really a niche for Orruks to slide into right now without them just feeling like you’re playing a worse version of another deck.

  2. As above. It doesn’t feel like a good enough fit to make the list of 10 ploys for orruk.

    Where I’ve found shardgale good is when you have a lot of aggression to stack the damage after, or with Farstriders where you’re looking to get damage on the way in to bring models into kill range and you really value the chip shots.

    orruks don’t really want to play either of these ways. They can maybe do it, but then you’re just a worse hyper aggro deck than reavers etc. Play orruks to their strength (trading hits) by running great fortitude to get more health - not shardgale to remove it. You’re a better warband for cards like My Turn than Shardgale.

  3. 44 minutes ago, Malakree said:

    Just going to point out that I said shardgale and tainted vitality.

    One of the big problems I've had is that other than gurzag every member of the warband does terrible damage until inspired.

    Hakka and basha are functionally petitioners until they inspire, if you want to go full aggression they need to be pulling their weight.

    Most builds have tended to work around that by including Daemonic and Shadeglass Weapons. Given how much better the top 10 ploy choices are than the top 10 upgrades this feels like the better way to fit in cards for dumb and dumber to get involved.

  4. 8 hours ago, Red_Zeke said:

    Got another three games today. Magore's, Gurzag, and Magore's for a 5-0, 13-0, 15-0.  The first game I placed boards longways to starve the Fiends of Glory, but starved us both instead. It was so bad, it took me till the third round to even score Master of War despite holding it at the start.

     

    Dropped invisible Walls for Quick Thinker which was super clutch.  I didn't like Punishing Volleys at all, as it potentially dictated a lot of your round. Went with Defensive Strike instead, which seems fine.

    Record with this deck through all it's evolutions so far is 11-0, but many/most of those games are against newer players or decks also getting fine tuned. Haven't gotten in a Skaven, Slayer, or mirror match game yet. Also, no Katophrane testing, so... you know...

    Unless your objectives have changed a lot - your issue against Scaredy Kat is the low amount of objectives you can get turn 1 and likely turn 2 against the turtle.

    Realistically scorable turn 1 you have:

    Brave but Cautious
    Alone in the Darkness
    Skirting Danger

    Farstriders do have tools to play against SC Kat, but you need to keep up in glory. Hold Objective 1-5 are a good shout, or the Supremacy effects can be.

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