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Posts posted by Skulltula
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As above. It doesn’t feel like a good enough fit to make the list of 10 ploys for orruk.
Where I’ve found shardgale good is when you have a lot of aggression to stack the damage after, or with Farstriders where you’re looking to get damage on the way in to bring models into kill range and you really value the chip shots.
orruks don’t really want to play either of these ways. They can maybe do it, but then you’re just a worse hyper aggro deck than reavers etc. Play orruks to their strength (trading hits) by running great fortitude to get more health - not shardgale to remove it. You’re a better warband for cards like My Turn than Shardgale.
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44 minutes ago, Malakree said:
Just going to point out that I said shardgale and tainted vitality.
One of the big problems I've had is that other than gurzag every member of the warband does terrible damage until inspired.
Hakka and basha are functionally petitioners until they inspire, if you want to go full aggression they need to be pulling their weight.
Most builds have tended to work around that by including Daemonic and Shadeglass Weapons. Given how much better the top 10 ploy choices are than the top 10 upgrades this feels like the better way to fit in cards for dumb and dumber to get involved.
Let's chat: Ironskull's Boyz
in Underworlds
Posted
The movement 3 hurts. Having to carry 2 subpar models hurts. They’ve not placed in any GC this season.
As good as Gurzag is, Skritch is kinda just a better 1 model army and Skaven have the results to back it up. As far as the multiple durable fighters goes, Magore is a better option there.
There’s not really a niche for Orruks to slide into right now without them just feeling like you’re playing a worse version of another deck.